mirror of
https://github.com/BeamMP/Docs.git
synced 2026-04-02 22:16:26 +00:00
Add three new UI related snippets to snippets.md
This commit is contained in:
committed by
Starystars67
parent
5dc98e2b3f
commit
47cf106049
BIN
docs/assets/content/ConfirmationDialog.png
Normal file
BIN
docs/assets/content/ConfirmationDialog.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 MiB |
BIN
docs/assets/content/ConfirmationDialog_Example.png
Normal file
BIN
docs/assets/content/ConfirmationDialog_Example.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 MiB |
BIN
docs/assets/content/Dialogue.png
Normal file
BIN
docs/assets/content/Dialogue.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.8 MiB |
BIN
docs/assets/content/introPopupMission.png
Normal file
BIN
docs/assets/content/introPopupMission.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.5 MiB |
@@ -6,17 +6,19 @@
|
||||
|
||||
This can be done any page too.
|
||||
|
||||
# BeamNG.drive Snippets
|
||||
# BeamNG.drive Code Snippets
|
||||
|
||||
## Lua Code Snippets
|
||||
## Lua
|
||||
|
||||
### Drawing a marker & Vehicle detection
|
||||
### World
|
||||
|
||||
#### Drawing a marker & Vehicle detection
|
||||
|
||||
Drawing markers in the map can be one of the best ways to indicate to the user that there is some form of interaction that they can do there.
|
||||
|
||||
Drawing a marker is fairly easy. Here is an example of how the bus route marker is drawn:
|
||||
|
||||
```Lua
|
||||
```lua
|
||||
local function createBusMarker(markerName)
|
||||
local marker = createObject('TSStatic')
|
||||
marker:setField('shapeName', 0, "art/shapes/interface/position_marker.dae")
|
||||
@@ -58,7 +60,7 @@ Drawing a marker is fairly easy. Here is an example of how the bus route marker
|
||||
|
||||
Here is a custom marker example from [BeamNG-FuelStations](https://github.com/BeamMP/BeamNG-FuelStations/tree/master):
|
||||
|
||||
```Lua
|
||||
```lua
|
||||
local stations = [
|
||||
{ "location": [ -778.813, 485.973, 23.46 ], "type":"gas" },
|
||||
{ "location": [ 617.164, -192.107, 53.2 ], "type":"ev" },
|
||||
@@ -91,9 +93,13 @@ Here is a custom marker example from [BeamNG-FuelStations](https://github.com/Be
|
||||
end
|
||||
```
|
||||
|
||||
### guihooks examples
|
||||
### UI snippets
|
||||
|
||||
#### Toast Notifications, Top right of screen
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
```lua
|
||||
--guihooks.trigger('toastrMsg', {type, title, msg, config = {timeOut}})
|
||||
@@ -103,10 +109,16 @@ guihooks.trigger('toastrMsg', {type = "error", title = "Error Message:", msg = "
|
||||
```
|
||||
|
||||
#### Message notifications, top left of screen by default in Messages app
|
||||
|
||||
This requires the 'Messages' or 'Messages & Tasks' UI app. Icons can be found at `ui\ui-vue\src\assets\fonts\bngIcons\svg\`
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
```lua
|
||||
--guihooks.trigger('Message', {msg, ttl, category, icon}) --requires Messages app
|
||||
--guihooks.trigger('Message', {msg, ttl, category, icon})
|
||||
--ui_message(msg, ttl, category, icon)
|
||||
guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_upward", icon = "arrow_upward"})
|
||||
guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_downward", icon = "arrow_downward"})
|
||||
guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "flag", icon = "flag"})
|
||||
@@ -120,9 +132,16 @@ guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "t
|
||||
guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "save", icon = "save"})
|
||||
guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "settings", icon = "settings"})
|
||||
```
|
||||
|
||||
#### Center large or small display flash
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
```lua
|
||||
--guihooks.trigger('ScenarioFlashMessage', {{msg, ttl, sound, big}} ) -- requires RaceCountdown ui app
|
||||
@@ -140,7 +159,13 @@ guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.pla
|
||||
```
|
||||
|
||||
#### Center mid-size persistent display
|
||||
|
||||
This requires the 'Race Realtime Display' UI app.
