!!! warning "This site is under construction!" This site is being actively worked on. Feel you could help? Please do by clicking on the page with a pencil on the right! This can be done any page too. # Mod/In-Game Scripting Reference BeamMP allows you to create your own client side plugins as well. We have provided a few functions that you can use to communicate with other multiplayer mods, and other players through the server. # Functions List of available functions for scripting: | Function | Notes | |-------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | `TriggerServerEvent("eventName", "data")` | Triggers an event in the server lua environment, both parameters are strings. | | `TriggerClientEvent("eventName", "data")` | Triggers an event in the local lua environment, both parameters are strings. Good for communication between plugins. | | `AddEventHandler("eventName", Function)` | Adds the 2nd parameter to the table to be called when `eventName` is received (either locally or from the server), `Function` will get 1 parameter, a string containing the event data. | # Code snippets For example to parse the chat use the included `ChatMessageIncluded` event as such: ```lua local function chatReceived(msg) -- Receive event with parameters print("chat received: "..msg) local i = string.find(s, ":") -- Find where our first ':' is, used to separate the sender and message if i == nil then print("error parsing message: separator could not be found!") return -- Could not find separator, cancel function end print("index of separator: "..tostring(i)) local sender = string.sub(msg, 1, i-1) -- Substring our input to separate its 2 parts local message = string.sub(msg, i+1, -1) -- Do whatever you want to with the message print("sender: " .. sender) print("message: ".. message) end AddEventHandler("ChatMessageReceived", chatReceived) -- Add our event handler to the list managed by BeamMP ```