From 8d7e9ea814fbfe6d266a8d0ed339816fa995a672 Mon Sep 17 00:00:00 2001 From: O1LER <44237025+O1LER@users.noreply.github.com> Date: Sat, 1 Mar 2025 21:28:24 +0100 Subject: [PATCH] Adjusted fade nametag block --- docs/en/game/multiplayer-settings.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/en/game/multiplayer-settings.md b/docs/en/game/multiplayer-settings.md index a9f39b1b..19286e39 100644 --- a/docs/en/game/multiplayer-settings.md +++ b/docs/en/game/multiplayer-settings.md @@ -190,13 +190,13 @@ ??? setting "Fade distance/Invert nametag fade direction" - ??? setting "Fade out" + !!! setting "Fade out" - `Fade distance` defines the distance at which a nametag will be drawn at minimal opacity. The opacity level is gradually increased over that distance, getting more visible the closer a vehicle gets + `Fade distance` defines the distance at which a nametag will be drawn at minimal opacity. The opacity level is gradually increased, getting more visible, as it gets closer - ??? setting "Fade in" + !!! setting "Fade in" - `Fade distance` defines the distance at which a nametag will be drawn at maximal opacity. The opacity level is gradually decreased over that distance, getting less visible the closer a vehicle gets + `Fade distance` defines the distance at which a nametag will be drawn at maximal opacity. The opacity level is gradually decreased, getting less visible, as it gets closer ??? setting "Don't fully hide nametags"