mirror of
https://github.com/SantaSpeen/BeamMP-Server.git
synced 2025-07-03 10:45:28 +00:00
Merge TUDPServer and TTCPServer into TNetwork
this gets rid of a bunch of unclear cases which I mistakenly created while refactoring for this rewrite. One example is having to call into TTCPServer to do UDP sending in some cases.
This commit is contained in:
parent
05c5fb047c
commit
40cae31885
@ -15,7 +15,7 @@ elseif (UNIX)
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message(STATUS "sanitize is ON")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,thread")
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endif (SANITIZE)
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endif()
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endif ()
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# this has to happen before -DDEBUG since it wont compile properly with -DDEBUG
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include_directories("asio/asio/include")
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@ -44,8 +44,7 @@ add_executable(BeamMP-Server
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include/Http.h src/Http.cpp
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include/SocketIO.h src/SocketIO.cpp
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include/TPPSMonitor.h src/TPPSMonitor.cpp
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include/TUDPServer.h src/TUDPServer.cpp
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include/TTCPServer.h src/TTCPServer.cpp)
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include/TNetwork.h src/TNetwork.cpp)
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target_include_directories(BeamMP-Server PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include" "${CMAKE_CURRENT_SOURCE_DIR}/commandline")
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@ -4,7 +4,7 @@
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class TConfig {
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public:
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TConfig(const std::string& ConfigFile);
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explicit TConfig(const std::string& ConfigFile);
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private:
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static std::string RemoveComments(const std::string& Line);
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@ -4,15 +4,14 @@
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#include "IThreaded.h"
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#include "TLuaFile.h"
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#include "TServer.h"
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#include <optional>
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#include <lua.hpp>
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#include <memory>
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#include <optional>
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#include <set>
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class TLuaEngine : public IThreaded {
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public:
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explicit TLuaEngine(TServer& Server, TTCPServer& TCPServer, TUDPServer& UDPServer);
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//~TLuaEngine();
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explicit TLuaEngine(TServer& Server, TNetwork& Network);
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using TSetOfLuaFile = std::set<std::unique_ptr<TLuaFile>>;
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@ -21,19 +20,17 @@ public:
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[[nodiscard]] const TSetOfLuaFile& LuaFiles() const { return mLuaFiles; }
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[[nodiscard]] TServer& Server() { return mServer; }
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[[nodiscard]] const TServer& Server() const { return mServer; }
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[[nodiscard]] TNetwork& Network() { return mNetwork; }
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[[nodiscard]] const TNetwork& Network() const { return mNetwork; }
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std::optional<std::reference_wrapper<TLuaFile>> GetScript(lua_State* L);
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TTCPServer& TCPServer() { return mTCPServer; }
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TUDPServer& UDPServer() { return mUDPServer; }
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private:
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void FolderList(const std::string& Path, bool HotSwap);
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void RegisterFiles(const std::string& Path, bool HotSwap);
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bool NewFile(const std::string& Path);
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TTCPServer& mTCPServer;
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TUDPServer& mUDPServer;
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TNetwork& mNetwork;
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TServer& mServer;
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std::string mPath;
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bool mShutdown { false };
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@ -1,20 +1,12 @@
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#pragma once
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#include "Client.h"
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#include "Common.h"
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#include "Compat.h"
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#include "IThreaded.h"
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#include "TResourceManager.h"
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#include "TServer.h"
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#include <optional>
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class TResourceManager;
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class TTCPServer : public IThreaded {
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class TNetwork {
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public:
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explicit TTCPServer(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
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//~TTCPServer();
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void operator()() override;
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TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
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bool TCPSend(TClient& c, const std::string& Data, bool IsSync = false);
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void SendLarge(TClient& c, std::string Data, bool isSync = false);
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@ -22,26 +14,28 @@ public:
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std::shared_ptr<TClient> CreateClient(SOCKET TCPSock);
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std::string TCPRcv(TClient& c);
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void ClientKick(TClient& c, const std::string& R);
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void SetUDPServer(TUDPServer& UDPServer);
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TUDPServer& UDPServer() { return mUDPServer->get(); }
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void SyncClient(const std::weak_ptr<TClient>& c);
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void Identify(SOCKET TCPSock);
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void Authentication(SOCKET TCPSock);
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bool CheckBytes(TClient& c, int32_t BytesRcv);
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void SyncResources(TClient& c);
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void UDPSend(TClient& Client, std::string Data) const;
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void SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel);
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void UpdatePlayer(TClient& Client);
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private:
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std::optional<std::reference_wrapper<TUDPServer>> mUDPServer { std::nullopt };
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void UDPServerMain();
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void TCPServerMain();
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TServer& mServer;
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TPPSMonitor& mPPSMonitor;
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TResourceManager& mResourceManager;
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SOCKET mUDPSock {};
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bool mShutdown { false };
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TResourceManager& mResourceManager;
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std::thread mUDPThread;
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std::thread mTCPThread;
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std::string UDPRcvFromClient(sockaddr_in& client) const;
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void HandleDownload(SOCKET TCPSock);
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void OnConnect(const std::weak_ptr<TClient>& c);
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void TCPClient(const std::weak_ptr<TClient>& c);
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@ -3,6 +3,9 @@
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#include "Common.h"
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#include "TServer.h"
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#include <optional>
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class TNetwork;
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class TPPSMonitor : public IThreaded {
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public:
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explicit TPPSMonitor(TServer& Server);
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@ -12,13 +15,13 @@ public:
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void SetInternalPPS(int NewPPS) { mInternalPPS = NewPPS; }
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void IncrementInternalPPS() { ++mInternalPPS; }
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[[nodiscard]] int InternalPPS() const { return mInternalPPS; }
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void SetTCPServer(TTCPServer& Server) { mTCPServer = std::ref(Server); }
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void SetNetwork(TNetwork& Server) { mNetwork = std::ref(Server); }
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private:
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TTCPServer& TCPServer() { return mTCPServer->get(); }
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TNetwork& Network() { return mNetwork->get(); }
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TServer& mServer;
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std::optional<std::reference_wrapper<TTCPServer>> mTCPServer { std::nullopt };
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std::optional<std::reference_wrapper<TNetwork>> mNetwork { std::nullopt };
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bool mShutdown { false };
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int mInternalPPS { 0 };
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};
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@ -8,8 +8,7 @@
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#include <unordered_set>
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class TClient;
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class TUDPServer;
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class TTCPServer;
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class TNetwork;
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class TPPSMonitor;
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class TServer final {
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@ -25,12 +24,12 @@ public:
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void ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn);
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size_t ClientCount() const;
