From 357bd56f9891d378d0f3d23927fc4bc89692b854 Mon Sep 17 00:00:00 2001 From: O1LER <44237025+O1LER@users.noreply.github.com> Date: Mon, 24 Jun 2024 21:59:54 +0200 Subject: [PATCH] Update docs/en/guides/beammp-dev/beammp-dev.md Co-authored-by: Lion --- docs/en/guides/beammp-dev/beammp-dev.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/guides/beammp-dev/beammp-dev.md b/docs/en/guides/beammp-dev/beammp-dev.md index cf38b371..9d06f07c 100644 --- a/docs/en/guides/beammp-dev/beammp-dev.md +++ b/docs/en/guides/beammp-dev/beammp-dev.md @@ -50,7 +50,7 @@ First create a fork of [https://github.com/BeamMP/BeamMP](https://github.com/Bea Most efficient would be to clone the repo directly into the `unpacked` folder. -For `git`, do `git clone https://github.com/yourName/BeamMP` while in the `unpacked` folder +For `git`, run `git clone https://github.com/yourName/BeamMP` from a PowerShell or CMD window started from the `unpacked` folder While in the userfolder, make sure theres no `multiplayer` folder left in `mods` and that now theres `unpacked/beammp` Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod.