# v3.0.2 - ADDED Periodic update message if a new server is released - ADDED Config setting for the IP the http server listens on - CHANGED Default MaxPlayers to 8 - CHANGED Default http server listen IP to localhost - FIXED `MP.CreateEventTimer` filling up the queue (see ) - FIXED `MP.TriggerClientEvent` not kicking the client if it failed - FIXED Lua result queue handling not checking all results - FIXED bug which caused ServerConfig.toml to generate incorrectly # v3.0.1 - ADDED Backup URLs to UpdateCheck (will fail less often now) - ADDED console cursor left and right movement (with arrow keys) and working HOME and END key (via github.com/lionkor/commandline) - FIXED infinite snowmen / infinite unicycle spawning bug - FIXED a bug where, when run with --working-directory, the Server.log would still be in the original directory - FIXED a bug which could cause the plugin reload thread to spin at 100% if the reloaded plugin's didn't terminate - FIXED an issue which would cause servers to crash on mod download via SIGPIPE on POSIX - FIXED an issue which would cause servers to crash when checking if a vehicle is a unicycle # v3.0.0 - CHANGED entire plugin Lua implementation (rewrite) - CHANGED moved *almost all* Lua functions into MP.\* - CHANGED console to use a custom language (type `help`, `list`, or `status`!) - CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file) - ADDED many new Lua API functions, which can be found at - ADDED Commandline options. Run with `--help` to see all options. - ADDED HTTP(S) Server (OpenAPI spec coming soon!) - ADDED plugin directories to `package.path` and `package.cpath` before `onInit` - ADDED ability to add `PluginConfig.toml` to your plugin folder to change some settings - ADDED ability to share a lua state with other plugins via `StateId` setting in `PluginConfig.toml` - ADDED ability to see name-to-thread-ID association in debug mode - ADDED dumping tables with `print()` (try it with `print(MP)`) - ADDED `MP.GetOSName()`, `MP.CreateTimer()`, `MP.GetLuaMemoryUsage()` and many more (see ) - ADDED `MP.Settings` table to make usage of `MP.Set()` easier - ADDED `FS.*` table with common filesystem operations (do `print(FS)` to see them!) - FIXED i/o thread spin when stdout is /dev/null on linux - FIXED removed extra whitespace infront of onChatMessage message # v2.3.3 - CHANGED servers to be private by default # v2.3.2 - ADDED Ctrl+C causes a graceful shutdown on windows (did already on linux) - ADDED more meaningful shutdown messages - ADDED even better backend connection error reporting - ADDED `SendErrors` config in `ServerConfig.toml` to opt-out of error reporting - ADDED hard-shutdown if Ctrl+C pressed 3 times - FIXED issue with shells like bash being unusable after server exit # v2.3.1 - CHANGED join/sync timeout to 20 minutes, players wont drop if loading takes >5 mins # v2.3.0 - ADDED version check - the server will now let you know when a new release is out - ADDED logging of various errors, crashes and exceptions to the backend - ADDED chat messages are now logged to the server console as [CHAT] - ADDED debug message telling you when the server heartbeats to the backend - REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop") - FIXED various crashes and issues with handling unexpected backend responses - FIXED minor bugs due to code correctness # v2.2.0 - FIXED major security flaw - FIXED minor bugs # v2.1.4 - ADDED debug heartbeat print - ADDED kicking every player before shutdown - FIXED rare bug which led to violent crash - FIXED minor bugs # v2.1.3 - FIXED Lua events not cancelling properly on Linux # v2.1.2 - CHANGED default map to gridmap v2 - FIXED version number display # v2.1.1 # v2.1.0 (pre-v2.1.1) # v2.0.4 (pre-v2.1.0) - REMOVED boost as a runtime dependency - FIXED Lua plugins on Linux - FIXED console history on Windows - CHANGED to new config format TOML # v2.0.3 - WORKAROUND for timeout bug / ghost player bug - FIXED 100% CPU spin when stdin is /dev/null. # v2.0.2 - ADDED fully new commandline - ADDED new backend - ADDED automated build system - ADDED lua GetPlayerIdentifiers - ADDED lots of debug info - ADDED better POSTing and GETing - ADDED a license - FIXED ghost players in player list issue - FIXED ghost vehicle after joining issue - FIXED missing vehicle after joining issue - FIXED a lot of desync issues - FIXED some memory leaks - FIXED various crashes - FIXED various data-races - FIXED some linux-specific crashes - FIXED some linux-specific issues - FIXED bug which caused kicking to be logged as leaving - FIXED various internal developer quality-of-life things