From 92da30f19d20f5a7f6f19ba580f60c0af6f91402 Mon Sep 17 00:00:00 2001 From: O1LER <44237025+O1LER@users.noreply.github.com> Date: Mon, 24 Jun 2024 22:00:05 +0200 Subject: [PATCH] Update docs/en/guides/beammp-dev/beammp-dev.md Co-authored-by: Lion --- docs/en/guides/beammp-dev/beammp-dev.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/guides/beammp-dev/beammp-dev.md b/docs/en/guides/beammp-dev/beammp-dev.md index 9d06f07c..abe32d41 100644 --- a/docs/en/guides/beammp-dev/beammp-dev.md +++ b/docs/en/guides/beammp-dev/beammp-dev.md @@ -51,7 +51,7 @@ First create a fork of [https://github.com/BeamMP/BeamMP](https://github.com/Bea Most efficient would be to clone the repo directly into the `unpacked` folder. For `git`, run `git clone https://github.com/yourName/BeamMP` from a PowerShell or CMD window started from the `unpacked` folder -While in the userfolder, make sure theres no `multiplayer` folder left in `mods` and that now theres `unpacked/beammp` +While in the userfolder, make sure theres no `multiplayer` folder left in `mods` and that now there's `unpacked/beammp` Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod. You should be able to use BeamMP as usual.