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static void GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TUDPServer& UDPServer, TTCPServer& TCPServer);
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static void GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network);
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static void HandleEvent(TClient& c, const std::string& Data);
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private:
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TClientSet mClients;
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mutable RWMutex mClientsMutex;
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static void ParseVehicle(TClient& c, const std::string& Pckt, TTCPServer& TCPServer, TUDPServer& UDPServer);
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static void ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network);
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static void Apply(TClient& c, int VID, const std::string& pckt);
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};
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@ -1,28 +0,0 @@
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#pragma once
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#include "Client.h"
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#include "Common.h"
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#include "Compat.h"
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#include "IThreaded.h"
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#include "TPPSMonitor.h"
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#include "TServer.h"
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class TUDPServer : public IThreaded {
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public:
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explicit TUDPServer(TServer& Server, TPPSMonitor& PPSMonitor, TTCPServer& TCPServer);
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//~TUDPServer();
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void operator()() override;
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void UDPSend(TClient& Client, std::string Data) const;
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void SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel);
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private:
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TServer& mServer;
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TPPSMonitor& mPPSMonitor;
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TTCPServer& mTCPServer;
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SOCKET mUDPSock {};
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bool mShutdown { false };
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std::string UDPRcvFromClient(sockaddr_in& client) const;
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};
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@ -21,6 +21,7 @@ void Application::GracefullyShutdown() {
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Handler();
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}
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}
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std::string Comp(std::string Data) {
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std::array<char, Biggest> C {};
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// obsolete
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@ -9,9 +9,8 @@ namespace fs = std::filesystem;
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// necessary as lua relies on global state
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TLuaEngine* TheEngine;
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TLuaEngine::TLuaEngine(TServer& Server, TTCPServer& TCPServer, TUDPServer& UDPServer)
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: mTCPServer(TCPServer)
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, mUDPServer(UDPServer)
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TLuaEngine::TLuaEngine(TServer& Server, TNetwork& Network)
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: mNetwork(Network)
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, mServer(Server) {
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TheEngine = this;
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if (!fs::exists(Application::Settings.Resource)) {
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@ -101,6 +100,3 @@ bool TLuaEngine::NewFile(const std::string& Path) {
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}
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return true;
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}
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/*TLuaEngine::~TLuaEngine() {
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}*/
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@ -3,9 +3,8 @@
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#include "Common.h"
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#include "CustomAssert.h"
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#include "TLuaEngine.h"
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#include "TNetwork.h"
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#include "TServer.h"
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#include "TTCPServer.h"
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#include "TUDPServer.h"
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#include <future>
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#include <thread>
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@ -172,7 +171,7 @@ char* ThreadOrigin(TLuaFile* lua) {
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memcpy(Data, T.c_str(), T.size());
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return Data;
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}
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void SafeExecution(TLuaEngine& Engine, TLuaFile* lua, const std::string& FuncName) {
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void SafeExecution(TLuaFile* lua, const std::string& FuncName) {
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lua_State* luaState = lua->GetState();
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lua_getglobal(luaState, FuncName.c_str());
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if (lua_isfunction(luaState, -1)) {
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@ -192,19 +191,21 @@ void SafeExecution(TLuaEngine& Engine, TLuaFile* lua, const std::string& FuncNam
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ClearStack(luaState);
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}
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void ExecuteAsync(TLuaEngine& Engine, TLuaFile* lua, const std::string& FuncName) {
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void ExecuteAsync(TLuaFile* lua, const std::string& FuncName) {
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std::lock_guard<std::mutex> lockGuard(lua->Lock);
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SafeExecution(Engine, lua, FuncName);
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SafeExecution(lua, FuncName);
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}
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void CallAsync(TLuaFile* lua, const std::string& Func, int U) {
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//DebugPrintTID();
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lua->SetStopThread(false);
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int D = 1000 / U;
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while (!lua->GetStopThread()) {
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ExecuteAsync(Engine(), lua, Func);
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ExecuteAsync(lua, Func);
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std::this_thread::sleep_for(std::chrono::milliseconds(D));
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}
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}
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int lua_StopThread(lua_State* L) {
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auto MaybeScript = Engine().GetScript(L);
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Assert(MaybeScript.has_value());
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@ -321,22 +322,22 @@ int lua_GetAllPlayers(lua_State* L) {
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return 0;
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return 1;
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}
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int lua_GetIdentifiers(lua_State* L){
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if(lua_isnumber(L,1)){
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int lua_GetIdentifiers(lua_State* L) {
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if (lua_isnumber(L, 1)) {
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auto MaybeClient = GetClient(Engine().Server(), int(lua_tonumber(L, 1)));
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if (MaybeClient && !MaybeClient.value().expired()) {
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auto IDs = MaybeClient.value().lock()->GetIdentifiers();
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if(IDs.empty())
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if (IDs.empty())
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return 0;
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lua_newtable(L);
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for(const std::string& ID : IDs){
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lua_pushstring(L, ID.substr(0,ID.find(':')).c_str());
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for (const std::string& ID : IDs) {
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lua_pushstring(L, ID.substr(0, ID.find(':')).c_str());
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lua_pushstring(L, ID.c_str());
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lua_settable(L, -3);
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}
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}else
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} else
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return 0;
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}else{
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} else {
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SendError(Engine(), L, "lua_GetIdentifiers wrong arguments");
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return 0;
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}
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@ -382,7 +383,7 @@ int lua_dropPlayer(lua_State* L) {
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Reason = std::string((" Reason : ")) + lua_tostring(L, 2);
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}
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auto c = MaybeClient.value().lock();
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Engine().TCPServer().Respond(*c, "C:Server:You have been Kicked from the server! " + Reason, true);
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Engine().Network().Respond(*c, "C:Server:You have been Kicked from the server! " + Reason, true);
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c->SetStatus(-2);
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info(("Closing socket due to kick"));
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CloseSocketProper(c->GetTCPSock());
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@ -396,7 +397,7 @@ int lua_sendChat(lua_State* L) {
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int ID = int(lua_tointeger(L, 1));
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if (ID == -1) {
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std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
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Engine().UDPServer().SendToAll(nullptr, Packet, true, true);
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Engine().Network().SendToAll(nullptr, Packet, true, true);
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} else {
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auto MaybeClient = GetClient(Engine().Server(), ID);
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if (MaybeClient && !MaybeClient.value().expired()) {
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@ -404,7 +405,7 @@ int lua_sendChat(lua_State* L) {
