From b510d9c8670392a54c426c45dfacb1dc48271c01 Mon Sep 17 00:00:00 2001 From: rglx <1321984+rglx@users.noreply.github.com> Date: Sat, 15 Feb 2025 17:57:09 -0500 Subject: [PATCH] changes from O1LER to launcher's path Co-authored-by: O1LER <44237025+O1LER@users.noreply.github.com> --- docs/en/game/getting-started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/game/getting-started.md b/docs/en/game/getting-started.md index fa416c4c..a6cfff3a 100644 --- a/docs/en/game/getting-started.md +++ b/docs/en/game/getting-started.md @@ -75,7 +75,7 @@ This can be done for example by creating a symlink With the symlink in place between the userfolders and the launcher compiled, you can have Steam run the game via Proton, while also automatically executing the launcher with the following replacement for your launch options for the vanilla game, found in the game's Properties window in its entry in Steam: -- `/home/user/BeamMP/BeamMP-Launcher --no-launch & %command% ; killall BeamMP-Launcher` +- `~/BeamMP/BeamMP-Launcher --no-launch & %command% ; killall BeamMP-Launcher` Note that this assumes you put the launcher's binary you compiled earlier into `/home/user/BeamMP/`, so change it to match where you put the finished binary, and you will need to re-compile the launcher with the correct git branch each time a launcher update is released.