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Update game-faq.md
Fixxed formatting and rewritten support disclaimer
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## **Client**
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## **Client**
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#### **How do I install BeamMP?**
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### **How do I install BeamMP?**
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There is a full guide on how to install BeamMP on Windows, you can find it [here](https://docs.beammp.com/game/getting-started/).
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There is a full guide on how to install BeamMP on Windows, you can find it [here](https://docs.beammp.com/game/getting-started/).
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#### **Does BeamMP work on a cracked version of BeamNG?**
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### **Does BeamMP work on a cracked version of BeamNG?**
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BeamMP is not guaranted to work with cracked versions or outdated versions of BeamNG.drive.
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BeamMP does not support cracked versions or outdated versions of BeamNG.drive.
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The BeamMP support team will not assist users when non-genuine copies of the game are being used.
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The BeamMP support team does not assist users when non-genuine copies of the game are being used.
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#### **Does BeamMP work on linux?**
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### **Does BeamMP work on linux?**
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The Client is not officially supported on Linux. However, you might be able to get it working by running the launcher in the same proton prefix as the game.
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The Client is not officially supported on Linux. However, you might be able to get it working by running the launcher in the same proton prefix as the game.
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#### **Why is the launcher flagged by my antivirus or by Windows Defender**
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### **Why is the launcher flagged by my antivirus or by Windows Defender**
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Some antivirus programs may flag BeamMP as a threat, due to it interacting with the network and other stuff. There are **no viruses** in any of the code. The code for the launcher, server, and lua client can be found on our [GitHub](https://github.com/BeamMP).
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Some antivirus programs may flag BeamMP as a threat, due to it interacting with the network and other stuff. There are **no viruses** in any of the code. The code for the launcher, server, and lua client can be found on our [GitHub](https://github.com/BeamMP).
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#### **I have poor gameplay performance, what should I do?**
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### **I have poor gameplay performance, what should I do?**
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We are working hard to make the Multiplayer experience as stable as possible. If you have already lowered your graphic settings and your performance is still poor, consider playing on a server with less players. The game is mainly CPU bound when you play with lots of people, so older CPUs (even quadcores) will suffer with more than a handful of people. (General Rule of Thumb: 1 car per CPU Thread)
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We are working hard to make the Multiplayer experience as stable as possible. If you have already lowered your graphic settings and your performance is still poor, consider playing on a server with less players. The game is mainly CPU bound when you play with lots of people, so older CPUs (even quadcores) will suffer with more than a handful of people. (General Rule of Thumb: 1 car per CPU Thread)
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@ -34,7 +34,7 @@ We are working hard to make the Multiplayer experience as stable as possible. If
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## **Miscellaneous**
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## **Miscellaneous**
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#### **Where can I find the code?**
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### **Where can I find the code?**
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All the source code can be found on our [GitHub](https://github.com/BeamMP).
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All the source code can be found on our [GitHub](https://github.com/BeamMP).
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Before making any changes, keep in mind that the code is subject to our [Terms of Use](https://forum.beammp.com/t/terms-of-use-v1-0/43) and licenses:
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Before making any changes, keep in mind that the code is subject to our [Terms of Use](https://forum.beammp.com/t/terms-of-use-v1-0/43) and licenses:
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@ -46,7 +46,7 @@ Before making any changes, keep in mind that the code is subject to our [Terms o
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| Client Lua | [LICENSE](https://github.com/BeamMP/BeamMP/blob/development/LICENSE) |
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| Client Lua | [LICENSE](https://github.com/BeamMP/BeamMP/blob/development/LICENSE) |
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#### **I have found a bug or an exploit what should I do?**
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### **I have found a bug or an exploit what should I do?**
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If the issue is code related and you know how to use Github, open a new "Issue" in the appropriate repository on our [GitHub](https://github.com/BeamMP). We use an issue-based workflow so even if you already have a fix for the bug, consider opening a new "Issue", then open a "Pull Request" with the solutions for the issue. More info on contributing can be found [here](https://github.com/BeamMP/BeamMP/blob/development/CONTRIBUTING.md).
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If the issue is code related and you know how to use Github, open a new "Issue" in the appropriate repository on our [GitHub](https://github.com/BeamMP). We use an issue-based workflow so even if you already have a fix for the bug, consider opening a new "Issue", then open a "Pull Request" with the solutions for the issue. More info on contributing can be found [here](https://github.com/BeamMP/BeamMP/blob/development/CONTRIBUTING.md).
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