diff --git a/docs/assets/content/BeamMP-Multi-BlkLtr-crop.png b/docs/assets/content/BeamMP-Multi-BlkLtr-crop.png new file mode 100644 index 00000000..25a7b549 Binary files /dev/null and b/docs/assets/content/BeamMP-Multi-BlkLtr-crop.png differ diff --git a/docs/assets/content/BeamMP-Multi-WhtLtr-crop.png b/docs/assets/content/BeamMP-Multi-WhtLtr-crop.png new file mode 100644 index 00000000..a8627ff8 Binary files /dev/null and b/docs/assets/content/BeamMP-Multi-WhtLtr-crop.png differ diff --git a/docs/en/community/index.md b/docs/en/community/index.md index 76646cd0..5d8bad7f 100644 --- a/docs/en/community/index.md +++ b/docs/en/community/index.md @@ -2,17 +2,36 @@ hide: - navigation --- -!!! warning "This site is under construction!" - - This site is being actively worked on. - - Feel you could help? Please do by clicking on the page with a pencil on the right! - - This can be done any page too. # Welcome to BeamMP Community Area! +![BeamMP Multicolor-White](../../assets/content/BeamMP-Multi-WhtLtr-crop.png#only-dark){width="450"} +![BeamMP Multicolor-Black](../../assets/content/BeamMP-Multi-BlkLtr-crop.png#only-light){width="450"} -## Introduction +## Our social media links + +!!!failure "" + + BeamMP Forum - [https://forum.beammp.com](https://forum.beammp.com) + +!!!quote "" + + X (Twitter) - [https://x.com/BeamMPOfficial](https://x.com/BeamMPOfficial) + +!!!danger "" + + YouTube - [https://www.youtube.com/@BeamMPOfficial](https://www.youtube.com/@BeamMPOfficial) + +!!!warning "" + + Patreon - [https://www.patreon.com/c/BeamMP](https://www.patreon.com/c/BeamMP) + +!!!note "" + + Discord - [https://discord.com/invite/beammp](https://discord.com/invite/beammp) + +!!!info "" + + BlueSky - [https://bsky.app/profile/beammpofficial.bsky.social](https://bsky.app/profile/beammpofficial.bsky.social) ## Our Rules You can find our rules [here](rules.md) \ No newline at end of file diff --git a/docs/en/game/getting-started.md b/docs/en/game/getting-started.md index e3cf9eec..f7d5ec53 100644 --- a/docs/en/game/getting-started.md +++ b/docs/en/game/getting-started.md @@ -49,18 +49,22 @@ In the root directory of the project, 1. ```cmake -cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux +cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux ``` 2. ```cmake -cmake --build bin --parallel --config Release +cmake --build bin --parallel ``` -!!!note +!!!note "" Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread. +!!!note "" + + By not specifying `-DCMAKE_BUILD_TYPE=Release` you are building a debug version, which is larger in filesize but does not contain the launcher-can-only-connect-to-a-server-once bug + Move the finished application out of the `/bin` folder into its own folder and run it from there The native linux BeamMP-Launcher will start and use native linux BeamNG.drive