mirror of
https://github.com/BeamMP/Docs.git
synced 2025-07-02 16:05:47 +00:00
Update docs/en/FAQ/How-to-deactivate-mods.md
Co-authored-by: O1LER <44237025+O1LER@users.noreply.github.com>
This commit is contained in:
parent
2ce17d3cbe
commit
5ef35da205
@ -1,6 +1,6 @@
|
||||
# Why do i need to deactivate my mods?
|
||||
|
||||
Having Mods besides BeamMP installed or enabled can lead to issues with the operation of BeamMP.
|
||||
In BeamMP, the Server you decide to connect to, provides the mods.
|
||||
When you are not able to disable mods or all mods (e.g. stuck in loading screen), it is likely that atleast one corrupt, broken or incompatible mod in the mod manager.
|
||||
Having local mods installed and active often leads to BeamMP not functioning properly, even if you have just one additional mod besides BeamMP.
|
||||
This includes mods placed into the BeamNG/Content folder. As stated by BeamNG in their text file:
|
||||
|
Loading…
x
Reference in New Issue
Block a user