From 88121801e3760a4763863019f8572b91ff12c291 Mon Sep 17 00:00:00 2001 From: rglx <1321984+rglx@users.noreply.github.com> Date: Thu, 13 Feb 2025 15:50:42 -0500 Subject: [PATCH] Update getting-started.md --- docs/en/game/getting-started.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/docs/en/game/getting-started.md b/docs/en/game/getting-started.md index ce77a394..fa416c4c 100644 --- a/docs/en/game/getting-started.md +++ b/docs/en/game/getting-started.md @@ -73,7 +73,11 @@ This can be done for example by creating a symlink - Note the Proton-BeamNG.drive userfolder location (this is usually found in `~/.local/share/Steam/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive`) - Create a symlink between both userfolders `ln -s ~/.local/share/Steam/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive ~/.local/share` -Now you can start the native linux BeamMP-Launcher. It will then wait for the game to start, so you need to do that manually, for example trough Steam. +With the symlink in place between the userfolders and the launcher compiled, you can have Steam run the game via Proton, while also automatically executing the launcher with the following replacement for your launch options for the vanilla game, found in the game's Properties window in its entry in Steam: + +- `/home/user/BeamMP/BeamMP-Launcher --no-launch & %command% ; killall BeamMP-Launcher` + +Note that this assumes you put the launcher's binary you compiled earlier into `/home/user/BeamMP/`, so change it to match where you put the finished binary, and you will need to re-compile the launcher with the correct git branch each time a launcher update is released. ---