Add more safety on some memory handling

This commit is contained in:
Lion Kortlepel
2020-11-04 14:35:28 +01:00
parent f2d87078ae
commit 36db73b562
6 changed files with 41 additions and 39 deletions

View File

@@ -13,10 +13,10 @@
#include <iostream>
#include <utility>
LuaArg* CreateArg(lua_State* L, int T, int S) {
std::unique_ptr<LuaArg> CreateArg(lua_State* L, int T, int S) {
if (S > T)
return nullptr;
auto* temp = new LuaArg;
std::unique_ptr<LuaArg> temp(new LuaArg);
for (int C = S; C <= T; C++) {
if (lua_isstring(L, C)) {
temp->args.emplace_back(std::string(lua_tostring(L, C)));
@@ -52,11 +52,11 @@ void SendError(lua_State* L, const std::string& msg) {
}
warn(a + Sec(" | Incorrect Call of ") + msg);
}
int Trigger(Lua* lua, const std::string& R, LuaArg* arg) {
int Trigger(Lua* lua, const std::string& R, std::unique_ptr<LuaArg> arg) {
std::lock_guard<std::mutex> lockGuard(lua->Lock);
std::packaged_task<int()> task([lua, R, arg] { return CallFunction(lua, R, arg); });
std::packaged_task<int(std::unique_ptr<LuaArg>)> task([lua, R](std::unique_ptr<LuaArg> arg) { return CallFunction(lua, R, std::move(arg)); });
std::future<int> f1 = task.get_future();
std::thread t(std::move(task));
std::thread t(std::move(task), std::move(arg));
t.detach();
auto status = f1.wait_for(std::chrono::seconds(5));
if (status != std::future_status::timeout)
@@ -64,11 +64,11 @@ int Trigger(Lua* lua, const std::string& R, LuaArg* arg) {
SendError(lua->GetState(), R + " took too long to respond");
return 0;
}
int FutureWait(Lua* lua, const std::string& R, LuaArg* arg, bool Wait) {
int FutureWait(Lua* lua, const std::string& R, std::unique_ptr<LuaArg> arg, bool Wait) {
Assert(lua);
std::packaged_task<int()> task([lua, R, arg] { return Trigger(lua, R, arg); });
std::packaged_task<int(std::unique_ptr<LuaArg>)> task([lua, R](std::unique_ptr<LuaArg> arg) { return Trigger(lua, R, std::move(arg)); });
std::future<int> f1 = task.get_future();
std::thread t(std::move(task));
std::thread t(std::move(task), std::move(arg));
t.detach();
int T = 0;
if (Wait)
@@ -78,16 +78,16 @@ int FutureWait(Lua* lua, const std::string& R, LuaArg* arg, bool Wait) {
return f1.get();
return 0;
}
int TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, LuaArg* arg, bool Wait) {
int TriggerLuaEvent(const std::string& Event, bool local, Lua* Caller, std::unique_ptr<LuaArg> arg, bool Wait) {
int R = 0;
for (auto& Script : PluginEngine) {
if (Script->IsRegistered(Event)) {
if (local) {
if (Script->GetPluginName() == Caller->GetPluginName()) {
R += FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
R += FutureWait(Script.get(), Script->GetRegistered(Event), std::move(arg), Wait);
}
} else
R += FutureWait(Script.get(), Script->GetRegistered(Event), arg, Wait);
R += FutureWait(Script.get(), Script->GetRegistered(Event), std::move(arg), Wait);
}
}
return R;
@@ -553,15 +553,11 @@ void Lua::Reload() {
CallFunction(this, Sec("onInit"), nullptr);
}
}
char* Lua::GetOrigin() {
std::string T = GetFileName().substr(GetFileName().find('\\'));
char* Data = new char[T.size()];
ZeroMemory(Data, T.size());
memcpy(Data, T.c_str(), T.size());
return Data;
std::string Lua::GetOrigin() {
return GetFileName().substr(GetFileName().find('\\'));
}
int CallFunction(Lua* lua, const std::string& FuncName, LuaArg* Arg) {
int CallFunction(Lua* lua, const std::string& FuncName, std::unique_ptr<LuaArg> Arg) {
lua_State* luaState = lua->GetState();
lua_getglobal(luaState, FuncName.c_str());
if (lua_isfunction(luaState, -1)) {
@@ -569,11 +565,9 @@ int CallFunction(Lua* lua, const std::string& FuncName, LuaArg* Arg) {
if (Arg != nullptr) {
Size = int(Arg->args.size());
Arg->PushArgs(luaState);
delete Arg;
Arg = nullptr;
}
int R = 0;
char* Origin = lua->GetOrigin();
std::string Origin = lua->GetOrigin();
#ifdef WIN32
__try {
#endif // WIN32
@@ -584,10 +578,9 @@ int CallFunction(Lua* lua, const std::string& FuncName, LuaArg* Arg) {
}
}
#ifdef WIN32
} __except (Handle(GetExceptionInformation(), Origin)) {
} __except (Handle(GetExceptionInformation(), Origin.data())) {
}
#endif // WIN32
delete[] Origin;
}
ClearStack(luaState);
return 0;
@@ -672,5 +665,6 @@ fs::file_time_type Lua::GetLastWrite() {
}
Lua::~Lua() {
info("closing lua state");
lua_close(luaState);
}