mirror of
https://github.com/BeamMP/Docs.git
synced 2025-08-17 08:55:52 +00:00
Fix typos and small changes
This commit is contained in:
parent
21ba3f3d9a
commit
128171b748
@ -30,11 +30,12 @@ BeamMP is split into three main parts:
|
|||||||
## Using an unpacked folder for BeamNG
|
## Using an unpacked folder for BeamNG
|
||||||
|
|
||||||
In order to efficiently work on mods in BeamNG, it is advised to use an `unpacked` folder, rather than packaging zips after every change.
|
In order to efficiently work on mods in BeamNG, it is advised to use an `unpacked` folder, rather than packaging zips after every change.
|
||||||
Further information about the userfolder can be found at [https://documentation.beamng.com/support/userfolder/](https://documentation.beamng.com/support/userfolder/)
|
|
||||||
|
|
||||||
Open up the BeamNG userfolder by navigating to `%appdata%/Local/BeamNG.drive/0.xx/mods` where `xx` is the most recent BeamNG version.
|
Open up the BeamNG userfolder by navigating to `%appdata%/Local/BeamNG.drive/0.xx/mods` where `xx` is the most recent BeamNG version.
|
||||||
Create a folder called `unpacked` inside the `mods` folder.
|
Create a folder called `unpacked` inside the `mods` folder.
|
||||||
|
|
||||||
|
Further information about the userfolder can be found at [https://documentation.beamng.com/support/userfolder/](https://documentation.beamng.com/support/userfolder/)
|
||||||
|
|
||||||
## Enabling dev mode in BeamMP
|
## Enabling dev mode in BeamMP
|
||||||
|
|
||||||
By starting the launcher with the arguments ` 0 0` its development mode will be enabled. This will do two things, deactivate automatic mod updates and deactivate auto-starting BeamNG.
|
By starting the launcher with the arguments ` 0 0` its development mode will be enabled. This will do two things, deactivate automatic mod updates and deactivate auto-starting BeamNG.
|
||||||
@ -44,21 +45,23 @@ Once dev mode was succesfully enabled, the launcher will stop with `[DEBUG] Core
|
|||||||
|
|
||||||
## Cloning the BeamMP repo into the unpacked folder
|
## Cloning the BeamMP repo into the unpacked folder
|
||||||
|
|
||||||
While you can manually copy the BeamMP mod files, it is highly recommended to use a source-control system like git.
|
While you can manually copy the BeamMP mod files from our github repo, it is highly recommended to use a source-control system like git.
|
||||||
First create a fork of [https://github.com/BeamMP/BeamMP](https://github.com/BeamMP/BeamMP)
|
First create a fork of [https://github.com/BeamMP/BeamMP](https://github.com/BeamMP/BeamMP)
|
||||||
|
|
||||||
Most efficient would be to clone the repo directly into the `unpacked` folder.
|
Most efficient would be to clone the repo directly into the `unpacked` folder.
|
||||||
|
|
||||||
For `git`, do `git clone https://github.com/yourName/BeamMP` while in the `unpacked` folder
|
For `git`, do `git clone https://github.com/yourName/BeamMP` while in the `unpacked` folder
|
||||||
While in the uderfolder, make sure theres no `multiplayer` folder left in `mods` and that now theres `unpacked/beammp`
|
While in the userfolder, make sure theres no `multiplayer` folder left in `mods` and that now theres `unpacked/beammp`
|
||||||
|
|
||||||
Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod.
|
Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod.
|
||||||
You should be able to use BeamMP as usual.
|
You should be able to use BeamMP as usual.
|
||||||
|
|
||||||
|
Using a code editor, you can now add or change code directly in the `unpacked` folder, try these changes with minimal effort and then sync them using the source control.
|
||||||
|
|
||||||
---
|
---
|
||||||
# Setting up a local server
|
# Setting up a local server
|
||||||
|
|
||||||
While working on BeamMP, it can be beneficial to use a local server. You can follow the general [server installation](docs/en/server/create-a-server.md) while omitting the first two steps for purely local connections.
|
While working on BeamMP, it can be beneficial to use a local server. You can follow the general [server installation](docs/en/server/create-a-server.md) while omitting the first two steps for purely local connections.
|
||||||
|
|
||||||
Set the server to private in the `serverConfig.toml` while using any string as the `authKey`
|
Set the server to private in the `serverConfig.toml` while using any string as the `authKey`.
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user