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checkbeammp
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@@ -36,7 +36,15 @@ If other players, trying to connect to your server, receive an error code 10060,
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- Make sure you're not using a VPN (this can cause issues).
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- Make sure the server is actually running, without any errors or warnings.
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You can check if you have successfully portforwarded using the site '[probablyup.net](https://probablyup.net/api)' whilst the server is running.
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You can check if you have successfully portforwarded using CheckBeamMP whilst the server is running.
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<form action="https://check.beammp.com/api/v2/beammp/" method="get" target="_blank">
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<label for="ip">IP adress:</label>
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<input type="text" id="ip" name="ip"><br>
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<label for="port">Port:</label>
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<input type="text" id="port" name="port"><br>
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<input type="submit" value="CheckBeamMP">
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</form>
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Notes:
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@@ -9,7 +9,15 @@ For Servers hosted at home, open [whatsmyip.org](https://whatsmyip.org) in a Bro
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This will output the public IPv4 address you are being contacted with from the Internet.
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Note, that 127.0.0.1 is the localhost address and can only be used by yourself, if the Server is hosted on the same Computer.
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If you are still having connection troubles with your home hosted server, check [probablyup.net](https://probablyup.net/api) and the [port forwarding guide](https://docs.beammp.com/server/port-forwarding/)
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If you are still having connection troubles with your home hosted server, check the [port forwardings](https://docs.beammp.com/server/port-forwarding/) as well as CheckBeamMP
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<form action="https://check.beammp.com/api/v2/beammp/" method="get" target="_blank">
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<label for="ip">IP adress:</label>
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<input type="text" id="ip" name="ip"><br>
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<label for="port">Port:</label>
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<input type="text" id="port" name="port"><br>
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<input type="submit" value="CheckBeamMP">
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</form>
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## How to check for CGNAT?
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Have a look at [this page](https://docs.beammp.com/FAQ/How-to-check-for-CGNAT/) to determine wether you can host a server at home or not.
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