Files
BeamMP-Server/src/SocketIO.cpp
Lion Kortlepel f19a012509 add PPSMonitor
2021-03-18 23:44:14 +02:00

109 lines
3.3 KiB
C++

#include "SocketIO.h"
#include "Common.h"
#include <iostream>
static std::unique_ptr<SocketIO> SocketIOInstance = std::make_unique<SocketIO>();
SocketIO& SocketIO::Get() {
return *SocketIOInstance;
}
SocketIO::SocketIO() noexcept
: mThread([this] { ThreadMain(); }) {
mClient.socket("/")->on("Hello", [&](sio::event&) {
info("Got 'Hello' from backend socket-io!");
});
mClient.connect("https://backend.beammp.com");
mClient.set_logs_quiet();
}
SocketIO::~SocketIO() {
mCloseThread.store(true);
mThread.join();
}
static constexpr auto RoomNameFromEnum(SocketIORoom Room) {
switch (Room) {
case SocketIORoom::None:
return "";
case SocketIORoom::Console:
return "console";
case SocketIORoom::Info:
return "info";
case SocketIORoom::Player:
return "player";
case SocketIORoom::Stats:
return "stats";
default:
error("unreachable code reached (developer error)");
abort();
}
}
static constexpr auto EventNameFromEnum(SocketIOEvent Event) {
switch (Event) {
case SocketIOEvent::CPUUsage:
return "cpu usage";
case SocketIOEvent::MemoryUsage:
return "memory usage";
case SocketIOEvent::ConsoleOut:
return "console out";
case SocketIOEvent::NetworkUsage:
return "network usage";
case SocketIOEvent::PlayerList:
return "player list";
default:
error("unreachable code reached (developer error)");
abort();
}
}
void SocketIO::Emit(SocketIORoom Room, SocketIOEvent Event, const std::string& Data) {
if (!mAuthenticated) {
debug("trying to emit a socket.io event when not yet authenticated");
return;
}
std::string RoomName = RoomNameFromEnum(Room);
std::string EventName = EventNameFromEnum(Event);
debug("emitting event \"" + EventName + "\" with data: \"" + Data + "\" in room \"/key/" + RoomName + "\"");
std::unique_lock Lock(mQueueMutex);
mQueue.push_back({ RoomName, EventName, Data });
debug("queue now has " + std::to_string(mQueue.size()) + " events");
}
void SocketIO::ThreadMain() {
bool FirstTime = true;
while (!mCloseThread.load()) {
if (mAuthenticated && FirstTime) {
FirstTime = false;
}
bool empty = false;
{ // queue lock scope
std::unique_lock Lock(mQueueMutex);
empty = mQueue.empty();
} // end queue lock scope
if (empty) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
continue;
} else {
Event TheEvent;
{ // queue lock scope
std::unique_lock Lock(mQueueMutex);
TheEvent = mQueue.front();
mQueue.pop_front();
} // end queue lock scope
debug("sending \"" + TheEvent.Name + "\" event");
auto Room = "/" + TheEvent.Room;
mClient.socket("/")->emit(TheEvent.Name, TheEvent.Data);
debug("sent \"" + TheEvent.Name + "\" event");
}
}
// using std::cout as this happens during static destruction and the logger might be dead already
std::cout << "closing " + std::string(__func__) << std::endl;
mClient.sync_close();
mClient.clear_con_listeners();
std::cout << "closed" << std::endl;
}