From 315c8d1f209d4009dfeba84280a76b7095730d76 Mon Sep 17 00:00:00 2001 From: georgey <126475948+MrGeorgey@users.noreply.github.com> Date: Thu, 16 Jan 2025 09:47:39 +1100 Subject: [PATCH] simplify DropPlayer example --- .../scripting/server/latest-server-reference.md | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/docs/en/scripting/server/latest-server-reference.md b/docs/en/scripting/server/latest-server-reference.md index eea7452e..ea686c85 100644 --- a/docs/en/scripting/server/latest-server-reference.md +++ b/docs/en/scripting/server/latest-server-reference.md @@ -548,17 +548,14 @@ As guests are anonymous, you may want to disallow them to join, however it is re Kicks the player with the specified ID. The reason parameter is optional. ```lua -local player_id = 3 -local vcount = 0 -local player_vehicles = MP.GetPlayerVehicles(player_id) - -for vehicle_id, vehicle_data in pairs(player_vehicles) do - vcount = vcount + 1 - if vcount > 1 then - MP.RemoveVehicle(player_id, vehicle_id) - MP.DropPlayer(player_id, "You can only have one vehicle spawned at once.") +function ChatHandler(player_id, player_name, message) + if string.find(message, "damn") then + MP.DropPlayer(player_id, "Profanity is not allowed") + return 1 + else + return 0 end -end +end ``` #### `MP.GetStateMemoryUsage() -> number`