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if (!c->IsSynced())
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return 0;
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std::string Packet = "C:Server: " + std::string(lua_tostring(L, 2));
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Engine().TCPServer().Respond(*c, Packet, true);
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Engine().Network().Respond(*c, Packet, true);
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} else
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SendError(Engine(), L, ("SendChatMessage invalid argument [1] invalid ID"));
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}
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@ -431,7 +432,7 @@ int lua_RemoveVehicle(lua_State* L) {
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auto c = MaybeClient.value().lock();
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if (!c->GetCarData(VID).empty()) {
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std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
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Engine().UDPServer().SendToAll(nullptr, Destroy, true, true);
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Engine().Network().SendToAll(nullptr, Destroy, true, true);
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c->DeleteCar(VID);
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}
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} else
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@ -463,7 +464,7 @@ int lua_RemoteEvent(lua_State* L) {
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int ID = int(lua_tointeger(L, 1));
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std::string Packet = "E:" + std::string(lua_tostring(L, 2)) + ":" + std::string(lua_tostring(L, 3));
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if (ID == -1)
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Engine().UDPServer().SendToAll(nullptr, Packet, true, true);
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Engine().Network().SendToAll(nullptr, Packet, true, true);
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else {
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auto MaybeClient = GetClient(Engine().Server(), ID);
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if (!MaybeClient || MaybeClient.value().expired()) {
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@ -471,7 +472,7 @@ int lua_RemoteEvent(lua_State* L) {
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return 0;
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}
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auto c = MaybeClient.value().lock();
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Engine().TCPServer().Respond(*c, Packet, true);
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Engine().Network().Respond(*c, Packet, true);
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}
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return 0;
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}
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@ -1,12 +1,195 @@
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#include "TTCPServer.h"
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#include "TLuaEngine.h"
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#include "TLuaFile.h"
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#include "TResourceManager.h"
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#include "TUDPServer.h"
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#include "TNetwork.h"
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#include "Client.h"
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#include <CustomAssert.h>
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#include <Http.h>
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#include <cstring>
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TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager)
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: mServer(Server)
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, mPPSMonitor(PPSMonitor)
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, mResourceManager(ResourceManager) {
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Application::RegisterShutdownHandler([&] {
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if (mUDPThread.joinable()) {
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debug("shutting down TCPServer");
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mShutdown = true;
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mUDPThread.detach();
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debug("shut down TCPServer");
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}
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});
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Application::RegisterShutdownHandler([&] {
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if (mUDPThread.joinable()) {
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debug("shutting down TCPServer");
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mShutdown = true;
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mTCPThread.detach();
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debug("shut down TCPServer");
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}
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});
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mTCPThread = std::thread(&TNetwork::TCPServerMain, this);
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mUDPThread = std::thread(&TNetwork::UDPServerMain, this);
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}
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void TNetwork::UDPServerMain() {
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#ifdef WIN32
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WSADATA data;
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if (WSAStartup(514, &data)) {
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error(("Can't start Winsock!"));
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//return;
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}
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mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
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// Create a server hint structure for the server
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sockaddr_in serverAddr {};
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serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
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serverAddr.sin_family = AF_INET; // Address format is IPv4
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serverAddr.sin_port = htons(Application::Settings.Port); // Convert from little to big endian
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// Try and bind the socket to the IP and port
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if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
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error(("Can't bind socket!") + std::to_string(WSAGetLastError()));
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(-1);
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//return;
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}
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#else // unix
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||||
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
// Create a server hint structure for the server
|
||||
sockaddr_in serverAddr {};
|
||||
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
|
||||
serverAddr.sin_family = AF_INET; // Address format is IPv4
|
||||
serverAddr.sin_port = htons(uint16_t(Application::Settings.Port)); // Convert from little to big endian
|
||||
|
||||
// Try and bind the socket to the IP and port
|
||||
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
|
||||
error(("Can't bind socket!") + std::string(strerror(errno)));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1);
|
||||
//return;
|
||||
}
|
||||
#endif
|
||||
|
||||
info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
|
||||
+ std::to_string(Application::Settings.MaxPlayers) + (" Clients"));
|
||||
while (!mShutdown) {
|
||||
try {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
size_t Pos = Data.find(':');
|
||||
if (Data.empty() || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = uint8_t(Data.at(0)) - 1;
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto Client = ClientPtr.lock();
|
||||
if (Client->GetID() == ID) {
|
||||
Client->SetUDPAddr(client);
|
||||
Client->SetIsConnected(true);
|
||||
TServer::GlobalParser(ClientPtr, Data.substr(2), mPPSMonitor, *this);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
} catch (const std::exception& e) {
|
||||
error(("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::TCPServerMain() {
|
||||
#ifdef WIN32
|
||||
WSADATA wsaData;
|
||||
if (WSAStartup(514, &wsaData)) {
|
||||
error("Can't start Winsock!");
|
||||
return;
|
||||
}
|
||||
SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
sockaddr_in addr {};
|
||||
addr.sin_addr.S_un.S_addr = ADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(Application::Settings.Port);
|
||||
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
|
||||
error("Can't bind socket! " + std::to_string(WSAGetLastError()));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1);
|
||||
}
|
||||
if (Listener == -1) {
|
||||
error("Invalid listening socket");
|
||||
return;
|
||||
}
|
||||
if (listen(Listener, SOMAXCONN)) {
|
||||
error("listener failed " + std::to_string(GetLastError()));
|
||||
return;
|
||||
}
|
||||
info("Vehicle event network online");
|
||||
do {
|
||||
try {
|
||||
client = accept(Listener, nullptr, nullptr);
|
||||
if (client == -1) {
|
||||
warn("Got an invalid client socket on connect! Skipping...");
|
||||
continue;
|
||||
}
|
||||
std::thread ID(&TTCPServer::Identify, this, client);
|
||||
ID.detach();
|
||||
} catch (const std::exception& e) {
|
||||
error("fatal: " + std::string(e.what()));
|
||||
}
|
||||
} while (client);
|
||||
|
||||
CloseSocketProper(client);
|
||||
WSACleanup();
|
||||
#else // unix
|
||||
// wondering why we need slightly different implementations of this?
|
||||
// ask ms.
|
||||
SOCKET client = -1;
|
||||
SOCKET Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
int optval = 1;
|
||||
setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
|
||||
// TODO: check optval or return value idk
|
||||
sockaddr_in addr {};
|
||||
addr.sin_addr.s_addr = INADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(uint16_t(Application::Settings.Port));
|
||||
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
|
||||
error(("Can't bind socket! ") + std::string(strerror(errno)));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1);
|
||||
}
|
||||
if (Listener == -1) {
|
||||
error(("Invalid listening socket"));
|
||||
return;
|
||||
}
|
||||
if (listen(Listener, SOMAXCONN)) {
|
||||
error(("listener failed ") + std::string(strerror(errno)));
|
||||
return;
|
||||
}
|
||||
info(("Vehicle event network online"));
|
||||
do {
|
||||
try {
|
||||
if (mShutdown) {
|
||||
debug("shutdown during TCP wait for accept loop");
|
||||
break;
|
||||
}
|
||||
client = accept(Listener, nullptr, nullptr);
|
||||
if (client == -1) {
|
||||
warn(("Got an invalid client socket on connect! Skipping..."));
|
||||
continue;
|
||||
}
|
||||
std::thread ID(&TNetwork::Identify, this, client);
|
||||
ID.detach(); // TODO: Add to a queue and attempt to join periodically
|
||||
} catch (const std::exception& e) {
|
||||
error(("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
} while (client);
|
||||
|
||||
debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
|
||||
CloseSocketProper(client);
|
||||
#endif
|
||||
}
|
||||
|
||||
#undef GetObject //Fixes Windows
|
||||
|
||||
#include "rapidjson/document.h"
|
||||
@ -14,24 +197,7 @@
|
||||
#include "rapidjson/writer.h"
|
||||
namespace json = rapidjson;
|
||||
|
||||
bool TCPSend(std::weak_ptr<TClient> c, const std::string& Data);
|
||||
bool TCPSend(TClient& c, const std::string& Data);
|
||||
|
||||
TTCPServer::TTCPServer(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager)
|
||||
: mServer(Server)
|
||||
, mPPSMonitor(PPSMonitor)
|
||||
, mResourceManager(ResourceManager) {
|
||||
Application::RegisterShutdownHandler([&] {if (mThread.joinable()) {
|
||||
debug("shutting down TCPServer");
|
||||
mShutdown = true;
|
||||
// FIXME: Join once TCPServer can timeout on a read, accept, etc.
