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Update docs/en/scripting/server/latest-server-reference.md
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@@ -1192,7 +1192,7 @@ Triggered when a player deletes their vehicle.
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Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
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Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
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Cancellable: NO
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Cancellable: NO
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Triggered when a player resets their vehicle. `data` is the car's updated position and rotation however does **not** include the vehicles configuration.
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Triggered when a player resets their vehicle. `data` is the car's updated position and rotation however does **not** include the vehicles configuration. You can use [MP.GetPlayerVehicles](#mpgetplayervehiclesplayer_id-number-table) to get the vehicles configuration.
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##### `onFileChanged`
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##### `onFileChanged`
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