diff --git a/docs/en/FAQ/march-28-outage.md b/docs/en/FAQ/march-28-outage.md
deleted file mode 100644
index 0b0d42ef..00000000
--- a/docs/en/FAQ/march-28-outage.md
+++ /dev/null
@@ -1,30 +0,0 @@
-# March 28, 2026 BeamMP Outage FAQ
-
-Temporary FAQ for the (currently) ongoing BeamMP outage that started on March 28th, 2026.
-
-**Last updated April 1st, 2026.**
-
-=== Help! My BeamMP launcher doesn't work!
- Try reinstalling the BeamMP launcher. To do so, follow the instructions below:
- 1. Go to [beammp.com](https://beammp.com/)
- 2. Click *Download Now*
- 3. Run the installer and follow instructions
-
- !!! note
-
- As of April 1st, 2026, the MSI installer is an "unrecognized app" according to Windows Defender SmartScreen.
-
- To bypass this warning, click *More info*, then click *Run anyway*.
-
-=== Help! My authkey(s) don't work anymore!
- As of April 1st, 2026, keymaster and auth systems are offline. This means that your authkeys won't work. To get around this, follow the instructions below:
- 1. Open your `ServerConfig.toml`, or wherever your server config is modified
- 2. Set `Private` to `true`. It should look like this: `Private = true`
- 3. This should fix the authkey issue.
-
- !!! note
-
- As of April 1st, 2026, BeamMP's auth systems are offline. Only guest accounts are available.
-
- Make sure your server allows guests.
-
diff --git a/docs/en/beamng/css-snippets.md b/docs/en/beamng/css-snippets.md
index 6d0a6a9a..a941961c 100644
--- a/docs/en/beamng/css-snippets.md
+++ b/docs/en/beamng/css-snippets.md
@@ -10,170 +10,266 @@
## Common variables
-=== BeamNG Orange
+=== "BeamNG CEF Orange"
- ```css
- var(--bng-orange) /*Common orange*/
- var(--bng-orange-shade1) /*70% opacity*/
- var(--bng-orange-shade2) /*40% opacity*/
- var(--bng-orange-shade1opaque)
- var(--bng-orange-shade2opaque)
- ```
+ ```css
+ var(--bng-orange) /*Common orange*/
+ var(--bng-orange-shade1) /*70% opacity*/
+ var(--bng-orange-shade2) /*40% opacity*/
+ var(--bng-orange-shade1opaque)
+ var(--bng-orange-shade2opaque)
+ ```
-=== Monochrome
+=== "Monochrome"
- ```css
- --- Monochrome
- var(--bng-black-8) /*80% opacity (duplicate --bng-black-o8)*/
- var(--bng-black-6) /*60% opacity (duplicate --bng-black-o6)*/
- var(--bng-black-4) /*40% opacity (duplicate --bng-black-o4)*/
- var(--bng-black-2) /*20% opacity (duplicate --bng-black-o2)*/
+ ```css
+ --- Monochrome
+ var(--bng-black-8) /*80% opacity (duplicate --bng-black-o8)*/
+ var(--bng-black-6) /*60% opacity (duplicate --bng-black-o6)*/
+ var(--bng-black-4) /*40% opacity (duplicate --bng-black-o4)*/
+ var(--bng-black-2) /*20% opacity (duplicate --bng-black-o2)*/
- var(--dark-neutral-grey)
- var(--neutral-grey)
- var(--light-neutral-grey)
- var(--dark-grey)
- var(--dark-grey-alpha) /*80% opacity*/
+ var(--dark-neutral-grey)
+ var(--neutral-grey)
+ var(--light-neutral-grey)
+ var(--dark-grey)
+ var(--dark-grey-alpha) /*80% opacity*/
- var(--black-1) /*70% opacity*/
- var(--black-2) /*40% opacity (duplicate --bng-black-o4)*/
+ var(--black-1) /*70% opacity*/
+ var(--black-2) /*40% opacity (duplicate --bng-black-o4)*/
- var(--white-1) /*80% opacity*/
- var(--white-2) /*40% opacity*/
- var(--white-3) /*20% opacity*/
- ```
+ var(--white-1) /*80% opacity*/
+ var(--white-2) /*40% opacity*/
+ var(--white-3) /*20% opacity*/
+ ```
-=== BeamNG UI Color Palette
+=== "BeamNG Vue UI Color Palette"
- === Orange
+ All of these support adding `-rgb` to the end of the variable name to convert them to raw red, green, blue values. Use -rgb like so: `rgba(var(--bng-orange-500-rgb), 0.5)` for 50% opacity bng-orange-500.
- ```css
- var(--bng-orange-50)
- var(--bng-orange-100)
- var(--bng-orange-200)
- var(--bng-orange-300)
- var(--bng-orange-b400)
- var(--bng-orange-500)
- var(--bng-orange-600)
- var(--bng-orange-700)
- var(--bng-orange-800)
- var(--bng-orange-900)
- ```
-
- === Cool Gray
+ === "Add Red"
- ```css
- var(--bng-cool-gray-50)
- var(--bng-cool-gray-100)
- var(--bng-cool-gray-200)
- var(--bng-cool-gray-300)
- var(--bng-cool-gray-400)
- var(--bng-cool-gray-500)
- var(--bng-cool-gray-600)
- var(--bng-cool-gray-700)
- var(--bng-cool-gray-800)
- var(--bng-cool-gray-900)
- ```
-
- === Ter Blue
- ```css
- var(--bng-ter-blue-50)
- var(--bng-ter-blue-100)
- var(--bng-ter-blue-200)
- var(--bng-ter-blue-300)
- var(--bng-ter-blue-400)
- var(--bng-ter-blue-500)
- var(--bng-ter-blue-600)
- var(--bng-ter-blue-700)
- var(--bng-ter-blue-800)
- var(--bng-ter-blue-900)
- ```
-
- === Add Blue
- ```css
- var(--bng-add-blue-50)
- var(--bng-add-blue-100)
- var(--bng-add-blue-200)
- var(--bng-add-blue-300)
- var(--bng-add-blue-400)
- var(--bng-add-blue-500)
- var(--bng-add-blue-600)
- var(--bng-add-blue-700)
- var(--bng-add-blue-800)
- var(--bng-add-blue-900)
- ```
-
- === Add Green
- ```css
- var(--bng-add-green-50)
- var(--bng-add-green-100)
- var(--bng-add-green-200)
- var(--bng-add-green-300)
- var(--bng-add-green-400)