|
||||
mThread.detach();
|
||||
debug("shut down TCPServer");
|
||||
} });
|
||||
Start();
|
||||
}
|
||||
|
||||
void TTCPServer::Identify(SOCKET TCPSock) {
|
||||
void TNetwork::Identify(SOCKET TCPSock) {
|
||||
char Code;
|
||||
if (recv(TCPSock, &Code, 1, 0) != 1) {
|
||||
CloseSocketProper(TCPSock);
|
||||
@ -46,7 +212,7 @@ void TTCPServer::Identify(SOCKET TCPSock) {
|
||||
}
|
||||
}
|
||||
|
||||
void TTCPServer::HandleDownload(SOCKET TCPSock) {
|
||||
void TNetwork::HandleDownload(SOCKET TCPSock) {
|
||||
char D;
|
||||
if (recv(TCPSock, &D, 1, 0) != 1) {
|
||||
CloseSocketProper(TCPSock);
|
||||
@ -64,7 +230,7 @@ void TTCPServer::HandleDownload(SOCKET TCPSock) {
|
||||
});
|
||||
}
|
||||
|
||||
void TTCPServer::Authentication(SOCKET TCPSock) {
|
||||
void TNetwork::Authentication(SOCKET TCPSock) {
|
||||
auto Client = CreateClient(TCPSock);
|
||||
|
||||
std::string Rc;
|
||||
@ -160,13 +326,13 @@ void TTCPServer::Authentication(SOCKET TCPSock) {
|
||||
ClientKick(*Client, "Server full!");
|
||||
}
|
||||
|
||||
std::shared_ptr<TClient> TTCPServer::CreateClient(SOCKET TCPSock) {
|
||||
std::shared_ptr<TClient> TNetwork::CreateClient(SOCKET TCPSock) {
|
||||
auto c = std::make_shared<TClient>(mServer);
|
||||
c->SetTCPSock(TCPSock);
|
||||
return c;
|
||||
}
|
||||
|
||||
bool TTCPServer::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
|
||||
bool TNetwork::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
|
||||
if (!IsSync) {
|
||||
if (c.IsSyncing()) {
|
||||
c.EnqueueMissedPacketDuringSyncing(Data);
|
||||
@ -204,7 +370,7 @@ bool TTCPServer::TCPSend(TClient& c, const std::string& Data, bool IsSync) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TTCPServer::CheckBytes(TClient& c, int32_t BytesRcv) {
|
||||
bool TNetwork::CheckBytes(TClient& c, int32_t BytesRcv) {
|
||||
if (BytesRcv == 0) {
|
||||
debug("(TCP) Connection closing...");
|
||||
if (c.GetStatus() > -1)
|
||||
@ -225,7 +391,7 @@ bool TTCPServer::CheckBytes(TClient& c, int32_t BytesRcv) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string TTCPServer::TCPRcv(TClient& c) {
|
||||
std::string TNetwork::TCPRcv(TClient& c) {
|
||||
int32_t Header, BytesRcv = 0, Temp;
|
||||
if (c.GetStatus() < 0)
|
||||
return "";
|
||||
@ -289,14 +455,14 @@ std::string TTCPServer::TCPRcv(TClient& c) {
|
||||
return Ret;
|
||||
}
|
||||
|
||||
void TTCPServer::ClientKick(TClient& c, const std::string& R) {
|
||||
void TNetwork::ClientKick(TClient& c, const std::string& R) {
|
||||
info("Client kicked: " + R);
|
||||
TCPSend(c, "E" + R);
|
||||
c.SetStatus(-2);
|
||||
CloseSocketProper(c.GetTCPSock());
|
||||
}
|
||||
|
||||
void TTCPServer::TCPClient(const std::weak_ptr<TClient>& c) {
|
||||
void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
|
||||
// TODO: the c.expired() might cause issues here, remove if you end up here with your debugger
|
||||
if (c.expired() || c.lock()->GetTCPSock() == -1) {
|
||||
mServer.RemoveClient(c);
|
||||
@ -310,7 +476,7 @@ void TTCPServer::TCPClient(const std::weak_ptr<TClient>& c) {
|
||||
if (Client->GetStatus() <= -1) {
|
||||
break;
|
||||
}
|
||||
TServer::GlobalParser(c, TCPRcv(*Client), mPPSMonitor, UDPServer(), *this);
|
||||
TServer::GlobalParser(c, TCPRcv(*Client), mPPSMonitor, *this);
|
||||
}
|
||||
if (!c.expired()) {
|
||||
auto Client = c.lock();
|
||||
@ -320,7 +486,7 @@ void TTCPServer::TCPClient(const std::weak_ptr<TClient>& c) {
|
||||
}
|
||||
}
|
||||
|
||||
void TTCPServer::UpdatePlayer(TClient& Client) {
|
||||
void TNetwork::UpdatePlayer(TClient& Client) {
|
||||
std::string Packet = ("Ss") + std::to_string(mServer.ClientCount()) + "/" + std::to_string(Application::Settings.MaxPlayers) + ":";
|
||||
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
@ -333,7 +499,7 @@ void TTCPServer::UpdatePlayer(TClient& Client) {
|
||||
Respond(Client, Packet, true);
|
||||
}
|
||||
|
||||
void TTCPServer::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked) {
|
||||
void TNetwork::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked) {
|
||||
Assert(!ClientPtr.expired());
|
||||
auto LockedClientPtr = ClientPtr.lock();
|
||||
TClient& c = *LockedClientPtr;
|
||||
@ -346,13 +512,13 @@ void TTCPServer::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kick
|
||||
} // End Vehicle Data Lock Scope
|
||||
for (auto& v : VehicleData) {
|
||||
Packet = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(v.ID());
|
||||
UDPServer().SendToAll(&c, Packet, false, true);
|
||||
SendToAll(&c, Packet, false, true);
|
||||
}
|
||||
if (kicked)
|
||||
Packet = ("L") + c.GetName() + (" was kicked!");
|
||||
else
|
||||
Packet = ("L") + c.GetName() + (" left the server!");
|
||||
UDPServer().SendToAll(&c, Packet, false, true);
|
||||
SendToAll(&c, Packet, false, true);
|
||||
Packet.clear();
|
||||
TriggerLuaEvent(("onPlayerDisconnect"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID() } }), false);
|
||||
if (c.GetTCPSock())
|
||||
@ -362,7 +528,7 @@ void TTCPServer::OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kick
|
||||
mServer.RemoveClient(ClientPtr);
|
||||
}
|
||||
|
||||
int TTCPServer::OpenID() {
|
||||
int TNetwork::OpenID() {
|
||||
int ID = 0;
|
||||
bool found;
|
||||
do {
|
||||
@ -381,7 +547,7 @@ int TTCPServer::OpenID() {
|
||||
return ID;
|
||||
}
|
||||
|
||||
void TTCPServer::OnConnect(const std::weak_ptr<TClient>& c) {
|
||||
void TNetwork::OnConnect(const std::weak_ptr<TClient>& c) {
|
||||
Assert(!c.expired());
|
||||
info("Client connected");
|
||||
auto LockedClient = c.lock();
|
||||
@ -396,7 +562,7 @@ void TTCPServer::OnConnect(const std::weak_ptr<TClient>& c) {
|
||||
TriggerLuaEvent("onPlayerJoining", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
|
||||
}
|
||||
|
||||
void TTCPServer::SyncResources(TClient& c) {
|
||||
void TNetwork::SyncResources(TClient& c) {
|
||||
#ifndef DEBUG
|
||||
try {
|
||||
#endif
|
||||
@ -416,7 +582,7 @@ void TTCPServer::SyncResources(TClient& c) {
|
||||
#endif
|
||||
}
|
||||
|
||||
void TTCPServer::Parse(TClient& c, const std::string& Packet) {
|
||||
void TNetwork::Parse(TClient& c, const std::string& Packet) {
|
||||
if (Packet.empty())
|
||||
return;
|
||||
char Code = Packet.at(0), SubCode = 0;
|
||||
