From 4e8601b0fde33016a899dc3cb3baf009ae3ab76a Mon Sep 17 00:00:00 2001 From: Samuel Towers <126475948+MrGeorgey@users.noreply.github.com> Date: Thu, 16 Jan 2025 09:44:22 +1100 Subject: [PATCH] change RemoveVehicle() example to simple iteration Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com> --- docs/en/scripting/server/latest-server-reference.md | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/docs/en/scripting/server/latest-server-reference.md b/docs/en/scripting/server/latest-server-reference.md index 299e804a..f1b6de5d 100644 --- a/docs/en/scripting/server/latest-server-reference.md +++ b/docs/en/scripting/server/latest-server-reference.md @@ -498,15 +498,11 @@ Removes the specified vehicle for the specified player. Example: ```lua local player_id = 3 -local vcount = 0 local player_vehicles = MP.GetPlayerVehicles(player_id) +-- Loop over all of player 3's vehicles and delete them for vehicle_id, vehicle_data in pairs(player_vehicles) do - vcount = vcount + 1 - if vcount > 1 then - MP.RemoveVehicle(player_id, vehicle_id) - MP.SendChatMessage(player_id, "You cannot have more than one vehicle spawned") - end + MP.RemoveVehicle(player_id, vehicle_id) end ```