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Overhaul beammp launcher arguments
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@ -36,12 +36,21 @@ Create a folder called `unpacked` inside the `mods` folder.
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Further information about the userfolder can be found at [https://documentation.beamng.com/support/userfolder/](https://documentation.beamng.com/support/userfolder/)
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## Enabling dev mode in BeamMP
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## Enabling dev mode in the BeamMP launcher
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By starting the launcher with the arguments ` 0 0` its development mode will be enabled. This will do two things, deactivate automatic mod updates and deactivate auto-starting BeamNG.
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On Windows you can achieve this by opening the settings of the launcher shortcut on your desktop. Then add ` 0 0` (thats spaceZEROspaceZERO) to the end of the shortcut link.
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In order to prevent auto-update to overwrite your local git clone, its necessary to disable it, using `--no-download`.
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If you also dont want the launcher to start beamNG and would like to see debug prints, then using `--dev` is advised.
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Once dev mode was succesfully enabled, the launcher will stop with `[DEBUG] Core Network on start!` and wait until BeamNG was started by the user.
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You can use the following launch arguments:
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| `--help` or `-h` | Will print the following list of arguments |
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| `--port <port>` or `-p` | Change the default listen port to <port>. This must be configured ingame, too |
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| `--verbose` or `-v` | Verbose mode, prints debug messages |
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| `--no-download` | Skip downloading and installing the BeamMP Lua mod |
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| `--no-update` | Skip applying launcher updates (you must update manually) |
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| `--no-launch` | Skip launching the game (you must launch the game manually) |
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| `--dev` | Developer mode, same as --verbose --no-download --no-launch --no-update |
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| `--game <args...>` | Passes arguments to the game |
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## Cloning the BeamMP repo into the unpacked folder
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@ -50,8 +59,8 @@ First create a fork of [https://github.com/BeamMP/BeamMP](https://github.com/Bea
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Most efficient would be to clone the repo directly into the `unpacked` folder.
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For `git`, run `git clone https://github.com/yourName/BeamMP` from a PowerShell or CMD window started from the `unpacked` folder
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While in the userfolder, make sure theres no `multiplayer` folder left in `mods` and that now there's `unpacked/beammp`
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For `git`, run `git clone https://github.com/yourName/BeamMP` from a PowerShell or CMD window started from the `unpacked` folder.
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While in the userfolder, make sure theres no `multiplayer` folder left in `mods` and that now there's `unpacked/beammp`.
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Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod.
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You should be able to use BeamMP as usual.
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