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log any and every time we closesocket
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@@ -347,6 +347,7 @@ int lua_dropPlayer(lua_State* L) {
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}
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Respond(c, "C:Server:You have been Kicked from the server! " + Reason, true);
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c->SetStatus(-2);
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info(Sec("Closing socket due to kick"));
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closesocket(c->GetTCPSock());
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} else
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