Fix compile issue with asio, implement Lua events

This commit is contained in:
Lion Kortlepel
2021-09-16 13:03:00 +02:00
parent ebe3630ec8
commit 26231c6272
5 changed files with 73 additions and 18 deletions

View File

@@ -93,7 +93,6 @@ void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Co
auto ConfigFile = Folder / TLuaPluginConfig::FileName;
if (fs::exists(ConfigFile) && fs::is_regular_file(ConfigFile)) {
beammp_debug("\"" + ConfigFile.string() + "\" found");
// TODO use toml11 here to parse it
try {
auto Data = toml::parse(ConfigFile);
if (Data.contains("LuaStateID")) {
@@ -112,10 +111,12 @@ void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Co
}
void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit) {
std::unique_lock Lock(mLuaStatesMutex);
if (mLuaStates.find(StateId) == mLuaStates.end()) {
beammp_debug("Creating lua state for state id \"" + StateId + "\"");
auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown, StateId);
auto DataPtr = std::make_unique<StateThreadData>(Name, mShutdown, StateId, *this);
mLuaStates[StateId] = std::move(DataPtr);
RegisterEvent("onInit", StateId, "onInit");
if (!DontCallOnInit) {
auto Res = EnqueueFunctionCall(StateId, "onInit");
Res->WaitUntilReady();
@@ -126,10 +127,27 @@ void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name,
}
}
TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId)
void TLuaEngine::RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName) {
std::unique_lock Lock(mEventsMutex);
mEvents[EventName][StateId].insert(FunctionName);
}
std::vector<std::shared_ptr<TLuaResult>> TLuaEngine::TriggerEvent(const std::string& EventName) {
std::unique_lock Lock(mEventsMutex);
std::vector<std::shared_ptr<TLuaResult>> Results;
for (const auto& Entry : mEvents[EventName]) {
for (const auto& Function : Entry.second) {
Results.emplace_back(EnqueueFunctionCall(Entry.first, Function));
}
}
return Results;
}
TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown, TLuaStateId StateId, TLuaEngine& Engine)
: mName(Name)
, mShutdown(Shutdown)
, mStateId(StateId) {
, mStateId(StateId)
, mEngine(&Engine) {
mState = luaL_newstate();
luaL_openlibs(mState);
sol::state_view StateView(mState);
@@ -137,6 +155,19 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
auto Table = StateView.create_named_table("MP");
Table.set_function("GetOSName", &LuaAPI::MP::GetOSName);
Table.set_function("GetServerVersion", &LuaAPI::MP::GetServerVersion);
Table.set_function("RegisterEvent",
[this](const std::string& EventName, const std::string& FunctionName) {
RegisterEvent(EventName, FunctionName);
});
Table.set_function("");
Table.create_named("Settings",
"Debug", 0,
"Private", 1,
"MaxCars", 2,
"MaxPlayers", 3,
"Map", 4,
"Name", 5,
"Description", 6);
Start();
}
@@ -156,6 +187,10 @@ std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(con
return Result;
}
void TLuaEngine::StateThreadData::RegisterEvent(const std::string& EventName, const std::string& FunctionName) {
mEngine->RegisterEvent(EventName, mStateId, FunctionName);
}
void TLuaEngine::StateThreadData::operator()() {
RegisterThread("Lua:" + mStateId);
while (!mShutdown) {