Refactor to work on Linux / Unix, fix some compiler errors.

CMakeLists was also modified to make this work, but its scuffed
and i will hold on to that for a while longer
This commit is contained in:
Lion Kortlepel
2020-11-01 02:00:27 +01:00
parent 02fbe72eed
commit 8bc35fb82e
18 changed files with 254 additions and 41 deletions

View File

@@ -8,14 +8,17 @@
#include "Settings.h"
#include "Network.h"
#include "Logger.h"
#include "UnixCompat.h"
#include <sstream>
#include <vector>
#include <thread>
#include <array>
#include <cmath>
#include <cstring>
int FC(const std::string& s,const std::string& p,int n);
struct PacketData{
int ID;
Client* Client;
::Client* Client;
std::string Data;
int Tries;
};
@@ -38,10 +41,17 @@ void UDPSend(Client*c,std::string Data){
Data = "ABG:" + CMP;
}
int sendOk = sendto(UDPSock, Data.c_str(), int(Data.size()), 0, (sockaddr *) &Addr, AddrSize);
if (sendOk == SOCKET_ERROR) {
#ifdef __WIN32
if (sendOk != 0) {
debug(Sec("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
if(c->GetStatus() > -1)c->SetStatus(-1);
}
#else // unix
if (sendOk != 0) {
debug(Sec("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
if(c->GetStatus() > -1)c->SetStatus(-1);
}
#endif // __WIN32
}
void AckID(int ID){
@@ -144,9 +154,13 @@ std::string UDPRcvFromClient(sockaddr_in& client){
int clientLength = sizeof(client);
ZeroMemory(&client, clientLength);
std::string Ret(10240,0);
int Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&client, &clientLength);
int Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&client, (socklen_t*)&clientLength);
if (Rcv == -1){
#ifdef __WIN32
error(Sec("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
#else // unix
error(Sec("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
#endif // __WIN32
return "";
}
return Ret;
@@ -240,6 +254,7 @@ void LOOP(){
}
}
[[noreturn]] void UDPServerMain(){
#ifdef __WIN32
WSADATA data;
if (WSAStartup(514, &data)){
error(Sec("Can't start Winsock!"));
@@ -286,4 +301,46 @@ void LOOP(){
/*closesocket(UDPSock);
WSACleanup();
return;*/
}
#else // unix
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
// Create a server hint structure for the server
sockaddr_in serverAddr{};
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
serverAddr.sin_family = AF_INET; // Address format is IPv4
serverAddr.sin_port = htons(Port); // Convert from little to big endian
// Try and bind the socket to the IP and port
if (bind(UDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0){
error(Sec("Can't bind socket!") + std::string(strerror(errno)));
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(-1);
//return;
}
DataAcks.clear();
std::thread Ack(LOOP);
Ack.detach();
info(Sec("Vehicle data network online on port ")+std::to_string(Port)+Sec(" with a Max of ")+std::to_string(MaxPlayers)+Sec(" Clients"));
while (true){
sockaddr_in client{};
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
auto Pos = Data.find(':');
if(Data.empty() || Pos < 0 || Pos > 2)continue;
/*char clientIp[256];
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
uint8_t ID = Data.at(0)-1;
for(Client*c : CI->Clients){
if(c != nullptr && c->GetID() == ID){
c->SetUDPAddr(client);
c->isConnected = true;
UDPParser(c,Data.substr(2));
}
}
}
/*closesocket(UDPSock); // TODO: Why not this? We did this in TCPServerMain?
return;
*/
#endif // __WIN32
}