mirror of
https://github.com/SantaSpeen/BeamMP-Server.git
synced 2025-08-18 10:55:36 +00:00
websocket wip
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6bebc4c160
commit
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@ -9,6 +9,7 @@
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#include <thread>
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#include <chrono>
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void WebsocketInit();
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std::string GetPlayers(){
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std::string Return;
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for(Client* c : CI->Clients){
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@ -31,6 +32,7 @@ std::string GenerateCall(){
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void Heartbeat(){
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DebugPrintTID();
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std::string R,T;
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bool isAuth = false;
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while(true){
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R = GenerateCall();
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if(!CustomIP.empty())R+="&ip="+CustomIP;
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@ -51,6 +53,10 @@ void Heartbeat(){
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if(T.length() == 4)info(Sec("Server authenticated"));
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R.clear();
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T.clear();
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if(!isAuth){
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WebsocketInit();
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isAuth = true;
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}
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std::this_thread::sleep_for(std::chrono::seconds(3));
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}
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}
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@ -9,11 +9,11 @@
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std::string CustomIP;
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std::string GetSVer(){
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static std::string r = Sec("0.64");
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static std::string r = Sec("1.0");
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return r;
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}
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std::string GetCVer(){
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static std::string r = Sec("1.63");
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static std::string r = Sec("1.70");
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return r;
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}
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void Args(int argc, char* argv[]){
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43
src/Network/Websocket.cpp
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43
src/Network/Websocket.cpp
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@ -0,0 +1,43 @@
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///
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/// Created by Anonymous275 on 11/6/2020
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///
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#include <boost/beast/core.hpp>
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#include <boost/beast/websocket.hpp>
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#include <boost/asio/connect.hpp>
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#include <boost/asio/ip/tcp.hpp>
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#include "Security/Enc.h"
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#include <iostream>
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#include "Logger.h"
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#include <thread>
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#include <string>
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namespace beast = boost::beast;
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namespace http = beast::http;
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namespace websocket = beast::websocket;
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namespace net = boost::asio;
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using tcp = boost::asio::ip::tcp;
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//ws.write(asio::buffer("Hello, world!"));
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// asio::connect(sock,r.resolve(asio::ip::tcp::resolver::query{host, "80"}));
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// beast::websocket::stream<asio::ip::tcp::socket&> ws(sock);
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// ws.handshake(host,"/");
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void SyncData(){
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DebugPrintTID();
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using namespace boost;
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std::string const host = "95.216.35.232";
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net::io_context ioc;
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tcp::resolver r(ioc);
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websocket::stream<tcp::socket> ws{ioc};
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auto const results = r.resolve(host, "3600");
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net::connect(ws.next_layer(), results.begin(), results.end());
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}
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void WebsocketInit(){
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std::thread t1(SyncData);
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t1.detach();
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}
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