@ -440,7 +606,7 @@ void TTCPServer::Parse(TClient& c, const std::string& Packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void TTCPServer::SendFile(TClient& c, const std::string& Name) {
|
||||
void TNetwork::SendFile(TClient& c, const std::string& Name) {
|
||||
info(c.GetName() + " requesting : " + Name.substr(Name.find_last_of('/')));
|
||||
|
||||
if (!std::filesystem::exists(Name)) {
|
||||
@ -482,7 +648,7 @@ void TTCPServer::SendFile(TClient& c, const std::string& Name) {
|
||||
}
|
||||
}
|
||||
|
||||
void TTCPServer::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name) {
|
||||
void TNetwork::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name) {
|
||||
std::ifstream f(Name.c_str(), std::ios::binary);
|
||||
uint32_t Split = 0x7735940; //125MB
|
||||
char* Data;
|
||||
@ -522,7 +688,7 @@ void TTCPServer::SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const s
|
||||
f.close();
|
||||
}
|
||||
|
||||
bool TTCPServer::TCPSendRaw(SOCKET C, char* Data, int32_t Size) {
|
||||
bool TNetwork::TCPSendRaw(SOCKET C, char* Data, int32_t Size) {
|
||||
intmax_t Sent = 0;
|
||||
do {
|
||||
intmax_t Temp = send(C, &Data[Sent], int(Size - Sent), 0);
|
||||
@ -536,7 +702,7 @@ bool TTCPServer::TCPSendRaw(SOCKET C, char* Data, int32_t Size) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void TTCPServer::SendLarge(TClient& c, std::string Data, bool isSync) {
|
||||
void TNetwork::SendLarge(TClient& c, std::string Data, bool isSync) {
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
@ -544,7 +710,7 @@ void TTCPServer::SendLarge(TClient& c, std::string Data, bool isSync) {
|
||||
TCPSend(c, Data, isSync);
|
||||
}
|
||||
|
||||
void TTCPServer::Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync) {
|
||||
void TNetwork::Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync) {
|
||||
char C = MSG.at(0);
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || MSG.length() > 1000) {
|
||||
@ -553,11 +719,11 @@ void TTCPServer::Respond(TClient& c, const std::string& MSG, bool Rel, bool isSy
|
||||
TCPSend(c, MSG, isSync);
|
||||
}
|
||||
} else {
|
||||
UDPServer().UDPSend(c, MSG);
|
||||
UDPSend(c, MSG);
|
||||
}
|
||||
}
|
||||
|
||||
void TTCPServer::SyncClient(const std::weak_ptr<TClient>& c) {
|
||||
void TNetwork::SyncClient(const std::weak_ptr<TClient>& c) {
|
||||
if (c.expired()) {
|
||||
return;
|
||||
}
|
||||
@ -567,7 +733,7 @@ void TTCPServer::SyncClient(const std::weak_ptr<TClient>& c) {
|
||||
// Syncing, later set isSynced
|
||||
// after syncing is done, we apply all packets they missed
|
||||
Respond(*LockedClient, ("Sn") + LockedClient->GetName(), true);
|
||||
UDPServer().SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
|
||||
SendToAll(LockedClient.get(), ("JWelcome ") + LockedClient->GetName() + "!", false, true);
|
||||
TriggerLuaEvent(("onPlayerJoin"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID() } }), false);
|
||||
LockedClient->SetIsSyncing(true);
|
||||
bool Return = false;
|
||||
@ -600,104 +766,91 @@ void TTCPServer::SyncClient(const std::weak_ptr<TClient>& c) {
|
||||
info(LockedClient->GetName() + (" is now synced!"));
|
||||
}
|
||||
|
||||
void TTCPServer::SetUDPServer(TUDPServer& UDPServer) {
|
||||
mUDPServer = std::ref(UDPServer);
|
||||
void TNetwork::SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel) {
|
||||
if (!Self)
|
||||
Assert(c);
|
||||
char C = Data.at(0);
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto Client = ClientPtr.lock();
|
||||
if (Self || Client.get() != c) {
|
||||
if (Client->IsSynced() || Client->IsSyncing()) {
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || Data.length() > 1000)
|
||||
SendLarge(*Client, Data);
|
||||
else
|
||||
TCPSend(*Client, Data);
|
||||
} else
|
||||
UDPSend(*Client, Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void TTCPServer::operator()() {
|
||||
while (!mUDPServer.has_value()) {
|
||||
// hard spin
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
void TNetwork::UDPSend(TClient& Client, std::string Data) const {
|
||||
if (!Client.IsConnected() || Client.GetStatus() < 0) {
|
||||
// this can happen if we try to send a packet to a client that is either
|
||||
// 1. not yet fully connected, or
|
||||
// 2. disconnected and not yet fully removed
|
||||
// this is fine can can be ignored :^)
|
||||
return;
|
||||
}
|
||||
sockaddr_in Addr = Client.GetUDPAddr();
|
||||
auto AddrSize = sizeof(Client.GetUDPAddr());
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
#ifdef WIN32
|
||||
WSADATA wsaData;
|
||||
if (WSAStartup(514, &wsaData)) {
|
||||
error("Can't start Winsock!");
|
||||
return;
|
||||
}
|
||||
SOCKET client, Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
sockaddr_in addr {};
|
||||
addr.sin_addr.S_un.S_addr = ADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(Application::Settings.Port);
|
||||
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) == SOCKET_ERROR) {
|
||||
error("Can't bind socket! " + std::to_string(WSAGetLastError()));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1);
|
||||
}
|
||||
if (Listener == -1) {
|
||||
error("Invalid listening socket");
|
||||
return;
|
||||
}
|
||||
if (listen(Listener, SOMAXCONN)) {
|
||||
error("listener failed " + std::to_string(GetLastError()));
|
||||
return;
|
||||
}
|
||||
info("Vehicle event network online");
|
||||
do {
|
||||
try {
|
||||
client = accept(Listener, nullptr, nullptr);
|
||||
if (client == -1) {
|
||||
warn("Got an invalid client socket on connect! Skipping...");
|
||||
continue;
|
||||
}
|
||||
std::thread ID(&TTCPServer::Identify, this, client);
|
||||
ID.detach();
|
||||
} catch (const std::exception& e) {
|
||||
error("fatal: " + std::string(e.what()));
|
||||
}
|
||||
} while (client);
|
||||
int sendOk;
|
||||
int len = static_cast<int>(Data.size());
|
||||
#else
|
||||
int64_t sendOk;
|
||||
size_t len = Data.size();
|
||||
#endif // WIN32
|
||||
|
||||
CloseSocketProper(client);
|
||||
WSACleanup();
|
||||
sendOk = sendto(mUDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, int(AddrSize));
|
||||
#ifdef WIN32
|
||||
if (sendOk == -1) {
|
||||
debug(("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(("(UDP) sendto returned 0"));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
}
|
||||
#else // unix
|
||||
// wondering why we need slightly different implementations of this?
