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https://github.com/BeamMP/Docs.git
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New VitePress and design look + little work on update to work with.
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@@ -1,4 +1,4 @@
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!!! warning "This site is under construction!"
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::: warning "This site is under construction!"
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This site is being actively worked on.
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@@ -205,11 +205,11 @@ HTML is supported and can be used to add images/icons, for example.
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Multiple can be displayed at once, displayed sequentially.
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!!! bug
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::: bug
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Providing no buttons prevents the player from escaping the dialog without using the console.
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!!! bug
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::: bug
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The SDF parts of the Minimap UI app remain visible while a ConfirmationDialog is active.
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@@ -249,7 +249,7 @@ guihooks.trigger("introPopupClose")
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* `noButtons`
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* Provides no buttons
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!!! warning
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::: warning
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When using the noButtons flavour on the page, providing no extra JavaScript in the page content to close the popup causes a softlock. Pages are not combined into one popup in this flavour. It is not recommended to use this flavour.
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@@ -293,7 +293,7 @@ guihooks.trigger("introPopupClose")
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If multiple pages are provided, or the hook is triggered multiple times, then the pages are combined into the same popup. If the hook is triggered while a introPopup is active, or when a different introPopup type has already been triggered, then it is displayed in a separate popup after the existing popup is closed.
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!!! bug
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::: bug
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The background blur has a minimum height, causing popups with short content to have excess blur below its window. Two main workarounds exist:
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@@ -338,7 +338,7 @@ guihooks.trigger("introPopupClose")
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If multiple pages are provided, or the hook is triggered multiple times, then the pages are combined into the same popup. If the hook is triggered while a introPopup is active, or when a different introPopup type has already been triggered, then it is displayed in a separate popup after the existing popup is closed.
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!!! bug
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::: bug
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The background blur has a minimum height, causing popups with short content to have excess blur below its window. Two main workarounds exist:
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@@ -374,7 +374,7 @@ ui_missionInfo.closeDialogue()
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Only one Dialogue can be displayed at once. Any existing Dialogue is overridden.
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!!! info
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::: info
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`#!lua ui_missionInfo.closeDialogue()` must be used to close a dialogue.
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