mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-07-13 02:03:44 +00:00
230 lines
7.1 KiB
C++
230 lines
7.1 KiB
C++
// BeamMP, the BeamNG.drive multiplayer mod.
|
|
// Copyright (C) 2026 BeamMP Ltd., BeamMP team and contributors.
|
|
//
|
|
// BeamMP Ltd. can be contacted by electronic mail via contact@beammp.com.
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as published
|
|
// by the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
#include "TLuaResult.h"
|
|
#include <atomic>
|
|
#include <chrono>
|
|
#include <stdexcept>
|
|
#include <thread>
|
|
|
|
void TLuaResult::MarkReadySuccess(sol::object Res) {
|
|
std::unique_lock Lock(mMutex);
|
|
mError = false;
|
|
mResult = Res;
|
|
mDetachedResult = Freeze(Res);
|
|
|
|
MarkAsReady();
|
|
}
|
|
|
|
void TLuaResult::MarkReadyError(sol::protected_function_result Res) {
|
|
std::unique_lock Lock(mMutex);
|
|
mError = true;
|
|
SetErrorMessageFromResult(Res);
|
|
|
|
MarkAsReady();
|
|
}
|
|
|
|
void TLuaResult::MarkReadyError(std::string Res) {
|
|
std::unique_lock Lock(mMutex);
|
|
mError = true;
|
|
mErrorMessage = std::move(Res);
|
|
|
|
MarkAsReady();
|
|
}
|
|
|
|
bool TLuaResult::IsReady() const {
|
|
std::unique_lock Lock(mMutex);
|
|
return mReady;
|
|
}
|
|
bool TLuaResult::IsError() const {
|
|
std::unique_lock Lock(mMutex);
|
|
return mError;
|
|
}
|
|
|
|
TLuaStateId TLuaResult::OwnerState() const {
|
|
std::unique_lock Lock(mMutex);
|
|
// copy
|
|
return mStateId;
|
|
}
|
|
void TLuaResult::SetOwnerState(TLuaStateId StateId) {
|
|
std::unique_lock Lock(mMutex);
|
|
mStateId = std::move(StateId);
|
|
}
|
|
|
|
TLuaResult::Snapshot TLuaResult::GetSnapshot(TLuaStateId CallingState) const {
|
|
std::unique_lock Lock(mMutex);
|
|
if (CallingState != mStateId) {
|
|
throw std::logic_error("Tried to get snapshot from non-owning state (use a detached snapshot instead)");
|
|
}
|
|
Snapshot snapshot {
|
|
.Error = mError,
|
|
.Ready = mReady,
|
|
.ErrorMessage = mErrorMessage,
|
|
.Result = mResult,
|
|
.StateId = mStateId,
|
|
.Function = mFunction,
|
|
};
|
|
return snapshot;
|
|
}
|
|
TLuaResult::DetachedSnapshot TLuaResult::GetDetachedSnapshot() const {
|
|
std::unique_lock Lock(mMutex);
|
|
DetachedSnapshot snapshot {
|
|
.Error = mError,
|
|
.Ready = mReady,
|
|
.ErrorMessage = mErrorMessage,
|
|
.Result = mDetachedResult,
|
|
.StateId = mStateId,
|
|
.Function = mFunction,
|
|
};
|
|
return snapshot;
|
|
}
|
|
|
|
TDetachedLuaValue TLuaResult::Freeze(const sol::object& o, int depth) {
|
|
if (depth > 64)
|
|
throw std::runtime_error("max depth (64) reached");
|
|
switch (o.get_type()) {
|
|
case sol::type::lua_nil:
|
|
return { { std::monostate { } } };
|
|
case sol::type::boolean:
|
|
return { { o.as<bool>() } };
|
|
case sol::type::number: {
|
|
if (o.is<int>()) {
|
|
return { { o.as<int>() } };
|
|
} else {
|
|
return { { o.as<double>() } };
|
|
}
|
|
}
|
|
case sol::type::string:
|
|
return { { o.as<std::string>() } };
|
|
case sol::type::table: {
|
|
TDetachedLuaValue::Object out;
|
|
for (auto&& [k, v] : o.as<sol::table>()) {
|
|
if (!k.is<std::string>())
|
|
continue; // no numeric-key handling, don't need it
|
|
out.emplace(k.as<std::string>(), Freeze(v, depth + 1));
|
|
}
|
|
return { { std::move(out) } };
|
|
}
|
|
default:
|
|
throw std::runtime_error("unsupported Lua type for cross-thread snapshot");
|
|
}
|
|
}
|
|
void TLuaResult::MarkAsReady() {
|
|
mReady = true;
|
|
mReadyCondition.notify_all();
|
|
}
|
|
|
|
void TLuaResult::WaitUntilReady() {
|
|
std::unique_lock Lock(mMutex);
|
|
while (!mReady)
|
|
mReadyCondition.wait_for(Lock, std::chrono::milliseconds(50),
|
|
[this] {
|
|
return mReady;
|
|
});
|
|
}
|
|
|
|
TEST_CASE("TLuaResult MarkReadyError(string) marks ready and wakes waiters") {
|
|
TLuaResult result("state_a", "fn_a");
|
|
std::atomic<bool> waiterDone { false };
|
|
|
|
auto waiter = std::thread([&] {
|
|
result.WaitUntilReady();
|
|
waiterDone.store(true, std::memory_order_release);
|
|
});
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(20));
|
|
CHECK_FALSE(waiterDone.load(std::memory_order_acquire));
|
|
|
|
result.MarkReadyError(std::string("boom"));
|
|
waiter.join();
|
|
|
|
CHECK(result.IsReady());
|
|
const auto snapshot = result.GetDetachedSnapshot();
|
|
CHECK(snapshot.Ready);
|
|
CHECK(snapshot.Error);
|
|
CHECK(snapshot.ErrorMessage == "boom");
|
|
CHECK(snapshot.StateId == "state_a");
|
|
CHECK(snapshot.Function == "fn_a");
|
|
}
|
|
|
|
TEST_CASE("TLuaResult GetSnapshot enforces owner state id") {
|
|
TLuaResult result("owner_state", "fn_owner");
|
|
sol::state lua;
|
|
lua.open_libraries(sol::lib::base);
|
|
result.MarkReadySuccess(sol::make_object(lua.lua_state(), std::string("ok")));
|
|
|
|
CHECK_NOTHROW(result.GetSnapshot("owner_state"));
|
|
CHECK_THROWS_AS(result.GetSnapshot("different_state"), std::logic_error);
|
|
}
|
|
|
|
TEST_CASE("TLuaResult detached snapshot freezes nested string-keyed tables") {
|
|
TLuaResult result("state_table", "fn_table");
|
|
sol::state lua;
|
|
lua.open_libraries(sol::lib::base);
|
|
|
|
auto outer = lua.create_table();
|
|
auto inner = lua.create_table();
|
|
inner["k"] = std::string("v");
|
|
|
|
outer["flag"] = true;
|
|
outer["msg"] = std::string("hello");
|
|
outer["inner"] = inner;
|
|
outer[1] = std::string("ignored_numeric_key");
|
|
|
|
result.MarkReadySuccess(sol::make_object(lua.lua_state(), outer));
|
|
const auto detached = result.GetDetachedSnapshot();
|
|
|
|
CHECK(detached.Ready);
|
|
CHECK_FALSE(detached.Error);
|
|
const auto* object = std::get_if<TDetachedLuaValue::Object>(&detached.Result.V);
|
|
REQUIRE(object != nullptr);
|
|
|
|
CHECK(object->contains("flag"));
|
|
CHECK(object->contains("msg"));
|
|
CHECK(object->contains("inner"));
|
|
CHECK_FALSE(object->contains("1"));
|
|
|
|
const auto* flag = std::get_if<bool>(&object->at("flag").V);
|
|
REQUIRE(flag != nullptr);
|
|
CHECK(*flag);
|
|
|
|
const auto* msg = std::get_if<std::string>(&object->at("msg").V);
|
|
REQUIRE(msg != nullptr);
|
|
CHECK(*msg == "hello");
|
|
|
|
const auto* innerObj = std::get_if<TDetachedLuaValue::Object>(&object->at("inner").V);
|
|
REQUIRE(innerObj != nullptr);
|
|
REQUIRE(innerObj->contains("k"));
|
|
const auto* innerValue = std::get_if<std::string>(&innerObj->at("k").V);
|
|
REQUIRE(innerValue != nullptr);
|
|
CHECK(*innerValue == "v");
|
|
}
|
|
|
|
TEST_CASE("TLuaResult MarkReadySuccess throws on unsupported Lua function value") {
|
|
TLuaResult result("state_fn", "fn_fn");
|
|
sol::state lua;
|
|
lua.open_libraries(sol::lib::base);
|
|
lua["f"] = [] { return 1; };
|
|
const sol::table globals = lua.globals();
|
|
const sol::protected_function fn = globals.get<sol::protected_function>("f");
|
|
const sol::object fnObj = sol::make_object(lua.lua_state(), fn);
|
|
|
|
CHECK_THROWS_AS(result.MarkReadySuccess(fnObj), std::runtime_error);
|
|
CHECK_FALSE(result.IsReady());
|
|
}
|