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Update docs/en/FAQ/How-to-deactivate-mods.md
Co-authored-by: O1LER <44237025+O1LER@users.noreply.github.com>
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@ -10,7 +10,7 @@ This includes mods placed into the BeamNG/Content folder. As stated by BeamNG in
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## How can I fix this?
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## How can I fix this?
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There are 2 options to do this.
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There are 2 options to do this.
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1. Open your mods folder and delete all mods permanently.
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2. If for some reason you cant deactivate all mods trough the ingame Repo, then open your mods folder and delete all mods permanently. Alternatively you can
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2. Open the BeamNG.Drive userfolder and rename the versioned folder (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
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2. Open the BeamNG.Drive userfolder and rename the versioned folder (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
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Make sure BeamNG.Drive is closed during either process!
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Make sure BeamNG.Drive is closed during either process!
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After you are done, start BeamNG.Drive via the BeamMP-Launcher and you should have 'multiplayerbeammp' as your only enabled mod available in the repository as well as the button on the Main Menu to enter BeamMP.
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After you are done, start BeamNG.Drive via the BeamMP-Launcher and you should have 'multiplayerbeammp' as your only enabled mod available in the repository as well as the button on the Main Menu to enter BeamMP.
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