BeamMP-Server/src/THeartbeatThread.cpp

185 lines
7.3 KiB
C++

#include "THeartbeatThread.h"
#include "Client.h"
#include "Http.h"
//#include "SocketIO.h"
#include <rapidjson/document.h>
#include <rapidjson/rapidjson.h>
#include <sstream>
namespace json = rapidjson;
void THeartbeatThread::operator()() {
RegisterThread("Heartbeat");
std::string Body;
std::string T;
// these are "hot-change" related variables
static std::string Last;
static std::chrono::high_resolution_clock::time_point LastNormalUpdateTime = std::chrono::high_resolution_clock::now();
bool isAuth = false;
size_t UpdateReminderCounter = 0;
while (!mShutdown) {
++UpdateReminderCounter;
Body = GenerateCall();
// a hot-change occurs when a setting has changed, to update the backend of that change.
auto Now = std::chrono::high_resolution_clock::now();
bool Unchanged = Last == Body;
auto TimePassed = (Now - LastNormalUpdateTime);
auto Threshold = Unchanged ? 30 : 5;
if (TimePassed < std::chrono::seconds(Threshold)) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
continue;
}
beammp_debug("heartbeat (after " + std::to_string(std::chrono::duration_cast<std::chrono::seconds>(TimePassed).count()) + "s)");
Last = Body;
LastNormalUpdateTime = Now;
if (!Application::Settings.CustomIP.empty()) {
Body += "&ip=" + Application::Settings.CustomIP;
}
Body += "&pps=" + Application::PPS();
beammp_trace("heartbeat body: '" + Body + "'");
auto SentryReportError = [&](const std::string& transaction, int status) {
auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("heartbeat",
{ { "response-body", T },
{ "request-body", Body } });
Sentry.SetTransaction(transaction);
beammp_trace("sending log to sentry: " + std::to_string(status) + " for " + transaction);
Sentry.Log(SentryLevel::Error, "default", Http::Status::ToString(status) + " (" + std::to_string(status) + ")");
};
auto Target = "/heartbeat";
unsigned int ResponseCode = 0;
json::Document Doc;
bool Ok = false;
for (const auto& Url : Application::GetBackendUrlsInOrder()) {
T = Http::POST(Url, 443, Target, Body, "application/x-www-form-urlencoded", &ResponseCode, { { "api-v", "2" } });
beammp_trace(T);
Doc.Parse(T.data(), T.size());
if (Doc.HasParseError() || !Doc.IsObject()) {
beammp_debug("Failed to contact backend at " + Url + " (this is not an error).");
beammp_trace("Response was: " + T);
Sentry.SetContext("JSON Response", { { "reponse", T } });
SentryReportError(Url + Target, ResponseCode);
} else if (ResponseCode != 200) {
SentryReportError(Url + Target, ResponseCode);
} else {
// all ok
Ok = true;
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
std::string Status {};
std::string Code {};
std::string Message {};
const auto StatusKey = "status";
const auto CodeKey = "code";
const auto MessageKey = "msg";
if (Ok) {
if (Doc.HasMember(StatusKey) && Doc[StatusKey].IsString()) {
Status = Doc[StatusKey].GetString();
} else {
Sentry.SetContext("JSON Response", { { StatusKey, "invalid string / missing" } });
Ok = false;
}
if (Doc.HasMember(CodeKey) && Doc[CodeKey].IsString()) {
Code = Doc[CodeKey].GetString();
} else {
Sentry.SetContext("JSON Response", { { CodeKey, "invalid string / missing" } });
Ok = false;
}
if (Doc.HasMember(MessageKey) && Doc[MessageKey].IsString()) {
Message = Doc[MessageKey].GetString();
} else {
Sentry.SetContext("JSON Response", { { MessageKey, "invalid string / missing" } });
Ok = false;
}
if (!Ok) {
beammp_error("Missing/invalid json members in backend response");
Sentry.LogError("Missing/invalid json members in backend response", __FILE__, std::to_string(__LINE__));
}
} else {
if (!Application::Settings.Private) {
beammp_warn("Backend failed to respond to a heartbeat. Your server may temporarily disappear from the server list. This is not an error, and will likely resolve itself soon. Direct connect will still work.");
}
}
if (Ok && !isAuth) {
if (Status == "2000") {
beammp_info(("Authenticated!"));
isAuth = true;
} else if (Status == "200") {
beammp_info(("Resumed authenticated session!"));
isAuth = true;
} else {
if (Message.empty()) {
Message = "Backend didn't provide a reason";
}
beammp_error("Backend REFUSED the auth key. " + Message);
}
}
if (isAuth) {
Application::SetSubsystemStatus("Heartbeat", Application::Status::Good);
}
if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {
Application::CheckForUpdates();
}
}
}
std::string THeartbeatThread::GenerateCall() {
std::stringstream Ret;
Ret << "uuid=" << Application::Settings.Key
<< "&players=" << mServer.ClientCount()
<< "&maxplayers=" << Application::Settings.MaxPlayers
<< "&port=" << Application::Settings.Port
<< "&map=" << Application::Settings.MapName
<< "&private=" << (Application::Settings.Private ? "true" : "false")
<< "&version=" << Application::ServerVersionString()
<< "&clientversion=" << Application::ClientVersionString()
<< "&name=" << Application::Settings.ServerName
<< "&modlist=" << mResourceManager.TrimmedList()
<< "&modstotalsize=" << mResourceManager.MaxModSize()
<< "&modstotal=" << mResourceManager.ModsLoaded()
<< "&playerslist=" << GetPlayers()
<< "&desc=" << Application::Settings.ServerDesc;
return Ret.str();
}
THeartbeatThread::THeartbeatThread(TResourceManager& ResourceManager, TServer& Server)
: mResourceManager(ResourceManager)
, mServer(Server) {
Application::SetSubsystemStatus("Heartbeat", Application::Status::Starting);
Application::RegisterShutdownHandler([&] {
Application::SetSubsystemStatus("Heartbeat", Application::Status::ShuttingDown);
if (mThread.joinable()) {
mShutdown = true;
mThread.join();
}
Application::SetSubsystemStatus("Heartbeat", Application::Status::Shutdown);
});
Start();
}
std::string THeartbeatThread::GetPlayers() {
std::string Return;
mServer.ForEachClient([&](const std::weak_ptr<TClient>& ClientPtr) -> bool {
ReadLock Lock(mServer.GetClientMutex());
if (!ClientPtr.expired()) {
Return += ClientPtr.lock()->GetName() + ";";
}
return true;
});
return Return;
}
/*THeartbeatThread::~THeartbeatThread() {
}*/