|
||||
// ask ms.
|
||||
SOCKET client = -1;
|
||||
SOCKET Listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
int optval = 1;
|
||||
setsockopt(Listener, SOL_SOCKET, SO_REUSEPORT, &optval, sizeof(optval));
|
||||
// TODO: check optval or return value idk
|
||||
sockaddr_in addr {};
|
||||
addr.sin_addr.s_addr = INADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(uint16_t(Application::Settings.Port));
|
||||
if (bind(Listener, (sockaddr*)&addr, sizeof(addr)) != 0) {
|
||||
error(("Can't bind socket! ") + std::string(strerror(errno)));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1);
|
||||
if (sendOk == -1) {
|
||||
debug(("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(("(UDP) sendto returned 0"));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
}
|
||||
if (Listener == -1) {
|
||||
error(("Invalid listening socket"));
|
||||
return;
|
||||
}
|
||||
if (listen(Listener, SOMAXCONN)) {
|
||||
error(("listener failed ") + std::string(strerror(errno)));
|
||||
return;
|
||||
}
|
||||
info(("Vehicle event network online"));
|
||||
do {
|
||||
try {
|
||||
if (mShutdown) {
|
||||
debug("shutdown during TCP wait for accept loop");
|
||||
break;
|
||||
}
|
||||
client = accept(Listener, nullptr, nullptr);
|
||||
if (client == -1) {
|
||||
warn(("Got an invalid client socket on connect! Skipping..."));
|
||||
continue;
|
||||
}
|
||||
std::thread ID(&TTCPServer::Identify, this, client);
|
||||
ID.detach(); // TODO: Add to a queue and attempt to join periodically
|
||||
} catch (const std::exception& e) {
|
||||
error(("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
} while (client);
|
||||
|
||||
debug("all ok, arrived at " + std::string(__func__) + ":" + std::to_string(__LINE__));
|
||||
|
||||
CloseSocketProper(client);
|
||||
#endif
|
||||
#endif // WIN32
|
||||
}
|
||||
|
||||
std::string TNetwork::UDPRcvFromClient(sockaddr_in& client) const {
|
||||
size_t clientLength = sizeof(client);
|
||||
std::array<char, 1024> Ret {};
|
||||
#ifdef WIN32
|
||||
auto Rcv = recvfrom(mUDPSock, Ret.data(), int(Ret.size()), 0, (sockaddr*)&client, (int*)&clientLength);
|
||||
#else // unix
|
||||
int64_t Rcv = recvfrom(mUDPSock, Ret.data(), Ret.size(), 0, (sockaddr*)&client, (socklen_t*)&clientLength);
|
||||
#endif // WIN32
|
||||
|
||||
if (Rcv == -1) {
|
||||
#ifdef WIN32
|
||||
error(("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
|
||||
#else // unix
|
||||
error(("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
|
||||
#endif // WIN32
|
||||
return "";
|
||||
}
|
||||
return std::string(Ret.begin(), Ret.begin() + Rcv);
|
||||
}
|
||||
/*TTCPServer::~TTCPServer() {
|
||||
}*/
|
@ -1,6 +1,6 @@
|
||||
#include "TPPSMonitor.h"
|
||||
#include "Client.h"
|
||||
#include "TTCPServer.h"
|
||||
#include "TNetwork.h"
|
||||
|
||||
TPPSMonitor::TPPSMonitor(TServer& Server)
|
||||
: mServer(Server) {
|
||||
@ -16,7 +16,7 @@ TPPSMonitor::TPPSMonitor(TServer& Server)
|
||||
Start();
|
||||
}
|
||||
void TPPSMonitor::operator()() {
|
||||
while (!mTCPServer) {
|
||||
while (!mNetwork) {
|
||||
// hard spi
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
@ -46,7 +46,7 @@ void TPPSMonitor::operator()() {
|
||||
return true;
|
||||
});
|
||||
for (auto& ClientToKick : TimedOutClients) {
|
||||
TCPServer().ClientKick(*ClientToKick, "Timeout (no ping for >10 seconds)");
|
||||
Network().ClientKick(*ClientToKick, "Timeout (no ping for >10 seconds)");
|
||||
}
|
||||
TimedOutClients.clear();
|
||||
if (C == 0 || mInternalPPS == 0) {
|
||||
|
@ -2,8 +2,7 @@
|
||||
#include "Client.h"
|
||||
#include "Common.h"
|
||||
#include "TPPSMonitor.h"
|
||||
#include "TTCPServer.h"
|
||||
#include "TUDPServer.h"
|
||||
#include "TNetwork.h"
|
||||
#include <TLuaFile.h>
|
||||
#include <any>
|
||||
#include <sstream>
|
||||
@ -14,8 +13,6 @@
|
||||
#include "rapidjson/stringbuffer.h"
|
||||
#include "rapidjson/writer.h"
|
||||
|
||||
|
||||
|
||||
namespace json = rapidjson;
|
||||
|
||||
TServer::TServer(int argc, char** argv) {
|
||||
@ -64,7 +61,7 @@ size_t TServer::ClientCount() const {
|
||||
return mClients.size();
|
||||
}
|
||||
|
||||
void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TUDPServer& UDPServer, TTCPServer& TCPServer) {
|
||||
void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network) {
|
||||
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) {
|
||||
abort();
|
||||
}
|
||||
@ -86,7 +83,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
|
||||
//V to Z
|
||||
if (Code <= 90 && Code >= 86) {
|
||||
PPSMonitor.IncrementInternalPPS();
|
||||
UDPServer.SendToAll(LockedClient.get(), Packet, false, false);
|
||||
Network.SendToAll(LockedClient.get(), Packet, false, false);
|
||||
return;
|
||||
}
|
||||
switch (Code) {
|
||||
@ -94,24 +91,24 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
|
||||
#ifdef DEBUG
|
||||
debug(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
|
||||
#endif
|
||||
TCPServer.SyncClient(Client);
|
||||
Network.SyncClient(Client);
|
||||
return;
|
||||
case 'p':
|
||||
TCPServer.Respond(*LockedClient, ("p"), false);
|
||||
TCPServer.UpdatePlayer(*LockedClient);
|
||||
Network.Respond(*LockedClient, ("p"), false);
|
||||
Network.UpdatePlayer(*LockedClient);
|
||||
LockedClient->UpdatePingTime();
|
||||
return;
|
||||
case 'O':
|
||||
if (Packet.length() > 1000) {
|
||||
debug(("Received data from: ") + LockedClient->GetName() + (" Size: ") + std::to_string(Packet.length()));
|
||||
}
|
||||
ParseVehicle(*LockedClient, Packet, TCPServer, UDPServer);
|
||||
ParseVehicle(*LockedClient, Packet, Network);
|
||||
return;
|
||||
case 'J':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
|
||||
#endif
|
||||
UDPServer.SendToAll(LockedClient.get(), Packet, false, true);
|
||||
Network.SendToAll(LockedClient.get(), Packet, false, true);
|
||||
return;
|
||||
case 'C':
|
||||
#ifdef DEBUG
|
||||
@ -122,7 +119,7 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