- var(--bng-add-green-500)
- var(--bng-add-green-600)
- var(--bng-add-green-700)
- var(--bng-add-green-800)
- var(--bng-add-green-900)
- ```
-
- === Add Yellow
- ```css
- var(--bng-add-yellow-50)
- var(--bng-add-yellow-100)
- var(--bng-add-yellow-200)
- var(--bng-add-yellow-300)
- var(--bng-add-yellow-400)
- var(--bng-add-yellow-500)
- var(--bng-add-yellow-600)
- var(--bng-add-yellow-700)
- var(--bng-add-yellow-800)
- var(--bng-add-yellow-900)
- ```
-
- === Add Peach
- ```css
- var(--bng-add-peach-50)
- var(--bng-add-peach-100)
- var(--bng-add-peach-200)
- var(--bng-add-peach-300)
- var(--bng-add-peach-400)
- var(--bng-add-peach-500)
- var(--bng-add-peach-600)
- var(--bng-add-peach-700)
- var(--bng-add-peach-800)
- var(--bng-add-peach-900)
- ```
+ ```css
+ var(--bng-add-red-50)
+ var(--bng-add-red-100)
+ var(--bng-add-red-200)
+ var(--bng-add-red-300)
+ var(--bng-add-red-400)
+ var(--bng-add-red-500)
+ var(--bng-add-red-550)
+ var(--bng-add-red-600)
+ var(--bng-add-red-650)
+ var(--bng-add-red-700)
+ var(--bng-add-red-750)
+ var(--bng-add-red-800)
+ var(--bng-add-red-850)
+ var(--bng-add-red-900)
+ ```
+
+ === "Orange"
- === Add Red
- ```css
- var(--bng-add-red-50)
- var(--bng-add-red-100)
- var(--bng-add-red-200)
- var(--bng-add-red-300)
- var(--bng-add-red-400)
- var(--bng-add-red-500)
- var(--bng-add-red-600)
- var(--bng-add-red-700)
- var(--bng-add-red-800)
- var(--bng-add-red-900)
- ```
-
+ ```css
+ var(--bng-orange-50)
+ var(--bng-orange-100)
+ var(--bng-orange-200)
+ var(--bng-orange-300)
+ var(--bng-orange-400)
+ var(--bng-orange-500)
+ var(--bng-orange-550)
+ var(--bng-orange-600)
+ var(--bng-orange-650)
+ var(--bng-orange-700)
+ var(--bng-orange-750)
+ var(--bng-orange-800)
+ var(--bng-orange-850)
+ var(--bng-orange-900)
+ ```
+
+ === "Ter Peach"
-=== Extra color presets
+ ```css
+ var(--bng-ter-peach-50)
+ var(--bng-ter-peach-100)
+ var(--bng-ter-peach-200)
+ var(--bng-ter-peach-300)
+ var(--bng-ter-peach-400)
+ var(--bng-ter-peach-500)
+ var(--bng-ter-peach-550)
+ var(--bng-ter-peach-600)
+ var(--bng-ter-peach-650)
+ var(--bng-ter-peach-700)
+ var(--bng-ter-peach-750)
+ var(--bng-ter-peach-800)
+ var(--bng-ter-peach-850)
+ var(--bng-ter-peach-900)
+ ```
+
+ === "Ter Yellow"
- ```css
- var(--bng-filter-orange) /*Filter preset to force SVGs to use bng-orange*/
- var(--bng-black-o8) /*80% opacity*/
- var(--bng-black-o6) /*60% opacity*/
- var(--bng-black-o4) /*40% opacity*/
- var(--bng-black-o2) /*20% opacity*/
- ```
+ ```css
+ var(--bng-ter-yellow-50)
+ var(--bng-ter-yellow-100)
+ var(--bng-ter-yellow-200)
+ var(--bng-ter-yellow-300)
+ var(--bng-ter-yellow-400)
+ var(--bng-ter-yellow-500)
+ var(--bng-ter-yellow-550)
+ var(--bng-ter-yellow-600)
+ var(--bng-ter-yellow-650)
+ var(--bng-ter-yellow-700)
+ var(--bng-ter-yellow-750)
+ var(--bng-ter-yellow-800)
+ var(--bng-ter-yellow-850)
+ var(--bng-ter-yellow-900)
+ ```
+
+ === "Add Green"
-=== Corner rounding presets
+ ```css
+ var(--bng-add-green-50)
+ var(--bng-add-green-100)
+ var(--bng-add-green-200)
+ var(--bng-add-green-300)
+ var(--bng-add-green-400)
+ var(--bng-add-green-500)
+ var(--bng-add-green-600)
+ var(--bng-add-green-700)
+ var(--bng-add-green-800)
+ var(--bng-add-green-900)
+ ```
+
+ === "Baby Blue"
- ```css
- var(--bng-corners-1) /*0.25rem*/
- var(--bng-corners-2) /*0.50rem*/
- var(--bng-corners-3) /*1.00rem*/
- ```
+ ```css
+ var(--bng-add-babyblue-50)
+ var(--bng-add-babyblue-100)
+ var(--bng-add-babyblue-200)
+ var(--bng-add-babyblue-300)
+ var(--bng-add-babyblue-400)
+ var(--bng-add-babyblue-500)
+ var(--bng-add-babyblue-550)
+ var(--bng-add-babyblue-600)
+ var(--bng-add-babyblue-650)
+ var(--bng-add-babyblue-700)
+ var(--bng-add-babyblue-750)
+ var(--bng-add-babyblue-800)
+ var(--bng-add-babyblue-850)
+ var(--bng-add-babyblue-900)
+ ```
+
+ === "Add Blue"
+
+ ```css
+ var(--bng-add-blue-50)
+ var(--bng-add-blue-100)
+ var(--bng-add-blue-200)
+ var(--bng-add-blue-300)
+ var(--bng-add-blue-400)
+ var(--bng-add-blue-500)
+ var(--bng-add-blue-600)
+ var(--bng-add-blue-700)
+ var(--bng-add-blue-800)
+ var(--bng-add-blue-900)
+ ```
+
+ === "Indigo Blue"
+
+ ```css
+ var(--bng-add-indigoblue-50)
+ var(--bng-add-indigoblue-100)
+ var(--bng-add-indigoblue-200)
+ var(--bng-add-indigoblue-300)
+ var(--bng-add-indigoblue-400)
+ var(--bng-add-indigoblue-500)
+ var(--bng-add-indigoblue-550)
+ var(--bng-add-indigoblue-600)
+ var(--bng-add-indigoblue-650)
+ var(--bng-add-indigoblue-700)
+ var(--bng-add-indigoblue-750)
+ var(--bng-add-indigoblue-800)
+ var(--bng-add-indigoblue-850)
+ var(--bng-add-indigoblue-900)
+ ```
+
+ === "Add Magenta"
+
+ ```css
+ var(--bng-add-magenta-50)
+ var(--bng-add-magenta-100)
+ var(--bng-add-magenta-200)
+ var(--bng-add-magenta-300)
+ var(--bng-add-magenta-400)
+ var(--bng-add-magenta-500)
+ var(--bng-add-magenta-550)
+ var(--bng-add-magenta-600)
+ var(--bng-add-magenta-650)
+ var(--bng-add-magenta-700)
