From 289985f3a28c99cde4d60fe2163e38d21ffd0494 Mon Sep 17 00:00:00 2001 From: Protogen187 <162638343+Protogen187@users.noreply.github.com> Date: Fri, 31 Jan 2025 18:02:01 +0100 Subject: [PATCH] Update How-to-deactivate-mods.md --- docs/en/FAQ/How-to-deactivate-mods.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/FAQ/How-to-deactivate-mods.md b/docs/en/FAQ/How-to-deactivate-mods.md index 17e2eb58..5a915fd3 100644 --- a/docs/en/FAQ/How-to-deactivate-mods.md +++ b/docs/en/FAQ/How-to-deactivate-mods.md @@ -8,7 +8,7 @@ Having local mods installed and active often leads to BeamMP not functioning pro Remove any mods you have placed in the BeamNG.Drive\content\vehicles folder. That location is not for the use of mods and can lead to issues as stated in the Text file by BeamNG, which is located in the same location and reads as follows: - !!!quote "DO_NOT_INSTALL_MODS_HERE.txt" + !!! quote "DO_NOT_INSTALL_MODS_HERE.txt" Do NOT copy mods into this folder: it can lead to broken mods, slower installation of updates, a broken mod manager, broken Safe Mode and others.