|
||||
Res = TriggerLuaEvent("onChatMessage", false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 1) } }), true);
|
||||
if (std::any_cast<int>(Res))
|
||||
break;
|
||||
UDPServer.SendToAll(nullptr, Packet, true, true);
|
||||
Network.SendToAll(nullptr, Packet, true, true);
|
||||
return;
|
||||
case 'E':
|
||||
#ifdef DEBUG
|
||||
@ -156,13 +153,13 @@ void TServer::HandleEvent(TClient& c, const std::string& Data) {
|
||||
}
|
||||
}
|
||||
|
||||
void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TTCPServer& TCPServer, TUDPServer& UDPServer) {
|
||||
void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network) {
|
||||
if (Pckt.length() < 4)
|
||||
return;
|
||||
std::string Packet = Pckt;
|
||||
char Code = Packet.at(1);
|
||||
int PID = -1;
|
||||
int VID = -1,Pos;
|
||||
int VID = -1, Pos;
|
||||
std::string Data = Packet.substr(3), pid, vid;
|
||||
switch (Code) { //Spawned Destroyed Switched/Moved NotFound Reset
|
||||
case 's':
|
||||
@ -175,13 +172,13 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TTCPServer& TCPS
|
||||
Packet = "Os:" + c.GetRoles() + ":" + c.GetName() + ":" + std::to_string(c.GetID()) + "-" + std::to_string(CarID) + Packet.substr(4);
|
||||
auto Res = TriggerLuaEvent(("onVehicleSpawn"), false, nullptr, std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), CarID, Packet.substr(3) } }), true);
|
||||
if (c.GetCarCount() >= Application::Settings.MaxCars || std::any_cast<int>(Res)) {
|
||||
TCPServer.Respond(c, Packet, true);
|
||||
Network.Respond(c, Packet, true);
|
||||
std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(CarID);
|
||||
TCPServer.Respond(c, Destroy, true);
|
||||
Network.Respond(c, Destroy, true);
|
||||
debug(c.GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID));
|
||||
} else {
|
||||
c.AddNewCar(CarID, Packet);
|
||||
UDPServer.SendToAll(nullptr, Packet, true, true);
|
||||
Network.SendToAll(nullptr, Packet, true, true);
|
||||
}
|
||||
}
|
||||
return;
|
||||
@ -200,11 +197,11 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TTCPServer& TCPS
|
||||
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID, Packet.substr(3) } }),
|
||||
true);
|
||||
if (!std::any_cast<int>(Res)) {
|
||||
UDPServer.SendToAll(&c, Packet, false, true);
|
||||
Network.SendToAll(&c, Packet, false, true);
|
||||
Apply(c, VID, Packet);
|
||||
} else {
|
||||
std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(VID);
|
||||
TCPServer.Respond(c, Destroy, true);
|
||||
Network.Respond(c, Destroy, true);
|
||||
c.DeleteCar(VID);
|
||||
}
|
||||
}
|
||||
@ -220,7 +217,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TTCPServer& TCPS
|
||||
VID = stoi(vid);
|
||||
}
|
||||
if (PID != -1 && VID != -1 && PID == c.GetID()) {
|
||||
UDPServer.SendToAll(nullptr, Packet, true, true);
|
||||
Network.SendToAll(nullptr, Packet, true, true);
|
||||
TriggerLuaEvent(("onVehicleDeleted"), false, nullptr,
|
||||
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID } }), false);
|
||||
c.DeleteCar(VID);
|
||||
@ -233,7 +230,7 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TTCPServer& TCPS
|
||||
#endif
|
||||
Pos = int(Data.find('-'));
|
||||
pid = Data.substr(0, Pos++);
|
||||
vid = Data.substr(Pos,Data.find(':') - Pos);
|
||||
vid = Data.substr(Pos, Data.find(':') - Pos);
|
||||
|
||||
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
|
||||
PID = stoi(pid);
|
||||
@ -243,16 +240,16 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TTCPServer& TCPS
|
||||
if (PID != -1 && VID != -1 && PID == c.GetID()) {
|
||||
Data = Data.substr(Data.find('{'));
|
||||
TriggerLuaEvent("onVehicleReset", false, nullptr,
|
||||
std::make_unique<TLuaArg>(TLuaArg {{ c.GetID(), VID, Data}}),
|
||||
std::make_unique<TLuaArg>(TLuaArg { { c.GetID(), VID, Data } }),
|
||||
false);
|
||||
UDPServer.SendToAll(&c, Packet, false, true);
|
||||
Network.SendToAll(&c, Packet, false, true);
|
||||
}
|
||||
return;
|
||||
case 't':
|
||||
#ifdef DEBUG
|
||||
debug(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
|
||||
#endif
|
||||
UDPServer.SendToAll(&c, Packet, false, true);
|
||||
Network.SendToAll(&c, Packet, false, true);
|
||||
return;
|
||||
default:
|
||||
#ifdef DEBUG
|
||||
|
@ -1,182 +0,0 @@
|
||||
#include "TUDPServer.h"
|
||||
#include "CustomAssert.h"
|
||||
#include "TTCPServer.h"
|
||||
#include <any>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <utility>
|
||||
|
||||
TUDPServer::TUDPServer(TServer& Server, TPPSMonitor& PPSMonitor, TTCPServer& TCPServer)
|
||||
: mServer(Server)
|
||||
, mPPSMonitor(PPSMonitor)
|
||||
, mTCPServer(TCPServer) {
|
||||
Application::RegisterShutdownHandler([&] {if (mThread.joinable()) {
|
||||
debug("shutting down UDPServer");
|
||||
mShutdown = true;
|
||||
// FIXME: Once we use boost for UDP, set up a timeout so this doesn't block
|
||||
mThread.detach();
|
||||
debug("shut down UDPServer");
|
||||
} });
|
||||
Start();
|
||||
}
|
||||
|
||||
void TUDPServer::operator()() {
|
||||
#ifdef WIN32
|
||||
WSADATA data;
|
||||
if (WSAStartup(514, &data)) {
|
||||
error(("Can't start Winsock!"));
|
||||
//return;
|
||||
}
|
||||
|
||||
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
// Create a server hint structure for the server
|
||||
sockaddr_in serverAddr {};
|
||||
serverAddr.sin_addr.S_un.S_addr = ADDR_ANY; //Any Local
|
||||
serverAddr.sin_family = AF_INET; // Address format is IPv4
|
||||
serverAddr.sin_port = htons(Application::Settings.Port); // Convert from little to big endian
|
||||
|
||||
// Try and bind the socket to the IP and port
|
||||
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
|
||||
error(("Can't bind socket!") + std::to_string(WSAGetLastError()));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1);
|
||||
//return;
|
||||
}
|
||||
#else // unix
|
||||
mUDPSock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
// Create a server hint structure for the server
|
||||
sockaddr_in serverAddr {};
|
||||
serverAddr.sin_addr.s_addr = INADDR_ANY; //Any Local
|
||||
serverAddr.sin_family = AF_INET; // Address format is IPv4
|
||||
serverAddr.sin_port = htons(uint16_t(Application::Settings.Port)); // Convert from little to big endian
|
||||
|
||||
// Try and bind the socket to the IP and port
|
||||
if (bind(mUDPSock, (sockaddr*)&serverAddr, sizeof(serverAddr)) != 0) {
|
||||
error(("Can't bind socket!") + std::string(strerror(errno)));
|
||||
std::this_thread::sleep_for(std::chrono::seconds(5));
|
||||
exit(-1);
|
||||
//return;
|
||||
}
|
||||
#endif
|
||||
|
||||
info(("Vehicle data network online on port ") + std::to_string(Application::Settings.Port) + (" with a Max of ")
|
||||
+ std::to_string(Application::Settings.MaxPlayers) + (" Clients"));
|
||||
while (!mShutdown) {
|
||||
try {
|
||||
sockaddr_in client {};
|
||||
std::string Data = UDPRcvFromClient(client); //Receives any data from Socket
|
||||
size_t Pos = Data.find(':');
|
||||
if (Data.empty() || Pos > 2)
|
||||
continue;
|
||||
/*char clientIp[256];
|
||||
ZeroMemory(clientIp, 256); ///Code to get IP we don't need that yet
|
||||
inet_ntop(AF_INET, &client.sin_addr, clientIp, 256);*/
|
||||
uint8_t ID = uint8_t(Data.at(0)) - 1;
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto Client = ClientPtr.lock();
|
||||
if (Client->GetID() == ID) {
|
||||
Client->SetUDPAddr(client);
|
||||
Client->SetIsConnected(true);
|
||||
TServer::GlobalParser(ClientPtr, Data.substr(2), mPPSMonitor, *this, mTCPServer);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
} catch (const std::exception& e) {
|
||||
error(("fatal: ") + std::string(e.what()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TUDPServer::SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel) {
|
||||
if (!Self)
|
||||
Assert(c);
|
||||
char C = Data.at(0);
|
||||
mServer.ForEachClient([&](std::weak_ptr<TClient> ClientPtr) -> bool {
|
||||
if (!ClientPtr.expired()) {
|
||||
auto Client = ClientPtr.lock();
|
||||
if (Self || Client.get() != c) {
|
||||
if (Client->IsSynced() || Client->IsSyncing()) {
|
||||
if (Rel || C == 'W' || C == 'Y' || C == 'V' || C == 'E') {
|
||||
if (C == 'O' || C == 'T' || Data.length() > 1000)
|
||||
mTCPServer.SendLarge(*Client, Data);
|
||||
else
|
||||
mTCPServer.TCPSend(*Client, Data);
|
||||
} else
|
||||
UDPSend(*Client, Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
void TUDPServer::UDPSend(TClient& Client, std::string Data) const {
|
||||
if (!Client.IsConnected() || Client.GetStatus() < 0) {
|
||||
// this can happen if we try to send a packet to a client that is either
|
||||
// 1. not yet fully connected, or
|
||||
// 2. disconnected and not yet fully removed
|
||||
// this is fine can can be ignored :^)
|
||||
return;
|
||||
}
|
||||
sockaddr_in Addr = Client.GetUDPAddr();
|
||||
auto AddrSize = sizeof(Client.GetUDPAddr());
|
||||
if (Data.length() > 400) {
|
||||
std::string CMP(Comp(Data));
|
||||
Data = "ABG:" + CMP;
|
||||
}
|
||||
#ifdef WIN32
|
||||
int sendOk;
|
||||
int len = static_cast<int>(Data.size());
|
||||
#else
|
||||
int64_t sendOk;
|
||||
size_t len = Data.size();
|
||||
#endif // WIN32
|
||||
|
||||
sendOk = sendto(mUDPSock, Data.c_str(), len, 0, (sockaddr*)&Addr, int(AddrSize));
|
||||
#ifdef WIN32
|
||||
if (sendOk == -1) {
|
||||
debug(("(UDP) Send Failed Code : ") + std::to_string(WSAGetLastError()));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(("(UDP) sendto returned 0"));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
}
|
||||
#else // unix
|
||||
if (sendOk == -1) {
|
||||
debug(("(UDP) Send Failed Code : ") + std::string(strerror(errno)));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
} else if (sendOk == 0) {
|
||||
debug(("(UDP) sendto returned 0"));
|
||||
if (Client.GetStatus() > -1)
|
||||
Client.SetStatus(-1);
|
||||
}
|
||||
#endif // WIN32
|
||||
}
|
||||
|
||||
std::string TUDPServer::UDPRcvFromClient(sockaddr_in& client) const {
|
||||
size_t clientLength = sizeof(client);
|
||||
std::array<char, 1024> Ret {};
|
||||
#ifdef WIN32
|
||||
auto Rcv = recvfrom(mUDPSock, Ret.data(), int(Ret.size()), 0, (sockaddr*)&client, (int*)&clientLength);
|
||||
#else // unix
|
||||
int64_t Rcv = recvfrom(mUDPSock, Ret.data(), Ret.size(), 0, (sockaddr*)&client, (socklen_t*)&clientLength);
|
||||
#endif // WIN32
|
||||
|
||||
if (Rcv == -1) {
|
||||
#ifdef WIN32
|
||||
error(("(UDP) Error receiving from Client! Code : ") + std::to_string(WSAGetLastError()));
|
||||
#else // unix
|
||||
error(("(UDP) Error receiving from Client! Code : ") + std::string(strerror(errno)));
|
||||
#endif // WIN32
|
||||
return "";
|
||||
}
|
||||
return std::string(Ret.begin(), Ret.begin() + Rcv);
|
||||
}
|
||||
|
||||
/*TUDPServer::~TUDPServer() {
|
||||
}*/
|
11
src/main.cpp
11
src/main.cpp
@ -2,11 +2,10 @@
|
||||
#include "TConfig.h"
|
||||
#include "THeartbeatThread.h"
|
||||
#include "TLuaEngine.h"
|
||||
#include "TNetwork.h"
|
||||
#include "TPPSMonitor.h"
|
||||
#include "TResourceManager.h"
|
||||
#include "TServer.h"
|
||||
#include "TUDPServer.h"
|
||||
#include <TTCPServer.h>
|
||||
#include <thread>
|
||||
|
||||
#ifdef __unix
|
||||
@ -52,11 +51,9 @@ int main(int argc, char** argv) {
|
||||
TResourceManager ResourceManager;
|
||||
TPPSMonitor PPSMonitor(Server);
|
||||
THeartbeatThread Heartbeat(ResourceManager, Server);
|
||||
TTCPServer TCPServer(Server, PPSMonitor, ResourceManager);
|
||||
TUDPServer UDPServer(Server, PPSMonitor, TCPServer);
|
||||
TLuaEngine LuaEngine(Server, TCPServer, UDPServer);
|
||||
TCPServer.SetUDPServer(UDPServer);
|
||||
PPSMonitor.SetTCPServer(TCPServer);
|
||||
TNetwork Network(Server, PPSMonitor, ResourceManager);
|
||||
TLuaEngine LuaEngine(Server, Network);
|
||||
PPSMonitor.SetNetwork(Network);
|
||||
Application::Console().InitializeLuaConsole(LuaEngine);
|
||||
|
||||
// TODO: replace
|
||||
|
Loading…
x
Reference in New Issue
Block a user