From 19dd21cfe2914b6e63df9928f6c67c53244ea540 Mon Sep 17 00:00:00 2001 From: Samuel Towers <126475948+MrGeorgey@users.noreply.github.com> Date: Thu, 16 Jan 2025 09:55:09 +1100 Subject: [PATCH] change wording of IsPlayerGuest Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com> --- docs/en/scripting/server/latest-server-reference.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/en/scripting/server/latest-server-reference.md b/docs/en/scripting/server/latest-server-reference.md index 8ea98593..48f4a088 100644 --- a/docs/en/scripting/server/latest-server-reference.md +++ b/docs/en/scripting/server/latest-server-reference.md @@ -545,7 +545,7 @@ Returns a table of all connected players. This table maps IDs to Names, like so: Whether the player is a guest. A guest is someone who didn't log in, and instead chose to play as a guest. Their name is usually `guest` followed by a long number. -As guests are anonymous, you may want to disallow them to join, however it is recommended you use the [`onPlayerAuth`](#onplayerauth) `is_guest` argument. +Because guests are anonymous, you may want to disallow them to join, if so it is recommended to use the [`onPlayerAuth`](#onplayerauth) `is_guest` argument instead. #### `MP.DropPlayer(player_id: number, [reason: string])`