From e750609d1baf7364462da45290606b2e76ca5980 Mon Sep 17 00:00:00 2001 From: georgey <126475948+MrGeorgey@users.noreply.github.com> Date: Thu, 16 Jan 2025 09:40:14 +1100 Subject: [PATCH] link RegisterEvent to event sections --- docs/en/scripting/server/latest-server-reference.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/docs/en/scripting/server/latest-server-reference.md b/docs/en/scripting/server/latest-server-reference.md index 152e3fbb..bcf47cc7 100644 --- a/docs/en/scripting/server/latest-server-reference.md +++ b/docs/en/scripting/server/latest-server-reference.md @@ -261,9 +261,9 @@ Remembers the function with name `Function Name` as an event handler to event wi You can register as many handlers to an event as you like. -For a list of events the server provides, see [here](/en/Scripting/new-lua-scripting#events-1). +For a list of events the server provides, see [here](#events-1). -If the event with that name doesn't exist, it's created, and thus RegisterEvent cannot fail. This can be used to create custom events. +If the event with that name doesn't exist, it's created, and thus RegisterEvent cannot fail. This can be used to create custom events. See [Custom Events](#custom-events) and [Events](#events) for more. Example: @@ -271,8 +271,6 @@ Example: function ChatHandler(player_id, player_name, msg) if msg == "hello" then print("Hello World!") - return 1 - else return 0 end end