+ var(--bng-add-magenta-750)
+ var(--bng-add-magenta-800)
+ var(--bng-add-magenta-850)
+ var(--bng-add-magenta-900)
+ ```
+
+ === "Ter Blue Gray"
+
+ ```css
+ var(--bng-ter-blue-gray-50)
+ var(--bng-ter-blue-gray-100)
+ var(--bng-ter-blue-gray-200)
+ var(--bng-ter-blue-gray-300)
+ var(--bng-ter-blue-gray-400)
+ var(--bng-ter-blue-gray-500)
+ var(--bng-ter-blue-gray-550)
+ var(--bng-ter-blue-gray-600)
+ var(--bng-ter-blue-gray-650)
+ var(--bng-ter-blue-gray-700)
+ var(--bng-ter-blue-gray-750)
+ var(--bng-ter-blue-gray-800)
+ var(--bng-ter-blue-gray-850)
+ var(--bng-ter-blue-gray-900)
+ ```
+
+ === "Cool Gray"
+
+ ```css
+ var(--bng-cool-gray-50)
+ var(--bng-cool-gray-100)
+ var(--bng-cool-gray-200)
+ var(--bng-cool-gray-300)
+ var(--bng-cool-gray-400)
+ var(--bng-cool-gray-500)
+ var(--bng-cool-gray-550)
+ var(--bng-cool-gray-600)
+ var(--bng-cool-gray-650)
+ var(--bng-cool-gray-700)
+ var(--bng-cool-gray-750)
+ var(--bng-cool-gray-800)
+ var(--bng-cool-gray-850)
+ var(--bng-cool-gray-900)
+ ```
+
+ === "Other"
+
+ ```css
+ var(--bng-off-black) /*Used in Vue for buttons and some headers*/
+ var(--bng-off-white) /*Used in Vue for interactable elements*/
+ var(--bng-off-white-brighter) /*Used in Vue for headers*/
+ ```
+
+=== "Extra color presets"
+
+ ```css
+ var(--bng-filter-orange) /*Filter preset to force SVGs to use bng-orange*/
+ var(--bng-black-o8) /*80% opacity*/
+ var(--bng-black-o6) /*60% opacity*/
+ var(--bng-black-o4) /*40% opacity*/
+ var(--bng-black-o2) /*20% opacity*/
+ ```
+
+=== "Corner rounding presets"
+
+ ```css
+ var(--bng-corners-1) /*0.25rem*/
+ var(--bng-corners-2) /*0.50rem*/
+ var(--bng-corners-3) /*1.00rem*/
+ ```
diff --git a/docs/en/beamng/imgui-snippets.md b/docs/en/beamng/imgui-snippets.md
index 69464e3a..15524201 100644
--- a/docs/en/beamng/imgui-snippets.md
+++ b/docs/en/beamng/imgui-snippets.md
@@ -31,47 +31,47 @@ im.End()
## General
-=== Basic Formatting
+=== "Basic Formatting"
- ```lua
- im.Text("")
- im.TextWrapped("") -- automatic word wrap
- im.TextColored(im.ImVec4(0,1,0,1), "") -- R,G,B,A
- im.TextDisabled("") -- predefined style for disabled text
+ ```lua
+ im.Text("")
+ im.TextWrapped("") -- automatic word wrap
+ im.TextColored(im.ImVec4(0,1,0,1), "") -- R,G,B,A
+ im.TextDisabled("") -- predefined style for disabled text
- im.LabelText("", "")
- im.BulletText("") -- Bullet point with text
- im.SeparatorText("") -- Separator with centered text
+ im.LabelText("", "")
+ im.BulletText("") -- Bullet point with text
+ im.SeparatorText("") -- Separator with centered text
- im.Separator() -- might want a NewLine before these
- im.SameLine() -- horizontally append the following element to the previous element
- im.NewLine()
+ im.Separator() -- might want a NewLine before these
+ im.SameLine() -- horizontally append the following element to the previous element
+ im.NewLine()
- im.Spacing() -- small padding
- im.Indent()
- im.Unindent()
- ```
+ im.Spacing() -- small padding
+ im.Indent()
+ im.Unindent()
+ ```
-=== Inputs
+=== "Inputs"
- ```lua
- im.Button("", im.ImVec2(0,0)) -- 0 = fit to content
- im.SmallButton("") -- Fit to content and slightly less padding
- im.ArrowButton("", 0) -- arg 1: string is not actually used? arg 2: 0 = left, 1 = right, 2 = up, 3 = down
- im.InvisibleButton("", im.ImVec2(0,0), ...) -- used for imgui cursor positioning?
+ ```lua
+ im.Button("", im.ImVec2(0,0)) -- 0 = fit to content
+ im.SmallButton("") -- Fit to content and slightly less padding
+ im.ArrowButton("", 0) -- arg 1: string is not actually used? arg 2: 0 = left, 1 = right, 2 = up, 3 = down
+ im.InvisibleButton("", im.ImVec2(0,0), ...) -- used for imgui cursor positioning?
- im.Checkbox("", im.BoolPtr(false))
+ im.Checkbox("", im.BoolPtr(false))
- im.RadioButton1("", im.BoolPtr(false))
- im.RadioButton2("", im.IntPtr(), 0) -- arg. 3: 0 or 1 for disabled or enabled
- ```
+ im.RadioButton1("", im.BoolPtr(false))
+ im.RadioButton2("", im.IntPtr(), 0) -- arg. 3: 0 or 1 for disabled or enabled
+ ```
-=== Other
+=== "Other"
- ```lua
- im.Bullet()
+ ```lua
+ im.Bullet()
- im.ProgressBar(0.5, im.ImVec2(0,0), "") -- arg 2: 0 for default width and/or height
+ im.ProgressBar(0.5, im.ImVec2(0,0), "") -- arg 2: 0 for default width and/or height
- im.TextUnformatted("", "") -- Second argument seems to crash the game
- ```
+ im.TextUnformatted("", "") -- Second argument seems to crash the game
+ ```
diff --git a/docs/en/beamng/lua-snippets.md b/docs/en/beamng/lua-snippets.md
index 41a0c80e..a4c0ccc4 100644
--- a/docs/en/beamng/lua-snippets.md
+++ b/docs/en/beamng/lua-snippets.md
@@ -347,4 +347,35 @@ If multiple pages are provided, or the hook is triggered multiple times, then th
### Dialogue
-todo
+Dialogue is used in the *A Rocky Start* campaign to display information about a mission. It is a centered, vertically aligned popup with a specific layout. It does not support embedding HTML.
