mirror of
https://github.com/SantaSpeen/BeamMP-Server.git
synced 2026-04-03 15:06:00 +00:00
Continue Lua Rewrite
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@@ -1,5 +1,16 @@
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#include "TLuaEngine.h"
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#include "CustomAssert.h"
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#include "TLuaPlugin.h"
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#include <chrono>
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#include <random>
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static std::mt19937_64 MTGen64;
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static TLuaStateId GenerateUniqueStateId() {
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auto Time = std::chrono::high_resolution_clock::now().time_since_epoch();
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return std::to_string(MTGen64()) + std::to_string(std::chrono::duration_cast<std::chrono::nanoseconds>(Time).count());
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}
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TLuaEngine::TLuaEngine(TServer& Server, TNetwork& Network)
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: mNetwork(Network)
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@@ -18,27 +29,114 @@ TLuaEngine::TLuaEngine(TServer& Server, TNetwork& Network)
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mThread.join();
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}
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});
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Start();
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}
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void TLuaEngine::operator()() {
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RegisterThread("LuaEngine");
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// lua engine main thread
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CollectPlugins();
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while (!mShutdown) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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void TLuaEngine::EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script) {
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std::unique_lock Lock(mLuaStatesMutex);
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mLuaStates.at(StateID)->EnqueueScript(Script);
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}
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void TLuaEngine::CollectPlugins() {
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for (const auto& dir : fs::directory_iterator(mResourceServerPath)) {
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auto path = dir.path();
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path = fs::relative(path);
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if (!dir.is_directory()) {
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beammp_error("\"" + dir.path().string() + "\" is not a directory, skipping");
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for (const auto& Dir : fs::directory_iterator(mResourceServerPath)) {
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auto Path = Dir.path();
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Path = fs::relative(Path);
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if (!Dir.is_directory()) {
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beammp_error("\"" + Dir.path().string() + "\" is not a directory, skipping");
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} else {
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beammp_debug("found plugin directory: " + path.string());
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beammp_debug("found plugin directory: " + Path.string());
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TLuaPluginConfig Config { GenerateUniqueStateId() };
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FindAndParseConfig(Path, Config);
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InitializePlugin(Path, Config);
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}
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}
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}
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void TLuaEngine::InitializePlugin(const fs::path& folder) {
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beammp_assert(fs::exists(folder));
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beammp_assert(fs::is_directory(folder));
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void TLuaEngine::InitializePlugin(const fs::path& Folder, const TLuaPluginConfig& Config) {
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beammp_assert(fs::exists(Folder));
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beammp_assert(fs::is_directory(Folder));
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TLuaPlugin Plugin(*this, Config);
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std::unique_lock Lock(mLuaStatesMutex);
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EnsureStateExists(Config.StateId, Folder.stem().string());
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}
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void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Config) {
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auto ConfigFile = Folder / TLuaPluginConfig::FileName;
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if (fs::exists(ConfigFile) && fs::is_regular_file(ConfigFile)) {
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beammp_debug("\"" + ConfigFile.string() + "\" found");
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// TODO use toml11 here to parse it
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try {
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auto Data = toml::parse(ConfigFile);
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if (Data.contains("LuaStateID")) {
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auto ID = toml::find<std::string>(Data, "LuaStateID");
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if (!ID.empty()) {
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beammp_debug("Plugin \"" + Folder.string() + "\" specified it wants LuaStateID \"" + ID + "\"");
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Config.StateId = ID;
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} else {
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beammp_debug("LuaStateID empty, using randomized state ID");
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}
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}
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} catch (const std::exception& e) {
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beammp_error(Folder.string() + ": " + e.what());
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}
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}
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}
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void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name) {
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if (mLuaStates.find(StateId) == mLuaStates.end()) {
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beammp_debug("Creating lua state for state id \"" + StateId + "\"");
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auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown);
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mLuaStates[StateId] = std::move(DataPtr);
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}
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}
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown)
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: mName(Name)
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, mShutdown(Shutdown) {
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mState.open_libraries(sol::lib::base);
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Start();
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}
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void TLuaEngine::StateThreadData::EnqueueScript(const std::shared_ptr<std::string>& Script) {
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beammp_debug("enqueuing script into \"" + mName + "\"");
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std::unique_lock Lock(mStateExecuteQueueMutex);
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mStateExecuteQueue.push(Script);
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}
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void TLuaEngine::StateThreadData::operator()() {
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RegisterThreadAuto();
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while (!mShutdown) {
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std::unique_lock Lock(mStateExecuteQueueMutex);
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if (mStateExecuteQueue.empty()) {
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Lock.unlock();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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} else {
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auto S = mStateExecuteQueue.front();
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mStateExecuteQueue.pop();
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Lock.unlock();
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mState.do_string(*S);
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}
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}
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}
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TLuaEngine::StateThreadData::~StateThreadData() {
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if (mThread.joinable()) {
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mThread.join();
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}
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}
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// AHHH
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std::any TriggerLuaEvent(const std::string& Event, bool local, TLuaPlugin* Caller, std::shared_ptr<TLuaArg> arg, bool Wait) {
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}
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void TLuaArg::PushArgs(lua_State* State) {
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}
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