BeamMP-Server/src/main.cpp
2021-10-31 01:27:21 +02:00

74 lines
2.0 KiB
C++

#include "TSentry.h"
#include "Common.h"
#include "CustomAssert.h"
#include "Http.h"
#include "LuaAPI.h"
#include "SignalHandling.h"
#include "TConfig.h"
#include "THeartbeatThread.h"
#include "TLuaEngine.h"
#include "TNetwork.h"
#include "TPPSMonitor.h"
#include "TResourceManager.h"
#include "TScopedTimer.h"
#include "TServer.h"
#include <iostream>
#include <thread>
// this is provided by the build system, leave empty for source builds
// global, yes, this is ugly, no, it cant be done another way
TSentry Sentry {};
int main(int argc, char** argv) try {
setlocale(LC_ALL, "C");
SetupSignalHandlers();
bool Shutdown = false;
Application::RegisterShutdownHandler([&Shutdown] { Shutdown = true; });
Application::RegisterShutdownHandler([] {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
TLuaEngine::WaitForAll(Futures);
});
TServer Server(argc, argv);
TConfig Config;
TLuaEngine LuaEngine;
LuaEngine.SetServer(&Server);
if (Config.Failed()) {
beammp_info("Closing in 10 seconds");
// loop to make it possible to ctrl+c instead
for (size_t i = 0; i < 20; ++i) {
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
return 1;
}
RegisterThread("Main");
beammp_trace("Running in debug mode on a debug build");
Sentry.SetupUser();
Sentry.PrintWelcome();
TResourceManager ResourceManager;
TPPSMonitor PPSMonitor(Server);
THeartbeatThread Heartbeat(ResourceManager, Server);
TNetwork Network(Server, PPSMonitor, ResourceManager);
LuaEngine.SetNetwork(&Network);
PPSMonitor.SetNetwork(Network);
Application::Console().InitializeLuaConsole(LuaEngine);
Application::CheckForUpdates();
// TODO: replace
while (!Shutdown) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
beammp_info("Shutdown.");
return 0;
} catch (const std::exception& e) {
beammp_error(e.what());
Sentry.LogException(e, _file_basename, _line);
}