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
```lua
|
||||
--guihooks.trigger('ScenarioRealtimeDisplay', {msg = msg} ) -- requires Race Realtime Display ui app
|
||||
guihooks.trigger('ScenarioRealtimeDisplay', {msg = "Message Text Here"} )
|
||||
@@ -149,6 +174,125 @@ guihooks.trigger('ScenarioRealtimeDisplay', {msg = "Message Text Here"} )
|
||||
guihooks.trigger('ScenarioRealtimeDisplay', {msg = ""} )
|
||||
```
|
||||
|
||||
#### Confirmation Dialog
|
||||
|
||||
ConfirmationDialog is a simplistic popup with up to two buttons.
|
||||
|
||||
```lua
|
||||
-- Open a ConfirmationDialog with a title, body text, and up to two buttons
|
||||
guihooks.trigger("ConfirmationDialogOpen",
|
||||
"Example Title",
|
||||
"Example Body Text",
|
||||
"Okay",
|
||||
"", --gelua. empty string
|
||||
"Cancel",
|
||||
"" --gelua
|
||||
)
|
||||
|
||||
-- Close any open ConfirmationDialog with the provided title
|
||||
guihooks.trigger("ConfirmationDialogClose", "Example Title")
|
||||
```
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
Both fields of a button must be strings in order for the button to appear.
|
||||
|
||||
If the Okay button is provided, pressing the *OK / Primary action* action is equivalent to pressing the Okay button.
|
||||
|
||||
If the Cancel button is provided, pressing the *Menu* action is equivalent to pressing the Cancel button.
|
||||
|
||||
HTML is supported and can be used to add images/icons, for example.
|
||||
|
||||
Multiple can be displayed at once, displayed sequentially.
|
||||
|
||||
!!! bug
|
||||
|
||||
Providing no buttons prevents the player from escaping the dialog without using the console.
|
||||
|
||||
!!! bug
|
||||
|
||||
The SDF parts of the Minimap UI app remain visible while a ConfirmationDialog is active.
|
||||
|
||||
`#!lua guihooks.trigger('ShowApps', false)` to hide UI apps can be used as a hacky workaround.
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
#### introPopupMission
|
||||
|
||||
introPopupMission is a more advanced and visually striking popup system. It supports any number of buttons, embedding HTML, and has a larger window than ConfirmationDialog.
|
||||
|
||||
It has three built-in button themes to choose from:
|
||||
|
||||
* main - orange
|
||||
* secondary - cyan
|
||||
* attention - red
|
||||
|
||||
```lua
|
||||
guihooks.trigger('introPopupMission', {
|
||||
title="introPopupMission title",
|
||||
text="introPopupMission description"..
|
||||
"\n\n\n\n\n\n\n\n\n\n\n\n\n\n<div />",
|
||||
buttons = {
|
||||
{ default=true, class="main", label="main button", clickLua="" },
|
||||
{ default=false, class="secondary", label="secondary button", clickLua="" },
|
||||
{ default=false, class="attention", label="attention button", clickLua="" }
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
!!! bug
|
||||
|
||||
The background blur has a minimum height, causing popups with short content to have excess blur below its window.
|
||||
|
||||
As a workaround, you can repeat `\n` and end with `#!html <div />` until the window covers the blur.
|
||||
|
||||
#### Dialogue
|
||||
|
||||
Dialogue is used in the *A Rocky Start* campaign to display information about a mission. It is a centered, vertically aligned popup with a specific layout. It does not support embedding HTML.
|
||||
|
||||
```lua
|
||||
ui_missionInfo.openDialogue({
|
||||
title = "Dialogue title",
|
||||
type = "Custom", -- isn't actually displayed
|
||||
typeName = "typeName",
|
||||
data = {
|
||||
{label = "objective", value = "reward"}
|
||||
-- add more...
|
||||
},
|
||||
buttons = {
|
||||
{action = "accept", text = "Accept", cmd = ""},
|
||||
{action = 'decline',text = "Decline", cmd = ""}
|
||||
-- add more...
|
||||
}
|
||||
})
|
||||
|
||||
ui_missionInfo.closeDialogue()
|
||||
```
|
||||
|
||||
<figure class="image image_resized" style="width:75%" markdown>
|
||||

|
||||
</figure>
|
||||
|
||||
Only one Dialogue can be displayed at once. Any existing Dialogue is overridden.
|
||||
|
||||
!!! info
|
||||
|
||||
`#!lua ui_missionInfo.closeDialogue()` must be used to close a dialogue.
|
||||
|
||||
Make sure you call this function when any button is pressed.
|
||||
|
||||
## IMGUI Code Snippets
|
||||
|
||||
todo
|
||||
|
||||
## CEF UI Code Snippets
|
||||
|
||||
todo
|
||||
|
||||
Reference in New Issue
Block a user