diff --git a/docs/en/game/getting-started.md b/docs/en/game/getting-started.md index 2d3fc403..223f2720 100644 --- a/docs/en/game/getting-started.md +++ b/docs/en/game/getting-started.md @@ -33,6 +33,7 @@ Make sure you have [`vcpkg` installed](https://learn.microsoft.com/en-us/vcpkg/g - Fedora: `sudo dnf install @development-tools` - Arch: `sudo pacman -S base-devel` - openSUSE: `zypper in -t pattern devel-basis` +- SteamOS (Arch): `sudo pacman -S base-devel linux-api-headers glibc libconfig` (You also need to do `sudo steamos-readonly disable` but make sure to enable it again after installing the packages) Clone the BeamMP-Launcher Repository to your system using `git`, for example: `git clone https://github.com/BeamMP/BeamMP-Launcher.git` @@ -42,9 +43,9 @@ Checkout the tag that was used for the [latest release](https://github.com/BeamM In the root directory of the project, -1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux` +1. ```cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux``` -2. `cmake --build bin --parallel --config Release` +2. ```cmake --build bin --parallel --config Release``` > Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread.