From 2ce17d3cbeb6b35807f0d5f1e8ac9d69e7d308bb Mon Sep 17 00:00:00 2001 From: Protogen187 <162638343+Protogen187@users.noreply.github.com> Date: Tue, 28 Jan 2025 10:32:34 +0100 Subject: [PATCH] Update docs/en/FAQ/How-to-deactivate-mods.md Co-authored-by: O1LER <44237025+O1LER@users.noreply.github.com> --- docs/en/FAQ/How-to-deactivate-mods.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/FAQ/How-to-deactivate-mods.md b/docs/en/FAQ/How-to-deactivate-mods.md index 44cf1d4b..05d83702 100644 --- a/docs/en/FAQ/How-to-deactivate-mods.md +++ b/docs/en/FAQ/How-to-deactivate-mods.md @@ -1,4 +1,4 @@ -# I need help deactivating my mods! +# Why do i need to deactivate my mods? Having Mods besides BeamMP installed or enabled can lead to issues with the operation of BeamMP. When you are not able to disable mods or all mods (e.g. stuck in loading screen), it is likely that atleast one corrupt, broken or incompatible mod in the mod manager.