Queue on player list update

This commit is contained in:
Anonymous-275
2021-03-31 17:51:38 +03:00
parent 018246cea5
commit 6d8f75a577
3 changed files with 7 additions and 6 deletions

View File

@@ -58,9 +58,9 @@ public:
void SetIsSynced(bool NewIsSynced) { mIsSynced = NewIsSynced; }
void SetIsSyncing(bool NewIsSyncing) { mIsSyncing = NewIsSyncing; }
void EnqueuePacket(const std::string& Packet);
[[nodiscard]] std::queue<std::string>& MissedPacketQueue() { return mMissedPacketsDuringSyncing; }
[[nodiscard]] const std::queue<std::string>& MissedPacketQueue() const { return mMissedPacketsDuringSyncing; }
[[nodiscard]] size_t MissedPacketQueueSize() const { return mMissedPacketsDuringSyncing.size(); }
[[nodiscard]] std::queue<std::string>& MissedPacketQueue() { return mPacketsSync; }
[[nodiscard]] const std::queue<std::string>& MissedPacketQueue() const { return mPacketsSync; }
[[nodiscard]] size_t MissedPacketQueueSize() const { return mPacketsSync.size(); }
[[nodiscard]] std::mutex& MissedPacketQueueMutex() const { return mMissedPacketsMutex; }
void SetIsConnected(bool NewIsConnected) { mIsConnected = NewIsConnected; }
[[nodiscard]] TServer& Server() const;
@@ -75,7 +75,7 @@ private:
bool mIsSynced = false;
bool mIsSyncing = false;
mutable std::mutex mMissedPacketsMutex;
std::queue<std::string> mMissedPacketsDuringSyncing;
std::queue<std::string> mPacketsSync;
std::set<std::string> mIdentifiers;
bool mIsGuest = false;
std::mutex mVehicleDataMutex;