Updated FAQs to be the same as the Docs (#3)

Keeps the wiki in line with the docs.
Contains the same information as [this
PR](https://github.com/BeamMP/Docs/pull/6) except the Italian
localisation.
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Starystars67 2023-12-29 09:38:21 +00:00 committed by GitHub
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@ -20,7 +20,6 @@ dateCreated: 2020-07-02T21:06:26.786Z
<p><strong>Does BeamMP work on Linux?</strong></p>
<ul>
<li>BeamMP client is not officially supported on Linux. However, you might be able to get it working by running the launcher in the same proton prefix as the game.</li>
<li>BeamMP Server builds can be found in the BeamMP_Server.zip download on the <a href="https://beammp.com">BeamMP website</a>, or in the <a href="https://github.com/BeamMP/BeamMP-Server/releases">releases tab on the Github</a>. For building instructions see <a href="https://github.com/BeamMP/BeamMP-Server#how-to-build">here</a>.</li>
</ul>
<p><strong>Why is the launcher flagged by my antivirus or by Windows Defender?</strong></p>
<ul>
@ -38,17 +37,68 @@ dateCreated: 2020-07-02T21:06:26.786Z
</ul>
<p><strong>Is the server working on Linux?</strong></p>
<ul>
<li>BeamMP server can be built on Linux, however builds are not provided, you should build it yourself. It is officially supported on Debian 9 and Debian 10 a tutorial can be found <a href="https://github.com/BeamMP/BeamMP-Server#how-to-build">here</a>.</li>
<li>We provide binaries for many Linux distributions <a href="https://github.com/BeamMP/BeamMP-Server/releases/latest">here</a>. If there are no binaries for your distribution, you can build it yourself by downloading the source on our <a href="https://github.com/BeamMP/BeamMP-Server">GitHub</a>, a tutorial can be found <a href="https://github.com/BeamMP/BeamMP-Server#build-instructions">here</a>.</li>
</ul>
<p><strong>What are the minimum system requirements to run a BeamMP server?</strong></p>
<ul>
<li>RAM: 50+ MiB usable (not counting OS overhead)</li>
<li>CPU: >1GHz, preferably multicore</li>
<li>OS: Windows, Linux (theoretically any POSIX)</li>
<li>GPU: None</li>
<li>HDD: 10 MiB + Mods/Plugins</li>
<li>Bandwidth: 5-10 Mb/s upload</li>
</ul>
<p><strong>Players outside my network can not join my self-hosted server</strong></p>
<ul>
<li>If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps:
<ul>
<li>Forward port 30814 (or whichever port you set in your ServerConfig.toml), both TCP and UDP protocols.</li>
<li>Allow BeamMP through the Windows Firewall, allow both incoming and outgoing connections. Turning off the firewall will usually NOT work.</li>
<li>Make sure you're not using a VPN (this can cause issues).</li>
<li>Make sure the server is actually running, without any errors or warnings.</li>
</ul>
</li>
<li>You can check if you have successfully portforwarded using the site 'portchecker.co' whilst the server is running.</li>
<li>Please note, some internet providers do not offer dedicated IPv4 addresses to your connection, so port forwarding may not be possible, despite it being available in the router.</li>
<li>Port forwarding is not possible if you are using a mobile (4G/5G) internet connection.</li>
</ul>
<p><strong>I can see my self-hosted server in the server-list, but i can not join it myself</strong></p>
<ul>
<li>If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port.</li>
<li>For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support.</li>
</ul>
<h1>Miscellaneous</h1>
<p><strong>Where can I find the code?</strong></p>
<ul>
<li>All the source code can be found on our <a href="https://github.com/BeamMP">Github</a>.</li>
<li>Before doing anything keep in mind that the code is under <a href="https://forum.beammp.com/topic/94/terms-of-use-v1-0">terms of use</a></li>
<li>Before doing anything keep in mind that the code is subject to our <a href="https://forum.beammp.com/topic/94/terms-of-use-v1-0">terms of use</a> and licenses:
<table>
<tr>
<th>Code</th>
<th>License</th>
</tr>
<tr>
<td>Server</td>
<td><a href="https://github.com/BeamMP/BeamMP-Server/blob/master/LICENSE">LICENSE</a></td>
</tr>
<tr>
<td>Launcher</td>
<td><a href="https://github.com/BeamMP/BeamMP-Launcher/blob/master/README.md">LICENSE</a></td>
</tr>
<tr>
<td>Client Lua</td>
<td><a href="https://github.com/BeamMP/BeamMP/blob/development/LICENSE.md">LICENSE</a></td>
</tr>
</table>
</li>
</ul>
<p><strong>I have found a bug, an exploit or anything so, what should I do?</strong></p>
<ul>
<li>If the issue is code related and you know how to use Github, you can post the issue on our <a href="https://github.com/BeamMP">Github</a>.</li>
<li>If the issue is code related and you know how to use Github, create a new "Issue" in the appropriate repository on our <a href="https://github.com/BeamMP">GitHub</a>. We use an issue-based workflow so even if you already have a fix for the bug, consider opening a new "Issue", then asking a "Pull Request" that solves your "Issue". More info on contributing can be found <a href="https://github.com/BeamMP/BeamMP/blob/development/CONTRIBUTING.md">here</a>.</li>
<li>If you don't have a GitHub account or you don't know how to use GitHub you can get in touch with us in the following ways:
<ul>
<li>If it is not something sensitive, you can create a post on our <a href="https://forum.beammp.com">forum</a> or you can report this on our <a href="https://discord.gg/beammp">Discord</a>.</li>
<li>If the information is sensitive you can directly report the issue to a staff member on our <a href="https://discord.gg/beammp">Discord</a>.</li>
</ul>
</li>
</ul>