diff --git a/docs/en/game/getting-started.md b/docs/en/game/getting-started.md index e3cf9eec..f7d5ec53 100644 --- a/docs/en/game/getting-started.md +++ b/docs/en/game/getting-started.md @@ -49,18 +49,22 @@ In the root directory of the project, 1. ```cmake -cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux +cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux ``` 2. ```cmake -cmake --build bin --parallel --config Release +cmake --build bin --parallel ``` -!!!note +!!!note "" Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread. +!!!note "" + + By not specifying `-DCMAKE_BUILD_TYPE=Release` you are building a debug version, which is larger in filesize but does not contain the launcher-can-only-connect-to-a-server-once bug + Move the finished application out of the `/bin` folder into its own folder and run it from there The native linux BeamMP-Launcher will start and use native linux BeamNG.drive