add: clarify that replacing a vehicle only fires onVehicleEdited

Fixes #302
This commit is contained in:
carsakiller
2026-05-13 00:59:40 +00:00
parent b91891aa4e
commit 166fd45823
@@ -1171,14 +1171,14 @@ Triggered when a player sends a chat message. When cancelled, it will not show t
Arguments: `player_id: number`, `vehicle_id: number`, `data: string` Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES Cancellable: YES
Triggered when a player spawns a new vehicle. The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string. Triggered when a player spawns a new vehicle. Note that vehicle swaps/replacements instead fire [`onVehicleEdited`](#onvehicleedited). The `data` argument contains the car's configuration and positional/rotational data for the vehicle as a json string.
##### `onVehicleEdited` ##### `onVehicleEdited`
Arguments: `player_id: number`, `vehicle_id: number`, `data: string` Arguments: `player_id: number`, `vehicle_id: number`, `data: string`
Cancellable: YES Cancellable: YES
Triggered when a player edits their vehicle and applies the edit. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data. Triggered when a player edits or replaces their vehicle. The `data` argument contains the car's updated configuration as a json string but does **not** include positional or rotational data. You can use [MP.GetPositionRaw](#mpgetpositionrawpid-number-vid-number-tablestring) to get positional and rotational data.
##### `onVehicleDeleted` ##### `onVehicleDeleted`