Update How-to-deactivate-mods.md

This commit is contained in:
Protogen187 2025-01-29 12:59:24 +01:00 committed by O1LER
parent dc7870941a
commit 170b1de7e0

View File

@ -9,10 +9,11 @@ This includes mods placed into the BeamNG/Content folder. As stated by BeamNG in
## How can I fix this?
There are 2 options to do this.
1. If for some reason you cant deactivate all mods trough the ingame Repo, then open your mods folder and delete all mods permanently. Alternatively you can
2. Open the BeamNG.Drive userfolder and rename the folder of the latest version (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
Make sure BeamNG.Drive is closed during either process!
There are 3 options to do this.
1. Deactivate all mods besides 'multiplayerbeammp' .
2. If for some reason you cant deactivate all mods trough the ingame Repo, open your mods folder in the file explorer and delete all mods permanently. Alternatively you can try option 3.
3. Open the BeamNG.Drive userfolder and rename the folder of the latest version (e.g. 0.34) to for example 0.xx_OLD (0.34_OLD).
Make sure BeamNG.Drive is closed during Option 2 and 3!
After you are done, start BeamNG.Drive via the BeamMP-Launcher and you should have 'multiplayerbeammp' as your only enabled mod available in the repository as well as the button on the Main Menu to enter BeamMP.
## My settings and configs are gone!