+
+```lua
+ui_missionInfo.openDialogue({
+ title = "Dialogue title",
+ type = "Custom", -- isn't actually displayed
+ typeName = "typeName",
+ data = {
+ {label = "objective", value = "reward"}
+ -- add more...
+ },
+ buttons = {
+ {action = "accept", text = "Accept", cmd = ""},
+ {action = 'decline',text = "Decline", cmd = ""}
+ -- add more...
+ }
+})
+
+ui_missionInfo.closeDialogue()
+```
+
+
+ 
+
+
+Only one Dialogue can be displayed at once. Any existing Dialogue is overridden.
+
+!!! info
+
+ `#!lua ui_missionInfo.closeDialogue()` must be used to close a dialogue.
+
+ Make sure you call this function when any button is pressed.
diff --git a/docs/en/beamng/snippets.md b/docs/en/beamng/snippets.md
deleted file mode 100644
index e5dea764..00000000
--- a/docs/en/beamng/snippets.md
+++ /dev/null
@@ -1,391 +0,0 @@
-!!! warning "This site is under construction!"
-
- This site is being actively worked on.
-
- Feel you could help? Please do by clicking on the page with a pencil on the right!
-
- This can be done any page too.
-
-# BeamNG.drive Code Snippets
-
-## Lua Code Snippets
-
-### World
-
-#### Drawing a marker & Vehicle detection
-
-Drawing markers in the map can be one of the best ways to indicate to the user that there is some form of interaction that they can do there.
-
-Drawing a marker is fairly easy. Here is an example of how the bus route marker is drawn:
-
-```lua
- local function createBusMarker(markerName)
- local marker = createObject('TSStatic')
- marker:setField('shapeName', 0, "art/shapes/interface/position_marker.dae")
- marker:setPosition(vec3(0, 0, 0))
- marker.scale = vec3(1, 1, 1)
- marker:setField('rotation', 0, '1 0 0 0')
- marker.useInstanceRenderData = true
- marker:setField('instanceColor', 0, '1 1 1 0')
- marker:setField('collisionType', 0, "Collision Mesh")
- marker:setField('decalType', 0, "Collision Mesh")
- marker:setField('playAmbient', 0, "1")
- marker:setField('allowPlayerStep', 0, "1")
- marker:setField('canSave', 0, "0")
- marker:setField('canSaveDynamicFields', 0, "1")
- marker:setField('renderNormals', 0, "0")
- marker:setField('meshCulling', 0, "0")
- marker:setField('originSort', 0, "0")
- marker:setField('forceDetail', 0, "-1")
- marker.canSave = false
- marker:registerObject(markerName)
- scenetree.MissionGroup:addObject(marker)
- return marker
- end
-
- -- this can then be called in a loop to setup your markers.
- -- NOTE: You should only do this once as part of your setup and not called on each frame.
- if #markers == 0 then
- for k,v in pairs(nameMarkers) do
- local mk = scenetree.findObject(v)
- if mk == nil then
- log('I', logTag,'Creating marker '..tostring(v))
- mk = createBusMarker(v)
- ScenarioObjectsGroup:addObject(mk.obj)
- end
- table.insert(markers, mk)
- end
- end
-```
-
-Here is a custom marker example from [BeamNG-FuelStations](https://github.com/BeamMP/BeamNG-FuelStations/tree/master):
-
-```lua
- local stations = [
- { "location": [ -778.813, 485.973, 23.46 ], "type":"gas" },
- { "location": [ 617.164, -192.107, 53.2 ], "type":"ev" },
- ]
-
- local function IsEntityInsideArea(pos1, pos2, radius)
- return pos1:distance(pos2) < radius
- end
-
- local onUpdate = function (dt)
- for k, spot in pairs(stations) do -- loop through all spots on the current map
- local bottomPos = vec3(spot.location[1], spot.location[2], spot.location[3])
- local topPos = bottomPos + vec3(0,0,2) -- offset vec to get top position (2m tall)
-
- local spotInRange = false -- is this spot in range? used for color
- local spotCompatible = false -- is this spot compatible?
-
- if activeVeh then -- we have a car and its ours (if in mp)
- local vehPos = activeVeh:getPosition()
-
- spotInRange = IsEntityInsideArea(vec3(vehPos.x, vehPos.y,vehPos.z), bottomPos, 1.5)
-
- spotCompatible = activeFuelType == "any" or spot.type == "any" or activeFuelType == spot.type
- end
-
- local spotColor = (spotInRange and spotCompatible) and activeColorMap[spot.type] or inactiveColorMap[spot.type] or ColorF(1,1,1,0.5)
-
- debugDrawer:drawCylinder(bottomPos:toPoint3F(), topPos:toPoint3F(), 1, spotColor) --bottom, top, radius, color
- end
- end
-```
-
-### UI snippets
-
-#### Toast Notifications, Top right of screen
-
-
- 
-
-
-```lua
---guihooks.trigger('toastrMsg', {type, title, msg, config = {timeOut}})
-guihooks.trigger('toastrMsg', {type = "info", title = "Info Message:", msg = "Info Message Text Here", config = {timeOut = 5000}})
-guihooks.trigger('toastrMsg', {type = "warning", title = "Warning Message:", msg = "Warning Message Text Here", config = {timeOut = 5000}})
-guihooks.trigger('toastrMsg', {type = "error", title = "Error Message:", msg = "Error Message Text Here", config = {timeOut = 5000}})
-```
-
-#### Message notifications, top left of screen by default in Messages app
-
-This requires the 'Messages' or 'Messages & Tasks' UI app. Icons can be found at `ui\ui-vue\src\assets\fonts\bngIcons\svg\`
-
-
- 
-
-
-```lua
---guihooks.trigger('Message', {msg, ttl, category, icon})
---ui_message(msg, ttl, category, icon)
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_upward", icon = "arrow_upward"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "arrow_downward", icon = "arrow_downward"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "flag", icon = "flag"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "check", icon = "check"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "check_circle", icon = "check_circle"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "warning", icon = "warning"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "error", icon = "error"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "directions_car", icon = "directions_car"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "star", icon = "star"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "timeline", icon = "timeline"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "save", icon = "save"})
-guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "settings", icon = "settings"})
-```
-
-#### Center large or small display flash
-
-
- 
-
-
-
- 
-
-
-```lua
---guihooks.trigger('ScenarioFlashMessage', {{msg, ttl, sound, big}} ) -- requires RaceCountdown ui app
-guihooks.trigger('ScenarioFlashMessage', {{"Message", 5.0, 0, true}} )
-guihooks.trigger('ScenarioFlashMessage', {{"Message Text Here", 5.0, 0, false}} )
-
---countdown example, when all executed at once, the items are queued and will follow eachother after the previous ttl expires
-guihooks.trigger('ScenarioFlashMessage', {{"3", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown1')", true}})
-guihooks.trigger('ScenarioFlashMessage', {{"2", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown2')", true}})
-guihooks.trigger('ScenarioFlashMessage', {{"1", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown3')", true}})
-guihooks.trigger('ScenarioFlashMessage', {{"GO!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_CountdownGo')", true}})
-
---another sound example
-guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Checkpoint')", false}})
-```
-
-#### Center mid-size persistent display
-
-This requires the 'Race Realtime Display' UI app.
