Update server-faq.md

Fixd grammar and changed formatting to match the other docs
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@ -5,18 +5,18 @@ List of commonly asked questions and known bugs.
## **Server** ## **Server**
--- ---
#### **How can I setup my own servers** ### **How can I setup my own servers**
All the information to set up your own server can be found [here](https://docs.beammp.com/server/create-a-server/). All the information to set up your own server can be found [here](https://docs.beammp.com/server/create-a-server/).
--- ---
#### **Can you make a server using linux?** ### **Can you make a server using linux?**
We provide binaries for many Linux distributions [here](https://github.com/BeamMP/BeamMP-Server/releases/latest). We provide binaries for many Linux distributions [here](https://github.com/BeamMP/BeamMP-Server/releases/latest).
If there are no binaries for your Operating System/Distribution, you can build it yourself by downloading the source on our [GitHub](https://github.com/BeamMP/BeamMP-Server), a tutorial can be found [here](https://github.com/BeamMP/BeamMP-Server#build-instructions). If there are no binaries for your Operating System/Distribution, you can build it yourself by downloading the source on our [GitHub](https://github.com/BeamMP/BeamMP-Server), a tutorial can be found [here](https://github.com/BeamMP/BeamMP-Server#build-instructions).
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#### **What are the minimum system requirements to run a BeamMP server?** ### **What are the minimum system requirements to run a BeamMP server?**
- RAM: 50+ MiB usable (not counting OS overhead) - RAM: 50+ MiB usable (not counting OS overhead)
- CPU: >1GHz, preferably multicore - CPU: >1GHz, preferably multicore
@ -26,7 +26,7 @@ If there are no binaries for your Operating System/Distribution, you can build i
- Bandwidth: 5-10 Mb/s upload - Bandwidth: 5-10 Mb/s upload
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### **Players outside my network can not join my self-hosted server** ## **Players outside my network can not join my self-hosted server**
Read the port forwarding guide that's available [here](https://docs.beammp.com/server/port-forwarding/). Below there's a brief summary of the most noteworthy steps. Read the port forwarding guide that's available [here](https://docs.beammp.com/server/port-forwarding/). Below there's a brief summary of the most noteworthy steps.
If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps: If other players, trying to connect to your server, receive an error code 10060, 10061 or 10038 in their BeamMP launcher, then you should check the following steps:
@ -44,7 +44,7 @@ Notes:
- Port forwarding is not possible if you are using a mobile (4G/5G) internet connection. - Port forwarding is not possible if you are using a mobile (4G/5G) internet connection.
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### **I can see my self-hosted server in the server-list, but i can not join it myself** ### **I can see my self-hosted server in the server-list, but i cannot join it myself**
If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port. If the server is running on the same machine as the game, you yourself have to use Direct Connect to join, with the IP 127.0.0.1 and your server's port.
For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support. For you to be able to join your own, self-hosted server trough the server-list, your router needs to support NAT-loopback, but this is a function not many home routers support.
@ -53,7 +53,7 @@ For you to be able to join your own, self-hosted server trough the server-list,
## **Miscellaneous** ## **Miscellaneous**
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#### **Where can I find the code?** ### **Where can I find the code?**
All the source code can be found on our [GitHub](https://github.com/BeamMP). All the source code can be found on our [GitHub](https://github.com/BeamMP).
Before doing anything keep in mind that the code is subject to our [Terms of Use](https://forum.beammp.com/t/terms-of-use-v1-0/43) and licenses: Before doing anything keep in mind that the code is subject to our [Terms of Use](https://forum.beammp.com/t/terms-of-use-v1-0/43) and licenses:
@ -65,7 +65,7 @@ Before doing anything keep in mind that the code is subject to our [Terms of Use
| Client Lua | [LICENSE](https://github.com/BeamMP/BeamMP/blob/development/LICENSE.md) | | Client Lua | [LICENSE](https://github.com/BeamMP/BeamMP/blob/development/LICENSE.md) |
--- ---
#### **I have found a bug or an exploit what should I do?** ### **I have found a bug or an exploit what should I do?**
If the issue is code related and you know how to use Github, create a new "Issue" in the appropriate repository on our [GitHub](https://github.com/BeamMP). We use an issue-based workflow so even if you already have a fix for the bug, consider opening a new "Issue", then asking a "Pull Request" that solves your "Issue". More info on contributing can be found [here](https://github.com/BeamMP/BeamMP/blob/development/CONTRIBUTING.md). If the issue is code related and you know how to use Github, create a new "Issue" in the appropriate repository on our [GitHub](https://github.com/BeamMP). We use an issue-based workflow so even if you already have a fix for the bug, consider opening a new "Issue", then asking a "Pull Request" that solves your "Issue". More info on contributing can be found [here](https://github.com/BeamMP/BeamMP/blob/development/CONTRIBUTING.md).