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New VitePress and design look + little work on update to work with.
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# Multiplayer mod creation
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## Folderstructure and file basics
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## Folder structure and file basics
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The basic folder and file structure needs to look like this:
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@@ -31,8 +31,9 @@ The Client folder contains the zip files that are sent to a client, which then w
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Any other files in the Client folder will cause an error on server startup, but apart from that will be ignored by the server.
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The modScript.lua will be read by BeamNG and instructs the game which plugin to load.
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!!!example ""
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[Download the examplePlugin.zip](../../../../assets/content/ResourcesForExamplePlugin.zip)
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:::example ""
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[Download the examplePlugin.zip](../../../../assets/content/ResourcesForExamplePlugin.zip)
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:::
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## Serverside lua
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