-
-
- 
-
-
-```lua
---guihooks.trigger('ScenarioRealtimeDisplay', {msg = msg} ) -- requires Race Realtime Display ui app
-guihooks.trigger('ScenarioRealtimeDisplay', {msg = "Message Text Here"} )
---these messages persist, clear with a blank string
---if you are running live data, this is a good one to update rapidly (think timers, distance calcs, et cetera)
-guihooks.trigger('ScenarioRealtimeDisplay', {msg = ""} )
-```
-
-#### Confirmation Dialog
-
-ConfirmationDialog is a simplistic popup with up to two buttons.
-
-```lua
--- Open a ConfirmationDialog with a title, body text, and up to two buttons
-guihooks.trigger("ConfirmationDialogOpen",
- "Example Title",
- "Example Body Text",
- "Okay",
- "", --gelua. empty string
- "Cancel",
- "" --gelua
-)
-
--- Close any open ConfirmationDialog with the provided title
-guihooks.trigger("ConfirmationDialogClose", "Example Title")
-```
-
-
- 
-
-
-Both fields of a button must be strings in order for the button to appear.
-
-If the Okay button is provided, pressing the *OK / Primary action* action is equivalent to pressing the Okay button.
-
-If the Cancel button is provided, pressing the *Menu* action is equivalent to pressing the Cancel button.
-
-HTML is supported and can be used to add images/icons, for example.
-
-Multiple can be displayed at once, displayed sequentially.
-
-!!! bug
-
- Providing no buttons prevents the player from escaping the dialog without using the console.
-
-!!! bug
-
- The SDF parts of the Minimap UI app remain visible while a ConfirmationDialog is active.
-
- `#!lua guihooks.trigger('ShowApps', false)` to hide UI apps can be used as a hacky workaround.
-
-
- 
-
-
-#### introPopupTutorial
-
-introPopupTutorial is a highly customizable popup that is largely defined with embedded HTML. It is standard to load from a standalone HTML file located in `/gameplay/tutorials/pages/*/content.html`.
-
-```lua
-guihooks.trigger("introPopupTutorial", {
- {
- content = readFile("/gameplay/tutorials/pages/template/content.html"):gsub("\r\n",""),
- flavour = "onlyOk"
- }
-})
-
-guihooks.trigger("introPopupClose")
-```
-
-
- 
-
-
-Flavours controls which buttons are displayed. Four flavours exist:
-
-* `withLogbook`
- * Buttons: Career Logbook, Okay
-* `onlyOk`
- * Buttons: Okay
-* `onlyLogbook`
- * Buttons: Career Logbook
-* `noButtons`
- * Provides no buttons
-
-!!! warning
-
- When using the noButtons flavour on the page, providing no extra JavaScript in the page content to close the popup causes a softlock. Pages are not combined into one popup in this flavour. It is not recommended to use this flavour.
-
-If multiple pages are provided, or the hook is triggered multiple times, then the pages are combined into the same popup. If the hook is triggered while a introPopup is active, or when a different introPopup type has already been triggered, then it is displayed in a separate popup after the existing popup is closed.
-
-#### introPopupCareer
-
-introPopupCareer is an easy to use, but open ended popup that supports embedding HTML, if needed.
-
-Flavours control which buttons are displayed and the default image aspect ratio. Four flavours exist:
-
-* `default`
- * Default image aspect ratio: 16x9
- * Buttons: Later, Okay
-* `welcome`
- * Default image aspect ratio: 16x9
- * Buttons: Career Logbook, Okay
-* `branch-info`
- * Default image aspect ratio: 16x9
- * Buttons: Career Logbook, Okay
-* `garage`
- * Buttons: Later, Okay
-
-```lua
-guihooks.trigger("introPopupCareer", {
- {
- title = "Example title",
- text = "Example text",
- image = "/gameplay/tutorials/pages/template/image.jpg",
- ratio = "16x9",
- flavour = "default"
- }
-})
-
-guihooks.trigger("introPopupClose")
-```
-
-
- 
-
-
-If multiple pages are provided, or the hook is triggered multiple times, then the pages are combined into the same popup. If the hook is triggered while a introPopup is active, or when a different introPopup type has already been triggered, then it is displayed in a separate popup after the existing popup is closed.
-
-!!! bug
-
- The background blur has a minimum height, causing popups with short content to have excess blur below its window. Two main workarounds exist:
-
- * Repeat `\n` and end with `#!html
` until the window covers the blur
- * Use an empty or missing `image` path and adjust the aspect ratio until the window covers the blur
-
-#### introPopupMission
-
-introPopupMission is almost identical to introPopupCareer, but needs buttons to be defined rather than picking a preset for buttons.
-
-Button styles are combined as *bng-button-*`style`. Built-in button styles are:
-
-* `main` - orange
-* `secondary` - cyan
-* `attention` - red
-* `white` - white
-* `link` - translucent
-* `outline` - orange outline
-
-```lua
-guihooks.trigger('introPopupMission', {
- title = "introPopupMission title",
- text = "introPopupMission description",
- image = "/gameplay/tutorials/pages/template/image.jpg",
- ratio = "16x9",
- buttons = {
- { default=true, class="main", label="main button", clickLua="" },
- { default=false, class="secondary", label="secondary button", clickLua="" },
- { default=false, class="attention", label="attention button", clickLua="" },
- { default=false, class="white", label="white button", clickLua="" },
- { default=false, class="link", label="link button", clickLua="" },
- { default=false, class="outline", label="outline button", clickLua="" }
- }
-})
-
-guihooks.trigger("introPopupClose")
-```
-
-
- 
-
-
-If multiple pages are provided, or the hook is triggered multiple times, then the pages are combined into the same popup. If the hook is triggered while a introPopup is active, or when a different introPopup type has already been triggered, then it is displayed in a separate popup after the existing popup is closed.
