From 48c37a04410386e550e1ce201cf186783dc3e50e Mon Sep 17 00:00:00 2001 From: Protogen187 <162638343+Protogen187@users.noreply.github.com> Date: Mon, 10 Mar 2025 21:05:55 +0100 Subject: [PATCH] Update How-to-deactivate-mods.md --- docs/en/FAQ/How-to-deactivate-mods.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/FAQ/How-to-deactivate-mods.md b/docs/en/FAQ/How-to-deactivate-mods.md index 6ecda19b..48c6be92 100644 --- a/docs/en/FAQ/How-to-deactivate-mods.md +++ b/docs/en/FAQ/How-to-deactivate-mods.md @@ -5,7 +5,7 @@ Having local mods installed and active often leads to BeamMP not functioning pro !!! warning - Remove any mods you have placed in the BeamNG.Drive\content\vehicles folder. That location is NOT meant for the installing mods and can lead to issues as stated in the `DO_NOT_INSTALL_MODS_HERE.txt` file, located in the same directory. + Remove any mods you have placed in the BeamNG.Drive\content\ or sub-folders. That location is NOT meant for the installing mods and can lead to issues as stated in the `DO_NOT_INSTALL_MODS_HERE.txt` file, located in the same directory. !!! quote "DO_NOT_INSTALL_MODS_HERE.txt"