!!! warning "This site is under construction!" This site is being actively worked on. Feel you could help? Please do by clicking on the page with a pencil on the right! This can be done any page too. # BeamNG.drive Snippets ## Lua Code Snippets ### Drawing a marker & Vehicle detection Drawing markers in the map can be one of the best ways to indicate to the user that there is some form of interaction that they can do there. Drawing a marker is fairly easy. Here is an example of how the bus route marker is drawn: ```Lua local function createBusMarker(markerName) local marker = createObject('TSStatic') marker:setField('shapeName', 0, "art/shapes/interface/position_marker.dae") marker:setPosition(vec3(0, 0, 0)) marker.scale = vec3(1, 1, 1) marker:setField('rotation', 0, '1 0 0 0') marker.useInstanceRenderData = true marker:setField('instanceColor', 0, '1 1 1 0') marker:setField('collisionType', 0, "Collision Mesh") marker:setField('decalType', 0, "Collision Mesh") marker:setField('playAmbient', 0, "1") marker:setField('allowPlayerStep', 0, "1") marker:setField('canSave', 0, "0") marker:setField('canSaveDynamicFields', 0, "1") marker:setField('renderNormals', 0, "0") marker:setField('meshCulling', 0, "0") marker:setField('originSort', 0, "0") marker:setField('forceDetail', 0, "-1") marker.canSave = false marker:registerObject(markerName) scenetree.MissionGroup:addObject(marker) return marker end -- this can then be called in a loop to setup your markers. -- NOTE: You should only do this once as part of your setup and not called on each frame. if #markers == 0 then for k,v in pairs(nameMarkers) do local mk = scenetree.findObject(v) if mk == nil then log('I', logTag,'Creating marker '..tostring(v)) mk = createBusMarker(v) ScenarioObjectsGroup:addObject(mk.obj) end table.insert(markers, mk) end end ``` Here is a custom marker example from [BeamNG-FuelStations](https://github.com/BeamMP/BeamNG-FuelStations/tree/master): ```Lua local stations = [ { "location": [ -778.813, 485.973, 23.46 ], "type":"gas" }, { "location": [ 617.164, -192.107, 53.2 ], "type":"ev" }, ] local function IsEntityInsideArea(pos1, pos2, radius) return pos1:distance(pos2) < radius end local onUpdate = function (dt) for k, spot in pairs(stations) do -- loop through all spots on the current map local bottomPos = vec3(spot.location[1], spot.location[2], spot.location[3]) local topPos = bottomPos + vec3(0,0,2) -- offset vec to get top position (2m tall) local spotInRange = false -- is this spot in range? used for color local spotCompatible = false -- is this spot compatible? if activeVeh then -- we have a car and its ours (if in mp) local vehPos = activeVeh:getPosition() spotInRange = IsEntityInsideArea(vec3(vehPos.x, vehPos.y,vehPos.z), bottomPos, 1.5) spotCompatible = activeFuelType == "any" or spot.type == "any" or activeFuelType == spot.type end local spotColor = (spotInRange and spotCompatible) and activeColorMap[spot.type] or inactiveColorMap[spot.type] or ColorF(1,1,1,0.5) debugDrawer:drawCylinder(bottomPos:toPoint3F(), topPos:toPoint3F(), 1, spotColor) --bottom, top, radius, color end end ``` ### guihooks examples #### Toast Notifications, Top right of screen ![image](https://github.com/StanleyDudek/Docs/assets/49531350/c8a87842-b95a-4eca-84dc-93072ecc9158) ```lua --guihooks.trigger('toastrMsg', {type, title, msg, config = {timeOut}}) guihooks.trigger('toastrMsg', {type = "info", title = "Info Message:", msg = "Info Message Text Here", config = {timeOut = 5000}}) guihooks.trigger('toastrMsg', {type = "warning", title = "Warning Message:", msg = "Warning Message Text Here", config = {timeOut = 5000}}) guihooks.trigger('toastrMsg', {type = "error", title = "Error Message:", msg = "Error Message Text Here", config = {timeOut = 5000}}) ``` #### Message notifications, top left of screen by default in Messages app ![image](https://github.com/StanleyDudek/Docs/assets/49531350/6baef813-50cb-43c3-9c59-0de550b014b6) ```lua --guihooks.trigger('Message', {msg, ttl, category, icon}) --requires Messages app guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_upward", icon = "arrow_upward"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_downward", icon = "arrow_downward"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "flag", icon = "flag"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "check", icon = "check"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "check_circle", icon = "check_circle"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "warning", icon = "warning"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "error", icon = "error"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "directions_car", icon = "directions_car"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "star", icon = "star"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "timeline", icon = "timeline"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "save", icon = "save"}) guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "settings", icon = "settings"}) ``` #### Center large or small display flash ![image](https://github.com/StanleyDudek/Docs/assets/49531350/d0cf754f-83f8-4d15-9159-27350da127de) ![image](https://github.com/StanleyDudek/Docs/assets/49531350/1df6fc9b-756f-484e-b8d9-5df346dc4c26) ```lua --guihooks.trigger('ScenarioFlashMessage', {{msg, ttl, sound, big}} ) -- requires RaceCountdown ui app guihooks.trigger('ScenarioFlashMessage', {{"Message", 5.0, 0, true}} ) guihooks.trigger('ScenarioFlashMessage', {{"Message Text Here", 5.0, 0, false}} ) --countdown example, when all executed at once, the items are queued and will follow eachother after the previous ttl expires guihooks.trigger('ScenarioFlashMessage', {{"3", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown1')", true}}) guihooks.trigger('ScenarioFlashMessage', {{"2", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown2')", true}}) guihooks.trigger('ScenarioFlashMessage', {{"1", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown3')", true}}) guihooks.trigger('ScenarioFlashMessage', {{"GO!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_CountdownGo')", true}}) --another sound example guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Checkpoint')", false}}) ``` #### Center mid-size persistent display ![image](https://github.com/StanleyDudek/Docs/assets/49531350/6290e018-6b3d-4674-98f2-34282a723258) ```lua --guihooks.trigger('ScenarioRealtimeDisplay', {msg = msg} ) -- requires Race Realtime Display ui app guihooks.trigger('ScenarioRealtimeDisplay', {msg = "Message Text Here"} ) --these messages persist, clear with a blank string --if you are running live data, this is a good one to update rapidly (think timers, distance calcs, et cetera) guihooks.trigger('ScenarioRealtimeDisplay', {msg = ""} ) ``` ## IMGUI Code Snippets ## CEF UI Code Snippets