-
-!!! bug
-
- The background blur has a minimum height, causing popups with short content to have excess blur below its window. Two main workarounds exist:
-
- * Repeat `\n` and end with `#!html ` until the window covers the blur
- * Use an empty or missing `image` path and adjust the aspect ratio until the window covers the blur
-
-#### Dialogue
-
-Dialogue is used in the *A Rocky Start* campaign to display information about a mission. It is a centered, vertically aligned popup with a specific layout. It does not support embedding HTML.
-
-```lua
-ui_missionInfo.openDialogue({
- title = "Dialogue title",
- type = "Custom", -- isn't actually displayed
- typeName = "typeName",
- data = {
- {label = "objective", value = "reward"}
- -- add more...
- },
- buttons = {
- {action = "accept", text = "Accept", cmd = ""},
- {action = 'decline',text = "Decline", cmd = ""}
- -- add more...
- }
-})
-
-ui_missionInfo.closeDialogue()
-```
-
-
- 
-
-
-Only one Dialogue can be displayed at once. Any existing Dialogue is overridden.
-
-!!! info
-
- `#!lua ui_missionInfo.closeDialogue()` must be used to close a dialogue.
-
- Make sure you call this function when any button is pressed.
-
-## IMGUI Code Snippets
-
-todo
-
-## CEF UI Code Snippets
-
-todo
diff --git a/docs/en/scripting/server/latest-server-reference.md b/docs/en/scripting/server/latest-server-reference.md
index 33e6c1f1..e5d81a8a 100644
--- a/docs/en/scripting/server/latest-server-reference.md
+++ b/docs/en/scripting/server/latest-server-reference.md
@@ -1171,14 +1171,419 @@ Triggered when a player sends a chat message. When cancelled, it will not show t
Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES
-Triggered when a player spawns a new vehicle. The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string.
+Triggered when a player spawns a new vehicle. Note that vehicle swaps/replacements instead fire [`onVehicleEdited`](#onvehicleedited). The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string.
+
+
+
+Example data value
+
+The data string begins with a unique vehicle identifier, which is the player's ID, a hyphen, and then the vehicle ID. This is followed by a JSON object containing information about the vehicles configuration and positioning.
+
+```
+0-0: {
+ "abs": "realistic",
+ "ign": 3,
+ "jbm": "van",
+ "pid": 0,
+ "pos": [
+ 907.93902587891,
+ 773.50201416016,
+ 238.87800598145
+ ],
+ "pro": "0",
+ "rot": [
+ 0,
+ 0,
+ 0.99999994039536,
+ 0
+ ],
+ "vcf": {
+ "licenseName": "H30 9VV",
+ "mainPartName": "van",
+ "mainPartPath": "/van",
+ "model": "van",
+ "paints": [
+ {
+ "baseColor": [
+ 0.21999999880791,
+ 0.37000000476837003,
+ 0.33000001311302,
+ 1.2000000476837
+ ],
+ "clearcoat": 0,
+ "clearcoatRoughness": 0,
+ "metallic": 0,
+ "roughness": 0.070000000298023
+ },
+ {
+ "baseColor": [
+ 0.62300002574921,
+ 0.62300002574921,
+ 0.62300002574921,
+ 1.2000000476837
+ ],
+ "clearcoat": 0.80000001192093,
+ "clearcoatRoughness": 0.070000000298023,
+ "metallic": 0.80000001192093,
+ "roughness": 0.64999997615814
+ },
+ {
+ "baseColor": [
+ 0.21999999880791,
+ 0.37000000476837003,
+ 0.33000001311302,
+ 1.2000000476837
+ ],
+ "clearcoat": 0,
+ "clearcoatRoughness": 0,
+ "metallic": 0,
+ "roughness": 0.070000000298023
+ }
+ ],
+ "partConfigFilename": "vehicles/van/h15_xt_passenger.pc",
+ "parts": {
+ "brakepad_F": "brakepad_F_premium",
+ "brakepad_R": "brakepad_R_premium",
+ "gps": "",
+ "licenseplate_design_2_1": "",
+ "linelock": "",
+ "load_seat_FR": "",
+ "n2o_system": "",
+ "paint_design": "van_skin_twotone",
+ "pickup_engine_v8_ecu": "pickup_engine_v8_ecu",
+ "pickup_engine_v8_internals": "pickup_engine_v8_internals",
+ "pickup_enginemounts": "pickup_enginemounts",
+ "pickup_oilpan_v8": "pickup_oilpan_v8",
+ "pickup_reversewarn": "",
+ "pickup_sparetire": "pickup_sparetire_5l",
+ "pickup_towhitch": "",
+ "skin_glass": "van_skin_glass_tint",
+ "skin_interior": "van_skin_interior_black",
+ "soundscape_horn": "soundscape_horn_115",
+ "tire_F_16x7_alt": "tire_F_225_75_16_alt_standard",
+ "tire_R_16x7_alt": "tire_R_225_75_16_alt_standard",
+ "van_ABS": "van_ABS",
+ "van_ESC": "",
+ "van_ac": "van_ac",
+ "van_body": "van_body_passenger",
+ "van_brake_F": "van_brake_F",
+ "van_brake_R": "van_brake_R_drum",
+ "van_bumper_F": "van_bumper_F_altb",
+ "van_bumper_F_lip": "",
+ "van_bumper_R": "van_bumper_R_altb",
