diff --git a/include/LuaAPI.h b/include/LuaAPI.h index 0cd0e1f..64fd657 100644 --- a/include/LuaAPI.h +++ b/include/LuaAPI.h @@ -4,36 +4,36 @@ #include namespace LuaAPI { -int PanicHandler(lua_State* State); -std::string LuaToString(const sol::object Value, size_t Indent = 1, bool QuoteStrings = false); -void Print(sol::variadic_args); -namespace MP { - extern TLuaEngine* Engine; + int PanicHandler(lua_State* State); + std::string LuaToString(const sol::object Value, size_t Indent = 1, bool QuoteStrings = false); + void Print(sol::variadic_args); + namespace MP { + extern TLuaEngine* Engine; - std::string GetOSName(); - std::tuple GetServerVersion(); - bool TriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data); - inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); } - void DropPlayer(int ID, std::optional MaybeReason); - void SendChatMessage(int ID, const std::string& Message); - void RemoveVehicle(int PlayerID, int VehicleID); - void Set(int ConfigID, sol::object NewValue); - bool IsPlayerGuest(int ID); - bool IsPlayerConnected(int ID); - void Sleep(size_t Ms); - void PrintRaw(sol::variadic_args); -} -namespace FS { - std::pair CreateDirectory(const std::string& Path); - std::pair Remove(const std::string& Path); - std::pair Rename(const std::string& Path, const std::string& NewPath); - std::pair Copy(const std::string& Path, const std::string& NewPath); - std::string GetFilename(const std::string& Path); - std::string GetExtension(const std::string& Path); - std::string GetParentFolder(const std::string& Path); - bool Exists(const std::string& Path); - bool IsDirectory(const std::string& Path); - bool IsFile(const std::string& Path); - std::string ConcatPaths(sol::variadic_args Args); -} + std::string GetOSName(); + std::tuple GetServerVersion(); + bool TriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data); + inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); } + void DropPlayer(int ID, std::optional MaybeReason); + void SendChatMessage(int ID, const std::string& Message); + void RemoveVehicle(int PlayerID, int VehicleID); + void Set(int ConfigID, sol::object NewValue); + bool IsPlayerGuest(int ID); + bool IsPlayerConnected(int ID); + void Sleep(size_t Ms); + void PrintRaw(sol::variadic_args); + } + namespace FS { + std::pair CreateDirectory(const std::string& Path); + std::pair Remove(const std::string& Path); + std::pair Rename(const std::string& Path, const std::string& NewPath); + std::pair Copy(const std::string& Path, const std::string& NewPath); + std::string GetFilename(const std::string& Path); + std::string GetExtension(const std::string& Path); + std::string GetParentFolder(const std::string& Path); + bool Exists(const std::string& Path); + bool IsDirectory(const std::string& Path); + bool IsFile(const std::string& Path); + std::string ConcatPaths(sol::variadic_args Args); + } }