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@@ -115,16 +115,16 @@ void GenerateConfig() {
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std::ofstream FileStream;
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FileStream.open(("Server.cfg"));
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FileStream << ("# This is the BeamMP Server Configuration File v0.60\n"
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"Debug = false # true or false to enable debug console output\n"
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"Private = true # Private?\n"
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"Port = 30814 # Port to run the server on UDP and TCP\n"
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"Cars = 1 # Max cars for every player\n"
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"MaxPlayers = 10 # Maximum Amount of Clients\n"
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"Map = \"/levels/gridmap/info.json\" # Default Map\n"
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"Name = \"BeamMP New Server\" # Server Name\n"
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"Desc = \"BeamMP Default Description\" # Server Description\n"
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"use = \"Resources\" # Resource file name\n"
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"AuthKey = \"\" # Auth Key");
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"Debug = false # true or false to enable debug console output\n"
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"Private = true # Private?\n"
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"Port = 30814 # Port to run the server on UDP and TCP\n"
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"Cars = 1 # Max cars for every player\n"
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"MaxPlayers = 10 # Maximum Amount of Clients\n"
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"Map = \"/levels/gridmap/info.json\" # Default Map\n"
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"Name = \"BeamMP New Server\" # Server Name\n"
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"Desc = \"BeamMP Default Description\" # Server Description\n"
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"use = \"Resources\" # Resource file name\n"
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"AuthKey = \"\" # Auth Key");
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FileStream.close();
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}
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void Default() {
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