+ "van_bumper_accessory_F": "",
+ "van_bumpersignal_FL": "van_bumpersignal_FL",
+ "van_bumpersignal_FR": "van_bumpersignal_FR",
+ "van_coilover_IFS": "van_coilover_IFS",
+ "van_converter": "van_converter",
+ "van_differential_F": "",
+ "van_differential_R": "van_differential_R",
+ "van_door_FL": "van_door_FL",
+ "van_door_FR": "van_door_FR",
+ "van_doordetent_FL": "van_doordetent_FL",
+ "van_doordetent_FR": "van_doordetent_FR",
+ "van_doordetent_RL": "van_doordetent_RL",
+ "van_doordetent_RR": "van_doordetent_RR",
+ "van_doorglass_L": "van_doorglass_L",
+ "van_doorglass_R": "van_doorglass_R",
+ "van_doorpanel_FL": "van_doorpanel_FL",
+ "van_doorpanel_FR": "van_doorpanel_FR",
+ "van_driveshaft_R": "van_driveshaft_R",
+ "van_engine": "van_engine_v8_4.5",
+ "van_exhaust_v8": "van_exhaust_v8",
+ "van_fascia_F": "van_fascia_F_high",
+ "van_fender_L": "van_fender_L",
+ "van_fender_R": "van_fender_R",
+ "van_fenderflare_FL": "",
+ "van_fenderflare_FR": "",
+ "van_fenderflare_RL": "",
+ "van_fenderflare_RR_sidedoor": "",
+ "van_finaldrive_R": "van_finaldrive_R_355",
+ "van_frame": "van_frame",
+ "van_fueltank": "van_fueltank",
+ "van_header": "van_exhmanifold",
+ "van_headlight_L_high": "van_headlight_L_high",
+ "van_headlight_R_high": "van_headlight_R_high",
+ "van_hood": "van_hood",
+ "van_hub_F": "van_hub_F_5",
+ "van_hub_R": "van_hub_R_5",
+ "van_intake_v8": "van_intake_v8",
+ "van_intcarpet_roof": "van_intcarpet_roof",
+ "van_interior": "van_interior",
+ "van_lettering_doors_F": "van_lettering_doors_F_h15",
+ "van_lettering_reardoor_L": "van_lettering_gavril_reardoor_L",
+ "van_lettering_reardoor_R": "van_lettering_h15_xt_reardoor_R",
+ "van_licenseplate_F": "van_licenseplate_F",
+ "van_licenseplate_R": "van_licenseplate_R",
+ "van_lightbar": "",
+ "van_mirror_L": "van_mirror_L",
+ "van_mirror_R": "van_mirror_R",
+ "van_mod": "",
+ "van_muffler": "van_muffler",
+ "van_power_steering": "",
+ "van_radiator": "van_radiator",
+ "van_radio": "van_radio",
+ "van_reardoor_L": "van_reardoor_L",
+ "van_reardoor_R": "van_reardoor_R",
+ "van_reardoorglass_L": "van_reardoorglass_L",
+ "van_reardoorglass_R": "van_reardoorglass_R",
+ "van_reardoorpanel_L": "van_reardoorpanel_L",
+ "van_reardoorpanel_R": "van_reardoorpanel_R",
+ "van_rollcage": "",
+ "van_roof": "van_roof",
+ "van_roof_accessory": "",
+ "van_runningboard": "",
+ "van_seat_1R": "van_seat_1R",
+ "van_seat_2R": "van_seat_2R",
+ "van_seat_3R": "van_seat_3R",
+ "van_seat_FL": "van_seat_FL",
+ "van_seat_FR": "van_seat_FR",
+ "van_shifter": "van_shifter_A",
+ "van_shock_R": "van_shock_R",
+ "van_sidedoor_FR": "van_sidedoor_FR_alt",
+ "van_sidedoor_RR": "van_sidedoor_RR_alt",
+ "van_sidedoorglass_FR": "van_sidedoorglass_FR",
+ "van_sidedoorglass_RR": "van_sidedoorglass_RR",
+ "van_sidedoorpanel_FR": "van_sidedoorpanel_FR",
+ "van_sidedoorpanel_RR": "van_sidedoorpanel_RR",
+ "van_sideglass_FL": "van_sideglass_FL",
+ "van_sideglass_ML": "van_sideglass_ML",
+ "van_sideglass_RL": "van_sideglass_RL",
+ "van_sideglass_RR": "van_sideglass_RR",
+ "van_snorkel": "",
+ "van_spring_R": "van_spring_R",
+ "van_steer": "van_steer",
+ "van_steering": "van_steering",
+ "van_suspension_F": "van_IFS",
+ "van_suspension_R": "van_axle_R",
+ "van_swaybar_F": "van_swaybar_F",
+ "van_swaybar_R": "",
+ "van_taillight_L": "van_taillight_L",
+ "van_taillight_R": "van_taillight_R",
+ "van_taillightguard_L": "",
+ "van_taillightguard_R": "",
+ "van_transfer_case": "van_transfer_case_RWD",
+ "van_transmission": "van_transmission_4A",
+ "van_tubs": "van_tubs",
+ "van_valance_F": "van_valance_F",
+ "van_wheeldata_F": "van_wheeldata_F",
+ "van_wheeldata_R": "van_wheeldata_R",
+ "van_windshield": "van_windshield",
+ "wheel_F_5": "wheel_25a_16x7_5_F",
+ "wheel_R_5": "wheel_25a_16x7_5_R"
+ },
+ "vars": {}
+ },
+ "vid": 29339
+}
+```
+
+
##### `onVehicleEdited`
Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES
-Triggered when a player edits their vehicle and applies the edit. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data.
+Triggered when a player edits or replaces their vehicle. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data.
+
+
+
+Example data value
+
+The data string begins with a unique vehicle identifier, which is the player's ID, a hyphen, and then the vehicle ID. This is followed by a JSON object containing information about the vehicles configuration.
