/// /// Created by Anonymous275 on 5/8/2020 /// #pragma once #include #include #include #include #include class Client { private: std::set> VehicleData; //ID and Data; std::string Name = "Unknown Client"; bool Connected = false; sockaddr_in UDPADDR; std::string Role; std::string DID; //Discord ID SOCKET TCPSOCK; int Status = 0; int ID = -1; //PlayerID public: std::set> GetAllCars(); void AddNewCar(int ident,const std::string& Data); void SetName(const std::string& name); void SetRole(const std::string& role); void SetDID(const std::string& did); std::string GetCarData(int ident); void SetUDPAddr(sockaddr_in Addr); void SetTCPSock(SOCKET CSock); void SetConnected(bool state); void SetStatus(int status); void DeleteCar(int ident); sockaddr_in GetUDPAddr(); std::string GetRole(); std::string GetName(); std::string GetDID(); SOCKET GetTCPSock(); bool isConnected(); void SetID(int ID); int GetCarCount(); int GetOpenCarID(); int GetStatus(); int GetID(); }; extern std::set Clients;