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Update How-to-deactivate-mods.md
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@@ -10,8 +10,8 @@ This includes mods placed into the BeamNG/Content folder. As stated by BeamNG in
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## How can I fix this?
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## How can I fix this?
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There are 2 options to do this.
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There are 2 options to do this.
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2. If for some reason you cant deactivate all mods trough the ingame Repo, then open your mods folder and delete all mods permanently. Alternatively you can
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1. If for some reason you cant deactivate all mods trough the ingame Repo, then open your mods folder and delete all mods permanently. Alternatively you can
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3. Open the BeamNG.Drive userfolder and rename the folder of the latest version (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
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2. Open the BeamNG.Drive userfolder and rename the folder of the latest version (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
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Make sure BeamNG.Drive is closed during either process!
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Make sure BeamNG.Drive is closed during either process!
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After you are done, start BeamNG.Drive via the BeamMP-Launcher and you should have 'multiplayerbeammp' as your only enabled mod available in the repository as well as the button on the Main Menu to enter BeamMP.
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After you are done, start BeamNG.Drive via the BeamMP-Launcher and you should have 'multiplayerbeammp' as your only enabled mod available in the repository as well as the button on the Main Menu to enter BeamMP.
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