+
+```
+0-0: {
+ "abs": "realistic",
+ "ign": 3,
+ "jbm": "van",
+ "pid": 0,
+ "pro": "0",
+ "vcf": {
+ "licenseName": "P60 1EP",
+ "mainPartName": "van",
+ "mainPartPath": "/van",
+ "model": "van",
+ "paints": [
+ {
+ "baseColor": [
+ 0.40000000596046,
+ 0.050000000745058,
+ 0.050000000745058,
+ 1.2000000476837
+ ],
+ "clearcoat": 0,
+ "clearcoatRoughness": 0,
+ "metallic": 0,
+ "roughness": 0.070000000298023
+ },
+ {
+ "baseColor": [
+ 0.40000000596046,
+ 0.050000000745058,
+ 0.050000000745058,
+ 1.2000000476837
+ ],
+ "clearcoat": 0,
+ "clearcoatRoughness": 0,
+ "metallic": 0,
+ "roughness": 0.070000000298023
+ },
+ {
+ "baseColor": [
+ 0.40000000596046,
+ 0.050000000745058,
+ 0.050000000745058,
+ 1.2000000476837
+ ],
+ "clearcoat": 0,
+ "clearcoatRoughness": 0,
+ "metallic": 0,
+ "roughness": 0.070000000298023
+ }
+ ],
+ "partConfigFilename": "vehicles/van/h15_passenger.pc",
+ "parts": {
+ "brakepad_F": "brakepad_F_premium",
+ "brakepad_R": "brakepad_R_premium",
+ "gps": "",
+ "hubcap_F_16": "hubcap_09c_F_altd",
+ "hubcap_R_16": "hubcap_09c_R_altd",
+ "licenseplate_design_2_1": "",
+ "linelock": "",
+ "load_seat_FR": "",
+ "n2o_system": "",
+ "paint_design": "",
+ "pickup_engine_v8_ecu": "pickup_engine_v8_ecu_late",
+ "pickup_engine_v8_internals": "pickup_engine_v8_internals",
+ "pickup_enginemounts": "pickup_enginemounts",
+ "pickup_oilpan_v8": "pickup_oilpan_v8",
+ "pickup_reversewarn": "",
+ "pickup_sparetire": "pickup_sparetire_6l",
+ "pickup_towhitch": "",
+ "skin_glass": "",
+ "skin_interior": "van_skin_interior_ivory",
+ "soundscape_horn": "soundscape_horn_115",
+ "tire_F_16x7_alt": "tire_F_225_75_16_alt_standard",
+ "tire_R_16x7_alt": "tire_R_225_75_16_alt_standard",
+ "trimring_F_16x7": "",
+ "trimring_R_16x7": "",
+ "van_ABS": "van_ABS",
+ "van_ac": "van_ac",
+ "van_body": "van_body_passenger",
+ "van_brake_F": "van_brake_F",
+ "van_brake_R": "van_brake_R",
+ "van_bumper_accessory_F_late": "",
+ "van_bumper_F": "van_bumper_F_late_alt",
+ "van_bumper_F_lip_late": "",
+ "van_bumper_R": "van_bumper_R_late_alt",
+ "van_coilover_IFS": "van_coilover_IFS",
+ "van_converter": "van_converter",
+ "van_differential_F": "",
+ "van_differential_R": "van_differential_R",
+ "van_door_FL": "van_door_FL",
+ "van_door_FR": "van_door_FR",
+ "van_doordetent_FL": "van_doordetent_FL",
+ "van_doordetent_FR": "van_doordetent_FR",
+ "van_doordetent_RL": "van_doordetent_RL",
+ "van_doordetent_RR": "van_doordetent_RR",
+ "van_doorglass_L": "van_doorglass_L",
+ "van_doorglass_R": "van_doorglass_R",
+ "van_doorpanel_FL": "van_doorpanel_FL",
+ "van_doorpanel_FR": "van_doorpanel_FR",
+ "van_driveshaft_R": "van_driveshaft_R",
+ "van_engine": "van_engine_v8_4.5",
+ "van_ESC": "van_ESC",
+ "van_exhaust_v8": "van_exhaust_v8",
+ "van_fascia_F": "van_fascia_F_late",
+ "van_fender_L": "van_fender_L",
+ "van_fender_R": "van_fender_R",
+ "van_fenderflare_FL": "",
+ "van_fenderflare_FR": "",
+ "van_fenderflare_RL": "",
+ "van_fenderflare_RR_sidedoor": "",
+ "van_finaldrive_R": "van_finaldrive_R_355",
+ "van_frame": "van_frame",
+ "van_fueltank": "van_fueltank",
+ "van_grille_F_late": "van_grille_F_late",
+ "van_header": "van_exhmanifold",
+ "van_headlight_L_late": "van_headlight_L_late",
+ "van_headlight_R_late": "van_headlight_R_late",
+ "van_hood": "van_hood_late",
+ "van_hub_F": "van_hub_F_6",
+ "van_hub_R": "van_hub_R_6",
+ "van_intake_v8": "van_intake_v8_late",
+ "van_intcarpet_roof": "van_intcarpet_roof",
+ "van_interior": "van_interior",
+ "van_lettering_doors_F": "van_lettering_doors_F_h15",
+ "van_lettering_reardoor_L": "van_lettering_gavril_reardoor_L",
+ "van_lettering_reardoor_R": "van_lettering_h15_reardoor_R",
+ "van_licenseplate_F_late": "van_licenseplate_F_late",
+ "van_licenseplate_R_late": "van_licenseplate_R_late",
+ "van_lightbar": "",
+ "van_mirror_L": "van_mirror_L",
+ "van_mirror_R": "van_mirror_R",
+ "van_mod": "",
+ "van_muffler": "van_muffler",
+ "van_power_steering": "",
+ "van_radiator": "van_radiator",
+ "van_radio": "van_radio",
+ "van_reardoor_L": "van_reardoor_L",
+ "van_reardoor_R": "van_reardoor_R",
+ "van_reardoorglass_L": "van_reardoorglass_L",
+ "van_reardoorglass_R": "van_reardoorglass_R",
+ "van_reardoorpanel_L": "van_reardoorpanel_L",
+ "van_reardoorpanel_R": "van_reardoorpanel_R",
+ "van_rollcage": "",
+ "van_roof": "van_roof",
+ "van_roof_accessory": "",
+ "van_runningboard": "",
+ "van_seat_1R": "van_seat_1R",
+ "van_seat_2R": "van_seat_2R",
+ "van_seat_3R": "van_seat_3R",
+ "van_seat_FL": "van_seat_FL",
+ "van_seat_FR": "van_seat_FR",
+ "van_shifter": "van_shifter_A",
+ "van_shock_R": "van_shock_R",
+ "van_sidedoor_FR": "van_sidedoor_FR_alt",
+ "van_sidedoor_RR": "van_sidedoor_RR_alt",
+ "van_sidedoorglass_FR": "van_sidedoorglass_FR",
+ "van_sidedoorglass_RR": "van_sidedoorglass_RR",
+ "van_sidedoorpanel_FR": "van_sidedoorpanel_FR",
+ "van_sidedoorpanel_RR": "van_sidedoorpanel_RR",
+ "van_sideglass_FL": "van_sideglass_FL",
+ "van_sideglass_ML": "van_sideglass_ML",
+ "van_sideglass_RL": "van_sideglass_RL",
+ "van_sideglass_RR": "van_sideglass_RR",
+ "van_snorkel": "",
+ "van_spring_R": "van_spring_R",
+ "van_steer": "van_steer_facelift",
+ "van_steering": "van_steering",
+ "van_suspension_F": "van_IFS",
+ "van_suspension_R": "van_axle_R",
+ "van_swaybar_F": "van_swaybar_F",
+ "van_swaybar_R": "",
+ "van_taillight_L": "van_taillight_L",
+ "van_taillight_R": "van_taillight_R",
+ "van_taillightguard_L": "",
+ "van_taillightguard_R": "",
+ "van_transfer_case": "van_transfer_case_RWD",
+ "van_transmission": "van_transmission_4A",
+ "van_tubs": "van_tubs",
+ "van_valance_F": "van_valance_F_late",
+ "van_wheeldata_F": "van_wheeldata_F",
+ "van_wheeldata_R": "van_wheeldata_R",
+ "van_windshield": "van_windshield",
+ "wheel_F_6": "steelwheel_02b_16x7_F",
+ "wheel_R_6": "steelwheel_02b_16x7_R"
+ },
+ "vars": {}
+ }
+}
+```
+
+
##### `onVehicleDeleted`