Files
BeamMP-Server/src/Lua/LuaMain.cpp
2020-11-03 10:22:49 +01:00

88 lines
2.9 KiB
C++

///
/// Created by Anonymous275 on 5/20/2020
///
#include "Lua/LuaSystem.hpp"
#include "Security/Enc.h"
#include "Settings.h"
#include "Logger.h"
#include <thread>
#ifdef __linux
// we need this for `struct stat`
#include <sys/stat.h>
#endif // __linux
std::set<Lua*> PluginEngine;
bool NewFile(const std::string&Path){
for(Lua*Script : PluginEngine){
if(Path == Script->GetFileName())return false;
}
return true;
}
void RegisterFiles(const std::string& Path,bool HotSwap){
std::string Name = Path.substr(Path.find_last_of('\\')+1);
if(!HotSwap)info(Sec("Loading plugin : ") + Name);
for (const auto &entry : fs::directory_iterator(Path)){
auto pos = entry.path().string().find(Sec(".lua"));
if (pos != std::string::npos && entry.path().string().length() - pos == 4) {
if(!HotSwap || NewFile(entry.path().string())){
Lua *Script = new Lua();
PluginEngine.insert(Script);
Script->SetFileName(entry.path().string());
Script->SetPluginName(Name);
Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
Script->Init();
if(HotSwap)info(Sec("[HOTSWAP] Added : ") +
Script->GetFileName().substr(Script->GetFileName().find('\\')));
}
}
}
}
void FolderList(const std::string& Path,bool HotSwap){
for (const auto &entry : fs::directory_iterator(Path)) {
auto pos = entry.path().filename().string().find('.');
if (pos == std::string::npos) {
RegisterFiles(entry.path().string(),HotSwap);
}
}
}
[[noreturn]]void HotSwaps(const std::string& path){
DebugPrintTID();
while(true){
for(Lua*Script : PluginEngine){
struct stat Info{};
if(stat(Script->GetFileName().c_str(), &Info) != 0){
Script->StopThread = true;
PluginEngine.erase(Script);
info(Sec("[HOTSWAP] Removed : ")+
Script->GetFileName().substr(Script->GetFileName().find('\\')));
break;
}
if(Script->GetLastWrite() != fs::last_write_time(Script->GetFileName())){
Script->StopThread = true;
info(Sec("[HOTSWAP] Updated : ")+
Script->GetFileName().substr(Script->GetFileName().find('\\')));
Script->SetLastWrite(fs::last_write_time(Script->GetFileName()));
Script->Reload();
}
}
FolderList(path,true);
std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
void InitLua(){
if(!fs::exists(Resource)){
fs::create_directory(Resource);
}
std::string Path = Resource + Sec("/Server");
if(!fs::exists(Path)){
fs::create_directory(Path);
}
FolderList(Path,false);
std::thread t1(HotSwaps,Path);
t1.detach();
info(Sec("Lua system online"));
}